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Re: Modern & Near-Future street tiles

Posted: Sun Nov 22, 2015 9:14 am
by Cherno
All files have been re-uploaded.

Re: Modern & Near-Future street tiles

Posted: Mon Nov 23, 2015 3:23 am
by wolph42
Cherno wrote:All files have been re-uploaded.
thanks once again.

I was wondering though, would it be interesting to implement this in the dungeon builder as well? Im currently not sure how yet as the current DB works with VBL to identify the different tiles, but it should be possible if you at least have the '6 base tiles' for a cardinal 'dungeon', in your case more of a street maze.

Re: Modern & Near-Future street tiles

Posted: Mon Nov 23, 2015 5:14 am
by Cherno
The street tiles are free to be included in any collection.

Re: Modern & Near-Future street tiles

Posted: Mon Nov 23, 2015 8:40 am
by wolph42
Cherno wrote:The street tiles are free to be included in any collection.
thanks. I checked the op and found at least one 'base set' I can extract those and place them in the DB. I still have to think of the VBL issue though...

Should you consider making more tiles, then also have a look at this thread I just created: http://forums.rptools.net/viewtopic.php?f=46&t=26353

maybe its interesting to go for a 'full set' ?

edit: I had a look and distilled the 'base set' from your tiles. These (and 8 variant tiles) I could add to the DB. At least have a look so you know what a 'base' set it:
BASE tiles.zip
(3.34 MiB) Downloaded 168 times

Re: Modern & Near-Future street tiles

Posted: Mon Nov 23, 2015 12:13 pm
by Cherno
I'm not sure a full set would make sense since the street tiles don't follow the 3x3 system the dungeon walls used as examples do.

Re: Modern & Near-Future street tiles

Posted: Mon Nov 23, 2015 1:53 pm
by wolph42
Yeah, I m not sure either, it would allow for diagonal roads, which might be neat.
Note that with the db you can set parameters to e.g. Force horizontal roads. And it contains a editor where you can set connections. In all a full set would allow for more versatility and freedom (but is also quite a bit of work...)

Re: Modern & Near-Future street tiles

Posted: Thu Nov 09, 2017 6:11 pm
by aliasmask
Anyone have the download from the original post of the street tiles. I would have sworn I downloaded them, but I can't seem to find on my computer.

-Thanks

Re: Modern & Near-Future street tiles

Posted: Fri Nov 10, 2017 6:13 pm
by Cherno
What do you mean? The download links are still working.

Re: Modern & Near-Future street tiles

Posted: Fri Nov 10, 2017 6:30 pm
by aliasmask
Ah, you're right. The OP links are fine. I was trying to download http://cherno.cwsurf.de/Streets/Streets_V2_PNG.zip which is not.

Thanks.