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Kobold
 
Joined: Wed Feb 24, 2010 1:08 pm
Posts: 16
 Post subject: Re: [Map] Dwimmermount levels 1 to 4
PostPosted: Thu Aug 02, 2012 9:52 pm 
Updated map with level 4, and recreated the VBL on level 1. I am taking some holidays :)


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Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
Posts: 739
Location: Limoges/Guéret, France
 Post subject: Re: [Map] Dwimmermount levels 1 to 4
PostPosted: Sun Sep 02, 2012 3:17 am 
I just re checked your work, and it's great.
Thanks again for sharing.

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Cave Troll
 
Joined: Sun Oct 24, 2010 3:44 pm
Posts: 38
 Post subject: Re: [Map] Dwimmermount levels 1 to 4
PostPosted: Sat Sep 15, 2012 3:43 pm 
Very nice work! Although I don't have the module, I can see using some levels for some situations where a heavy duty crawl is required. Thanks for sharing.

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Kobold
 
Joined: Wed Feb 24, 2010 1:08 pm
Posts: 16
 Post subject: Re: [Map] Dwimmermount levels 1 to 5
PostPosted: Wed Sep 26, 2012 3:27 pm 
I am back from holidays! Thanks for the feedback. I have finished level 5, and I have the maps for the levels 6A and 6B, so I will be busy during the following weeks.
For this update I have included the separate map files as separate downloads. It can be more practical if you want to use any different settings than the ones that I have chosen.

Enjoy!


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Kobold
 
Joined: Wed Feb 24, 2010 1:08 pm
Posts: 16
 Post subject: Re: [Map] Dwimmermount levels 1 to 6
PostPosted: Thu Nov 08, 2012 5:08 pm 
Level 6A and 6B are ready (see first post). I have changed the cavern style to hand draw and no tiles. It was that or give out in the project, as the next level if completely made out of caves.
I am not sure if I have chosen the right combination of textures for the caverns on level 6A. I am open to suggestions, now that I realized how to change a pattern for the whole map easily.

Thanks.


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Kobold
 
Joined: Wed Feb 24, 2010 1:08 pm
Posts: 16
 Post subject: Re: [Map] Dwimmermount levels 0 to 8
PostPosted: Mon Jan 28, 2013 11:01 am 
Level 0 and level 8 are ready (see first post for links). I am only missing levels 7 and 9, although I don't think that I will use tiles or brushes for those, as one is caverns and other is a city, and it is proving really hard to stay true to the design (at least for me). I will probably use the original maps, removing the grid and the numbers, but I have not decided yet.

Thanks.


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9411
Location: Netherlands
 Post subject: Re: [Map] Dwimmermount levels 0 to 8
PostPosted: Tue Jan 29, 2013 2:59 am 
really amazing work! again many thanks for sharing this.

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Kobold
 
Joined: Wed Feb 24, 2010 1:08 pm
Posts: 16
 Post subject: Re: [Map] Dwimmermount levels 0 to 8
PostPosted: Tue Jan 29, 2013 9:38 am 
Thank you. I hope that the module gets published at some point, there is some controversy going on with the Kickstarter. I have been using the backers draft to create the maps and play some games, but unless there is a module the maps can feel a little empty.


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Cave Troll
 
Joined: Fri Oct 21, 2011 11:48 am
Posts: 95
Location: Jena/Thuringia/Germany
 Post subject: Re: [Map] Dwimmermount levels 0 to 8
PostPosted: Tue Jan 29, 2013 7:21 pm 
This is really a nice collection of maps! I love it, I will definitely use this in a couple of adventures! And I will definitely use the BoT with this, great idea to make it compatible like that. Plus, I also am very curious about that module now.


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Kobold
 
Joined: Wed Feb 24, 2010 1:08 pm
Posts: 16
 Post subject: Re: [Map] Dwimmermount complete
PostPosted: Wed Feb 13, 2013 11:24 am 
I have finished the dungeon maps for Dwimmermount. I have included level 7 as the original map, and draw the VBL on top of it. Level 9 is a wilderness setting, so I am not adapting it. I have also included a credits file, to thank everyone who contributed to this project.

I am not planning on adding new features to the maps, but if anyone finds any issue please post and I will do my best to correct it.

Thanks!


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