Token Tool for 1.4 Isometric maps?
Moderators: dorpond, trevor, Azhrei
Token Tool for 1.4 Isometric maps?
Any thoughts on enhancing Token Tool to handle the creation of "Figure" tokens for Maptool 1.4? Same principal of selecting a base and then dragging a figure and scaling it to the base?
Sadly, I know bupkis about Java or I might take a run at it myself.
Sadly, I know bupkis about Java or I might take a run at it myself.
Re: Token Tool for 1.4 Isometric maps?
I am not sure there is much point creating a specific tool for Figure Tokens, all you are doing is cropping an image.
Any image will do, although ideally you want the figure to be standing on a position that's centred at half the width in and half the width up from the bottom.
Any image will do, although ideally you want the figure to be standing on a position that's centred at half the width in and half the width up from the bottom.
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
Re: Token Tool for 1.4 Isometric maps?
And isometric friendly conversion for token tool would be great.
Adding properly shaped/angled bases...
And converting a pog type token into something like this with a single click:
Adding properly shaped/angled bases...
And converting a pog type token into something like this with a single click:
- Attachments
-
- bugbear shaman-iso pog-300.png (137.56 KiB) Viewed 8228 times
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Token Tool for 1.4 Isometric maps?
If you drop a normal pog into Maptool 1.4, you can right click it, select Flip > Isometric Plane and it does this:
The advantage of that, is you can use the same token for isometric maps as well as normal maps. Which is handy if you are swapping between the two and you have extra "stuff" on the token.
The advantage of that, is you can use the same token for isometric maps as well as normal maps. Which is handy if you are swapping between the two and you have extra "stuff" on the token.
Re: Token Tool for 1.4 Isometric maps?
It's just too difficult to design my own isometric patterns, so having a texture on a tile and using the flip will be what I'll be doing. If you have any suggestions on converting textures to match the iso grid, I'm all ears.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
Re: Token Tool for 1.4 Isometric maps?
Yeah... that's cool. But I'd prefer the pog look like it was standing up on edge rather than laying flat. I would definitely use the iso flip for objects though.Jagged wrote:If you drop a normal pog into Maptool 1.4, you can right click it, select Flip > Isometric Plane and it does this:
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Token Tool for 1.4 Isometric maps?
I can't help looking at the pog you posted and think there is something wrong. It looks like its on the ceiling rather than on the floor. Shouldn't the rim at the back should be the one foreshortened, not the one at the front?Full Bleed wrote: Yeah... that's cool. But I'd prefer the pog look like it was standing up on edge rather than laying flat.
Re: Token Tool for 1.4 Isometric maps?
You can make tokentool frames in any style you want. I think that vertical portraits look better when using isometric maps.
The token here:
was made by dropping an illustration into tokentool using the frames here. They were made like standing tiles but you could use round frames with a base if you prefer.
The token here:
was made by dropping an illustration into tokentool using the frames here. They were made like standing tiles but you could use round frames with a base if you prefer.
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
Re: Token Tool for 1.4 Isometric maps?
To get the perspective you're mentioning (on the ceiling), you'd have to have a horizon line that the token was above. There is no horizon line in iso maps.Jagged wrote:I can't help looking at the pog you posted and think there is something wrong. It looks like its on the ceiling rather than on the floor. Shouldn't the rim at the back should be the one foreshortened, not the one at the front?
So in iso you're always looking down on the tokens.
When taking a perfect circle and trying to give a quick and dirty illusion of tipping it up on its bottom rim (so it's more perpendicular to the ground instead of flat), the edge that's closest to you (the top) will be the widest edge... the edge that's furthest away (the bottom of the token touching the map) would be the narrowest.
Without a base for the pog to be sticking into or having it facing a flat instead of the corner of the square makes it hard to gauge perspective without context.
But being able to have token tool add iso bases and well as do the circle transform would produce better results for edge standing pogs (which is what I'd prefer).
- Attachments
-
- standing pogs.jpg (103.34 KiB) Viewed 8205 times
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Token Tool for 1.4 Isometric maps?
Oh, so those pogs are standing upright? That's why they looked odd. They look better in context.
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
Re: Token Tool for 1.4 Isometric maps?
Yeah, I probably should have angled them to face a flat side so it read better, too. It's just another way to use pogs instead of laying them flat. Can you do that transform in MT?Jagged wrote:Oh, so those pogs are standing upright? That's why they looked odd. They look better in context.
- Attachments
-
- pog iso2.jpg (153.06 KiB) Viewed 8200 times
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."