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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
PostPosted: Thu Nov 14, 2013 1:28 pm 
Nice! Thnx for sharing

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Joined: Sun Dec 02, 2012 5:54 pm
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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Thu Nov 14, 2013 5:51 pm 
I just re-uploaded the files again, one tile had a minor error. I also included links to the PDF versions.


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Joined: Sun Dec 02, 2012 5:54 pm
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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Thu Nov 14, 2013 7:41 pm 
I added my Left 4 Dead floorplans as PNG and PDF version


PNG:
http://cherno.cwsurf.de/L4D/L4D_PNG100_1.zip
http://cherno.cwsurf.de/L4D/L4D_PNG100_2.zip

PDF:
http://cherno.cwsurf.de/L4D/L4D_PDF300.zip


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Dragon
 
Joined: Fri Dec 14, 2007 9:00 am
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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Thu Nov 14, 2013 7:55 pm 
Awesome, thanks a lot Cherno.


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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Fri Nov 15, 2013 9:01 am 
you swapped the names 'pdf' and 'png' for the street tiles.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Giant
 
Joined: Sun Dec 02, 2012 5:54 pm
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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Fri Nov 15, 2013 9:55 am 
Thanks, I renamed the files :)


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Joined: Thu Jun 01, 2006 1:05 pm
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Location: Buffalo, NY
 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Fri Nov 15, 2013 10:02 pm 
Cherno, if you want to make these street tiles available in Maptool as a download, let me know and I will work with you to do that!

I agree, we need more modern stuff!

PM me if you want to do that!

Thanks for sharing!

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Great Wyrm
 
Joined: Tue Aug 23, 2011 10:41 am
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Location: Cornwall, UK
 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Fri Nov 15, 2013 10:40 pm 
dorpond wrote:
I agree, we need more modern stuff!

This.

Thanks a lot Cherno, I didn't see these before, the quality is great/

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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 7:37 am 
Yeah, I would love to see these and other modern art added to maptool as a download.
it would be an awesome added value!

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Joined: Sun Dec 02, 2012 5:54 pm
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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 1:16 pm 
Cheers, we can do that, but first I want to include a few extras. Namely, some street trash overlays as well as a make-your-own-street-tile collection where the elements of each tile (sidewalk, pedestrain crossings etc) are single images so you can make any kind of layout should the need arise. Oh, and some tiles for a proper carpark... Basic props like dumpsters for those dark alleys and maybe some concrete jersey barriers as well.

TL;DR: See you all in 2017! ;)

Jokes aside, it's comments like this that provide the motivation to keep working on stuff for others to enjoy.


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Great Wyrm
 
Joined: Tue Aug 23, 2011 10:41 am
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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 2:44 pm 
To put it this way Cherno, as someone who plans and designs scenarios/campaigns or even an entire framework, the one resource which I lack more than anything else is modern map assets, and my preference is by far for tile-sets and object overlays. I am especially excited about the office tiles you've produced, my brain is already whirring over past ideas I've dismissed due to not finding adequate visual resources.

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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 3:40 pm 
Maybe I'll do some modular office tiles in the future.. if it weren't such a ridiculous amount of work :D


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Great Wyrm
 
Joined: Tue Aug 23, 2011 10:41 am
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Location: Cornwall, UK
 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 8:39 pm 
Cherno wrote:
Image

The office in this isn't built from tiles? That's a shame. Drawing a office is rather simple, it's the modern objects to overlay which I find are hard to obtain.

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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 8:50 pm 
It's not built from tiles, but there are three different office floors plus some misc rooms and a all sorts of hallways to connect everything... So I while it's not 100% as modular as the street tiles you can do a lot of stuff by using the rooms and hallways in different layouts.


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 Post subject: Re: Modern & Near-Future street tiles
PostPosted: Sat Nov 16, 2013 11:06 pm 
If you have the objects e.g. chairs, papers, stationary as separate images I'd be very interested in those.

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