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Re: Another torstan's tiles map - Tomb of Horrors

Posted: Tue Jul 28, 2009 3:12 pm
by torstan
Glad to hear it. Feel free to pm me with questions if you need any help.

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Fri Aug 07, 2009 8:20 pm
by cykotek
How did you do the outside section, with all the trees and the cliff-face?

Is there some other tile & object collection out there I should be getting my hands on, or did you make that in another program and import it in?

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Fri Aug 07, 2009 9:54 pm
by Phergus
That looks like materials from the Dundjinni user forum.

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Sat Aug 08, 2009 12:16 am
by galneweinhaw
cykotek wrote:How did you do the outside section, with all the trees and the cliff-face?

Is there some other tile & object collection out there I should be getting my hands on, or did you make that in another program and import it in?
Ya Phergus is right, just Dunjinni forum/RPG Map Share etc images.

Just put them together in photoshop then slapped on a couple tree objects in maptools.

There is one awesome cliff texture which was used for the whole thing (can find it at dunjinni).

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Aug 10, 2009 1:13 am
by galneweinhaw
The campaign file by request:

http://gallery.rptools.net/d/43653-1/To ... a17caac611

Sorry I haven't had a chance to "reset" it. The doors, secret and mundane, are all open, monster are dead, and traps are visible to players....

I'll clean up if I get a chance, but for now, thar she is.

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Aug 10, 2009 5:41 am
by Malekith
awesome, thanks bud.
Can't wait to play this. Am happy to reset it, just a quick question, what frameworks and macrosets are in the campaign file?

Mal

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Aug 10, 2009 9:48 am
by galneweinhaw
Its the 3.5/Pathfinder framework. Actually, that could be updated too!

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Aug 10, 2009 10:26 am
by Malekith
Thought so.
I'll just clear it out and replace it with the new one then :D

Mal

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Jul 05, 2010 2:58 pm
by Hawke
Thread rez...

I just got the DM Rewards Tomb of Horrors 4E and was looking for something... should be fun if I ever get a chance to run it.

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Thu May 31, 2012 8:05 pm
by Matt
Thank you so much for posting this. I've been preparing the mechanics for our 4E maptool adventure in ToH and was just about to fire up photoshop for 20 hours of editing and thought. "Hey, I should google this first"

You are a champion and I salute you.

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Jun 04, 2012 4:56 pm
by lmarkus001
I am pretty certain you need no macros or framework to run this module. Simply say, "You have died horribly and irrevocably, I am getting a beer while you make up another party of characters. Oh wait, one of you is now the opposite sex and on another planet and is 1st level. Shall we start a different adventure with that character?"

Re: Another torstan's tiles map - Tomb of Horrors

Posted: Mon Jun 04, 2012 5:29 pm
by aliasmask
lmarkus001 wrote:I am pretty certain you need no macros or framework to run this module. Simply say, "You have died horribly and irrevocably, I am getting a beer while you make up another party of characters. Oh wait, one of you is now the opposite sex and on another planet and is 1st level. Shall we start a different adventure with that character?"
This is my all time favorite module (not to play) because it literally says, "Kill PCs here".

Another fun adventure (2nd edition) from Dungeon Magazine was called "Mud Sorcerers Tomb" because
Spoiler
at the end of adventurer when the players are all beat up, they run across a symbol of death that's pretty hard to miss.
Another one along the same lines is "House of Cards" where
Spoiler
you must pull every card from the deck of many things to get to end of dungeon. Hope you run across the fates card first, and a couple of wishes.
I ran a modified version of that one to make it not so "OMFG!". When I ran through it, I just used a wish to make it so I never heard of this module.