I could be wrong in my thinking based upon the conversation so far, but I still believe what I said holds true (more so about screen size as it pertains to aspect ratio than resolution though!).
I haven't thought about aspect ratio, in particular portrait mode. I was understanding size to refer to your phone vs blockbuster movie screen and resolution being 1920x1200 vs 900x600 and so on.
1) MT is used in very different use cases. Some play F2F with large TVs or beamer
I do as well. I was thinking of either s split screen with movable separator or "make admin invisible".
Where - in your (username) vision - am I allowed to create an interactive character sheet, a toolbar, a non-modal dialog (like we use for selection based targeting)?
L is administration, R is "business". I guess a char sheet is business. a generic toolbar probably administration (but what do you do with the tools?) A targeting dialog would be business again (although I must admit I haven't thought through all of this).
Basically all screen real estate is divided into admin, which is shown on the left only one at a timem and the map on the right which is a stacked set of layers, which may be (semi-)transparent. So, if you want char sheets, which you want to slide around, you need a layer that contains movable objects. If you want to take this to extremis, image all windows to be part of some layer and L=Admin is empty. You would lose the "snap to dock" and even that could possibly be implemented in some layer. (That would be a docking framework through the back door, you might imagine, but with the difference that it isn't part of the basic framework.)Edit:
Maybe selecting screen division statically can serve as a replacement for docking. I.e. any change of layout would require a restart.