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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9440
Location: Netherlands
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Wed Jan 10, 2018 5:16 pm 
erm no no and no. Its a derivative from my W40K campaign where you have actual vehicles that have initiative (depending on th edriver) and weapons operated by the players. I've 'undressed' to the bear 'vehicle'. What it does is when you click 'embarkation' it shows you a dropdown for each seat with all characters within 10 squares. The ones you pick are moved to a VPCU (vehicle personal container unit) on the same map (just somewhere else). The vehicle itself you can move around the map.
Then there is a 2nd button 'toggle embark' which disembarks the characters in one click (and embarks them again with another). 'Embark' in this case means moving them from the VPCU token back to the vehicle.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1748
Location: Chicagoland
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Thu Jan 11, 2018 1:09 pm 
Ahh, so tokens don't move with vehicle, got it. :(

Yea, some day I need to enhance group movement of tokens. Probably implementing A* path AI logic to let tokens flow around VBL will be the way to go...some day...

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-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


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Kobold
 
Joined: Mon Jan 08, 2018 3:40 pm
Posts: 1
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Thu Jan 11, 2018 3:41 pm 
Where can I find the tbl_image download?

I receive 404 error on drop box when I follow the url in the rptok tools.

Wonderful set of tools, btw!


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Joined: Fri Mar 20, 2009 4:40 am
Posts: 9440
Location: Netherlands
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Thu Jan 11, 2018 6:29 pm 
urgh...dropbox once more. Try again!

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Jan 25, 2009 5:20 pm
Posts: 12
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Tue Jan 16, 2018 10:37 pm 
The states used for invisibility seem to be hard coded. When I change them to something else in the settings and try to use them, it throws an error.

In my example, I created a state "Invisible" and in the bot settings, I set the invisibility state field on toggles to "Invisible". when I try to start invisibility, it says Unknown state "invisibility".


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Joined: Fri Mar 20, 2009 4:40 am
Posts: 9440
Location: Netherlands
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Wed Jan 17, 2018 5:37 am 
mattekure wrote:
The states used for invisibility seem to be hard coded. When I change them to something else in the settings and try to use them, it throws an error.

In my example, I created a state "Invisible" and in the bot settings, I set the invisibility state field on toggles to "Invisible". when I try to start invisibility, it says Unknown state "invisibility".


Indeed! Nice catch, forgot a couple of these. I've fixed them all and tested them with 'invisible' states. They now all work.

To update: just download the ontokenmove.rptok and replace the one in your campaign with it.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Jan 25, 2009 5:20 pm
Posts: 12
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Thu Jan 18, 2018 10:33 am 
I just started using the Bag of Tricks so I apologize if my questions have already been addressed.

I am using the Nerps version of maptool version 1.4.4.0 and the latest version of BoT 43a.

The question regards the footprints left behind while walking. I love the feature, and the new purple addition for invisible characters. Is it possible to have the footsteps transition in color from purple to red, or red to purple along the path depending on where they enter/exit the visibility zone? Right now the color of the entire path is dependant on the final point.

Also, in animating the door, the instructions say to put 0 for no animation, but when I do that, I get an error Division by zero executing expression stepSize = openDistance/animateTime.

Thanks


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