jfrazierjr wrote:
I could be wrong in my thinking based upon the conversation so far, but I still believe what I said holds true (more so about screen size as it pertains to aspect ratio than resolution though!).
I haven't thought about aspect ratio, in particular portrait mode. I was understanding size to refer to your phone vs blockbuster movie screen and resolution being 1920x1200 vs 900x600 and so on.
CoveredInFish wrote:
1) MT is used in very different use cases. Some play F2F with large TVs or beamer
I do as well. I was thinking of either s split screen with movable separator or "make admin invisible".
CoveredInFish wrote:
Where - in your (username) vision - am I allowed to create an interactive character sheet, a toolbar, a non-modal dialog (like we use for selection based targeting)?
L is administration, R is "business". I guess a char sheet is business. a generic toolbar probably administration (but what do you do with the tools?) A targeting dialog would be business again (although I must admit I haven't thought through all of this).
Basically all screen real estate is divided into admin, which is shown on the left only one at a timem and the map on the right which is a stacked set of layers, which may be (semi-)transparent. So, if you want char sheets, which you want to slide around, you need a layer that contains movable objects. If you want to take this to extremis, image all windows to be part of some layer and L=Admin is empty. You would lose the "snap to dock" and even that could possibly be implemented in some layer. (That would be a docking framework through the back door, you might imagine, but with the difference that it isn't part of the basic framework.)
Edit: Maybe selecting screen division statically can serve as a replacement for docking. I.e. any change of layout would require a restart.