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Great Wyrm
 
Joined: Wed Sep 27, 2006 5:50 am
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 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Tue Jul 28, 2009 2:12 pm 
Glad to hear it. Feel free to pm me with questions if you need any help.

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Cave Troll
 
Joined: Mon Apr 06, 2009 6:14 pm
Posts: 40
Location: Kumamoto, Japan
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Fri Aug 07, 2009 7:20 pm 
How did you do the outside section, with all the trees and the cliff-face?

Is there some other tile & object collection out there I should be getting my hands on, or did you make that in another program and import it in?


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Deity
 
Joined: Fri May 12, 2006 7:56 pm
Posts: 6300
Location: Las Cruces, NM
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Fri Aug 07, 2009 8:54 pm 
That looks like materials from the Dundjinni user forum.

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Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
Posts: 481
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Fri Aug 07, 2009 11:16 pm 
cykotek wrote:
How did you do the outside section, with all the trees and the cliff-face?

Is there some other tile & object collection out there I should be getting my hands on, or did you make that in another program and import it in?


Ya Phergus is right, just Dunjinni forum/RPG Map Share etc images.

Just put them together in photoshop then slapped on a couple tree objects in maptools.

There is one awesome cliff texture which was used for the whole thing (can find it at dunjinni).

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Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
Posts: 481
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Aug 10, 2009 12:13 am 
The campaign file by request:

http://gallery.rptools.net/d/43653-1/To ... a17caac611

Sorry I haven't had a chance to "reset" it. The doors, secret and mundane, are all open, monster are dead, and traps are visible to players....

I'll clean up if I get a chance, but for now, thar she is.

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Dragon
 
Joined: Wed Jan 07, 2009 4:36 pm
Posts: 271
Location: Gloucester, England
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Aug 10, 2009 4:41 am 
awesome, thanks bud.
Can't wait to play this. Am happy to reset it, just a quick question, what frameworks and macrosets are in the campaign file?

Mal

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Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
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 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Aug 10, 2009 8:48 am 
Its the 3.5/Pathfinder framework. Actually, that could be updated too!

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Dragon
 
Joined: Wed Jan 07, 2009 4:36 pm
Posts: 271
Location: Gloucester, England
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Aug 10, 2009 9:26 am 
Thought so.
I'll just clear it out and replace it with the new one then :D

Mal

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Great Wyrm
 
Joined: Fri Apr 20, 2007 11:12 pm
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Location: Albuquerque, NM
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Jul 05, 2010 1:58 pm 
Thread rez...

I just got the DM Rewards Tomb of Horrors 4E and was looking for something... should be fun if I ever get a chance to run it.


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Kobold
 
Joined: Thu May 31, 2012 6:58 pm
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 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Thu May 31, 2012 7:05 pm 
Thank you so much for posting this. I've been preparing the mechanics for our 4E maptool adventure in ToH and was just about to fire up photoshop for 20 hours of editing and thought. "Hey, I should google this first"

You are a champion and I salute you.


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1866
Location: Layfayette Hill, PA
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Jun 04, 2012 3:56 pm 
I am pretty certain you need no macros or framework to run this module. Simply say, "You have died horribly and irrevocably, I am getting a beer while you make up another party of characters. Oh wait, one of you is now the opposite sex and on another planet and is 1st level. Shall we start a different adventure with that character?"

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7887
Location: Bay Area
 Post subject: Re: Another torstan's tiles map - Tomb of Horrors
PostPosted: Mon Jun 04, 2012 4:29 pm 
lmarkus001 wrote:
I am pretty certain you need no macros or framework to run this module. Simply say, "You have died horribly and irrevocably, I am getting a beer while you make up another party of characters. Oh wait, one of you is now the opposite sex and on another planet and is 1st level. Shall we start a different adventure with that character?"

This is my all time favorite module (not to play) because it literally says, "Kill PCs here".

Another fun adventure (2nd edition) from Dungeon Magazine was called "Mud Sorcerers Tomb" because
at the end of adventurer when the players are all beat up, they run across a symbol of death that's pretty hard to miss.


Another one along the same lines is "House of Cards" where
you must pull every card from the deck of many things to get to end of dungeon. Hope you run across the fates card first, and a couple of wishes.
I ran a modified version of that one to make it not so "OMFG!". When I ran through it, I just used a wish to make it so I never heard of this module.

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