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Giant
 
Joined: Wed Jun 06, 2007 9:03 am
Posts: 160
Location: Colmar, France
 Post subject: Forest encounter map
PostPosted: Mon Dec 17, 2012 3:09 am 
Here is the map I made for the second encounter of "Armageddon's echo" : hunters in the forest.
In this encounter the PCs are ambushed by forst drakes flying from huge tree branches.
I tried to make a new (for me) kind of forset map, not using the beautifull top down trees found in the dundjinni forums, but only their trunks and shadow of foliage.

Image

What do you think of it?


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Dragon
 
Joined: Mon May 31, 2010 6:03 am
Posts: 515
Location: Blagnac, France
 Post subject: Re: Forest encounter map
PostPosted: Mon Dec 17, 2012 4:26 am 
Niceā€¦ in a very dark mood.


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Giant
 
Joined: Thu Dec 23, 2010 1:12 am
Posts: 187
 Post subject: Re: Forest encounter map
PostPosted: Mon Dec 17, 2012 1:05 pm 
I like the dark setting this forest brings,and it would definitely make for a easier surprise ambush attack from above.Very nice :)


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Giant
 
Joined: Mon Feb 20, 2012 12:46 am
Posts: 107
Location: Georgia
 Post subject: Re: Forest encounter map
PostPosted: Mon Dec 17, 2012 2:15 pm 
I like the slightly confusing background - it does a pretty good job of capturing the feeling of limited vision due to undergrowth and the variety of visual stimuli present in the woods.

Did you put vision blocking on the tree trunks when you used it? (or will you)

Toby


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Kobold
 
Joined: Sun Apr 21, 2013 3:40 pm
Posts: 1
 Post subject: Re: Forest encounter map
PostPosted: Mon Apr 22, 2013 8:21 pm 
Any chance of making your versions of these trees available? (Assuming you have them as separate objects.) This is precisely the style I'd like to use in my campaign, as it's clear that they're trees without all the foliage in the way obscuring the gamespace.


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