Modern & Near-Future street tiles

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booga
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Re: Modern and Near-Future street tiles

Post by booga »

wolph42 wrote:awesome stuff! Thanks for sharing. I've taken the liberty to change them to jpg as well as thats easier to go with MT.
I was going to do it, but you saved me a lot of time. Thanks to you both !

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Cherno
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Re: Modern and Near-Future street tiles

Post by Cherno »

Ah yes, forgot about that. They were originally meant to be printed for tabletop games ;)

In further news, I spent the last 10 hours trying to get Deus Ex: HR models to show up correctly in my 3D editing program, but it doesn't look like it's gonna happen :? I got the models and textures but the UV maps are off so it's no use.

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wolph42
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Re: Modern and Near-Future street tiles

Post by wolph42 »

booga wrote:
wolph42 wrote:awesome stuff! Thanks for sharing. I've taken the liberty to change them to jpg as well as thats easier to go with MT.
I was going to do it, but you saved me a lot of time. Thanks to you both !
well, if you feel up to it, then you can cut the couple of jpegs out that are combined into one sheet. The tile parts that is...

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Cherno
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Re: Modern and Near-Future street tiles

Post by Cherno »

Don't bother, it's far more efficient if I just repackacge the original image files via photoshop batch processing. I'll upload the new version tomorrow.

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Cherno
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Re: Modern and Near-Future street tiles

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booga
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by booga »

Perfect !

Thanks for trying so hard with DEHR.

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Cherno
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by Cherno »

I'm still hoping I can make it happen because the game has a lot of really cool assets. Some people managed to extract the models and I'm trying to get hold of them to find out how they did it.


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Cherno
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by Cherno »

I just tested it and it works flawlessly on my PC.

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JML
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by JML »

Just to confirm, it's OK on my Mac. It must have been a glitch on your side Wolph.

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wolph42
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by wolph42 »

Cherno wrote:I just tested it and it works flawlessly on my PC.
yup. It turned out to be a time out from the swoopshare download server, I had only downloaded half of the file. My 2nd attempt worked. So it works for me too.

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booga
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by booga »

The same thing happened to me, second time was a charm. Thanks a lot for your great work Cherno, it will be most useful for my games !

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Cherno
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by Cherno »


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Cherno
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl

Post by Cherno »

Actually, I re-made the tiles with a different sidewalk pattern, better for grid-based games and less repetition.

http://cherno.cwsurf.de/Streets/Streets_V2_PNG.zip

Also available as PDFs:

http://cherno.cwsurf.de/Streets/Streets_V2_PDF.zip

Image
Last edited by Cherno on Thu Nov 14, 2013 5:13 pm, edited 2 times in total.

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