[Map] Dwimmermount complete
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Re: [Map] Dwimmermount levels 1 to 4
Updated map with level 4, and recreated the VBL on level 1. I am taking some holidays
Re: [Map] Dwimmermount levels 1 to 4
I just re checked your work, and it's great.
Thanks again for sharing.
Thanks again for sharing.
Re: [Map] Dwimmermount levels 1 to 4
Very nice work! Although I don't have the module, I can see using some levels for some situations where a heavy duty crawl is required. Thanks for sharing.
Re: [Map] Dwimmermount levels 1 to 5
I am back from holidays! Thanks for the feedback. I have finished level 5, and I have the maps for the levels 6A and 6B, so I will be busy during the following weeks.
For this update I have included the separate map files as separate downloads. It can be more practical if you want to use any different settings than the ones that I have chosen.
Enjoy!
For this update I have included the separate map files as separate downloads. It can be more practical if you want to use any different settings than the ones that I have chosen.
Enjoy!
Re: [Map] Dwimmermount levels 1 to 6
Level 6A and 6B are ready (see first post). I have changed the cavern style to hand draw and no tiles. It was that or give out in the project, as the next level if completely made out of caves.
I am not sure if I have chosen the right combination of textures for the caverns on level 6A. I am open to suggestions, now that I realized how to change a pattern for the whole map easily.
Thanks.
I am not sure if I have chosen the right combination of textures for the caverns on level 6A. I am open to suggestions, now that I realized how to change a pattern for the whole map easily.
Thanks.
Re: [Map] Dwimmermount levels 0 to 8
Level 0 and level 8 are ready (see first post for links). I am only missing levels 7 and 9, although I don't think that I will use tiles or brushes for those, as one is caverns and other is a city, and it is proving really hard to stay true to the design (at least for me). I will probably use the original maps, removing the grid and the numbers, but I have not decided yet.
Thanks.
Thanks.
Re: [Map] Dwimmermount levels 0 to 8
really amazing work! again many thanks for sharing this.
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DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Map] Dwimmermount levels 0 to 8
Thank you. I hope that the module gets published at some point, there is some controversy going on with the Kickstarter. I have been using the backers draft to create the maps and play some games, but unless there is a module the maps can feel a little empty.
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Re: [Map] Dwimmermount levels 0 to 8
This is really a nice collection of maps! I love it, I will definitely use this in a couple of adventures! And I will definitely use the BoT with this, great idea to make it compatible like that. Plus, I also am very curious about that module now.
Re: [Map] Dwimmermount complete
I have finished the dungeon maps for Dwimmermount. I have included level 7 as the original map, and draw the VBL on top of it. Level 9 is a wilderness setting, so I am not adapting it. I have also included a credits file, to thank everyone who contributed to this project.
I am not planning on adding new features to the maps, but if anyone finds any issue please post and I will do my best to correct it.
Thanks!
I am not planning on adding new features to the maps, but if anyone finds any issue please post and I will do my best to correct it.
Thanks!