Modern & Near-Future street tiles

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Cherno
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Re: Modern & Near-Future street tiles

Post by Cherno »

I just re-uploaded the files again, one tile had a minor error. I also included links to the PDF versions.

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Cherno
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Re: Modern & Near-Future street tiles

Post by Cherno »


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booga
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Re: Modern & Near-Future street tiles

Post by booga »

Awesome, thanks a lot Cherno.


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Cherno
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Re: Modern & Near-Future street tiles

Post by Cherno »

Thanks, I renamed the files :)

dorpond
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Re: Modern & Near-Future street tiles

Post by dorpond »

Cherno, if you want to make these street tiles available in Maptool as a download, let me know and I will work with you to do that!

I agree, we need more modern stuff!

PM me if you want to do that!

Thanks for sharing!
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

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Bone White
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Re: Modern & Near-Future street tiles

Post by Bone White »

dorpond wrote:I agree, we need more modern stuff!
This.

Thanks a lot Cherno, I didn't see these before, the quality is great/

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Re: Modern & Near-Future street tiles

Post by dorpond »

Yeah, I would love to see these and other modern art added to maptool as a download.
it would be an awesome added value!
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

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Cherno
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Re: Modern & Near-Future street tiles

Post by Cherno »

Cheers, we can do that, but first I want to include a few extras. Namely, some street trash overlays as well as a make-your-own-street-tile collection where the elements of each tile (sidewalk, pedestrain crossings etc) are single images so you can make any kind of layout should the need arise. Oh, and some tiles for a proper carpark... Basic props like dumpsters for those dark alleys and maybe some concrete jersey barriers as well.

TL;DR: See you all in 2017! ;)

Jokes aside, it's comments like this that provide the motivation to keep working on stuff for others to enjoy.

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Bone White
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Re: Modern & Near-Future street tiles

Post by Bone White »

To put it this way Cherno, as someone who plans and designs scenarios/campaigns or even an entire framework, the one resource which I lack more than anything else is modern map assets, and my preference is by far for tile-sets and object overlays. I am especially excited about the office tiles you've produced, my brain is already whirring over past ideas I've dismissed due to not finding adequate visual resources.

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Cherno
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Re: Modern & Near-Future street tiles

Post by Cherno »

Maybe I'll do some modular office tiles in the future.. if it weren't such a ridiculous amount of work :D

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Bone White
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Re: Modern & Near-Future street tiles

Post by Bone White »

Cherno wrote:
Sample (about 10% of the included floorplans)
Image
The office in this isn't built from tiles? That's a shame. Drawing a office is rather simple, it's the modern objects to overlay which I find are hard to obtain.

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Cherno
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Re: Modern & Near-Future street tiles

Post by Cherno »

It's not built from tiles, but there are three different office floors plus some misc rooms and a all sorts of hallways to connect everything... So I while it's not 100% as modular as the street tiles you can do a lot of stuff by using the rooms and hallways in different layouts.

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Bone White
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Re: Modern & Near-Future street tiles

Post by Bone White »

If you have the objects e.g. chairs, papers, stationary as separate images I'd be very interested in those.

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