awesome stuff! Thanks for sharing. I've taken the liberty to change them to jpg as well as thats easier to go with MT.Cherno wrote:Here's the link to the modern interior floorplans
http://en.swoopshare.com/file/82c39b859 ... _2&lang=en
Modern & Near-Future street tiles
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Re: Modern and Near-Future street tiles
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Re: Modern and Near-Future street tiles
I was going to do it, but you saved me a lot of time. Thanks to you both !wolph42 wrote:awesome stuff! Thanks for sharing. I've taken the liberty to change them to jpg as well as thats easier to go with MT.
Re: Modern and Near-Future street tiles
Ah yes, forgot about that. They were originally meant to be printed for tabletop games
In further news, I spent the last 10 hours trying to get Deus Ex: HR models to show up correctly in my 3D editing program, but it doesn't look like it's gonna happen I got the models and textures but the UV maps are off so it's no use.
In further news, I spent the last 10 hours trying to get Deus Ex: HR models to show up correctly in my 3D editing program, but it doesn't look like it's gonna happen I got the models and textures but the UV maps are off so it's no use.
Re: Modern and Near-Future street tiles
well, if you feel up to it, then you can cut the couple of jpegs out that are combined into one sheet. The tile parts that is...booga wrote:I was going to do it, but you saved me a lot of time. Thanks to you both !wolph42 wrote:awesome stuff! Thanks for sharing. I've taken the liberty to change them to jpg as well as thats easier to go with MT.
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Re: Modern and Near-Future street tiles
Don't bother, it's far more efficient if I just repackacge the original image files via photoshop batch processing. I'll upload the new version tomorrow.
Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
Perfect !
Thanks for trying so hard with DEHR.
Thanks for trying so hard with DEHR.
Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
I'm still hoping I can make it happen because the game has a lot of really cool assets. Some people managed to extract the models and I'm trying to get hold of them to find out how they did it.
Re: Modern and Near-Future street tiles
the zip file appears to be corrupt. I'll try again and confirm later.
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Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
I just tested it and it works flawlessly on my PC.
Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
Just to confirm, it's OK on my Mac. It must have been a glitch on your side Wolph.
Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
yup. It turned out to be a time out from the swoopshare download server, I had only downloaded half of the file. My 2nd attempt worked. So it works for me too.Cherno wrote:I just tested it and it works flawlessly on my PC.
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Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
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My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
The same thing happened to me, second time was a charm. Thanks a lot for your great work Cherno, it will be most useful for my games !
Re: Modern & Near-Future street tiles UPDATE: Modern floorpl
Actually, I re-made the tiles with a different sidewalk pattern, better for grid-based games and less repetition.
http://cherno.cwsurf.de/Streets/Streets_V2_PNG.zip
Also available as PDFs:
http://cherno.cwsurf.de/Streets/Streets_V2_PDF.zip
http://cherno.cwsurf.de/Streets/Streets_V2_PNG.zip
Also available as PDFs:
http://cherno.cwsurf.de/Streets/Streets_V2_PDF.zip
Last edited by Cherno on Thu Nov 14, 2013 5:13 pm, edited 2 times in total.