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Cave Troll
 
Joined: Wed Jun 01, 2011 5:09 am
Posts: 62
 Post subject: Re: Plo's Inventory Manager
PostPosted: Sun Nov 30, 2014 3:16 am 
Does anyone know how to edit the databases for the items? I cant even find them. I want to change them for 5e but can't figure this thing out!

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DnD 5e Treasure Generator
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Cave Troll
 
Joined: Wed Jun 01, 2011 5:09 am
Posts: 62
 Post subject: Update: Plo's Inventory Manager
PostPosted: Sun Nov 30, 2014 4:00 pm 
dantarith wrote:
Does anyone know how to edit the databases for the items? I cant even find them. I want to change them for 5e but can't figure this thing out!


UPDATE: ok it seems there are hidden properties on this token that do not show up on the Edit Properties window. When I use the getPropertyNames function there is a whole huge list. So, my question is how do I edit them or, delete the items and add 5e items to the stored db. Is this even possible or is this project dead?

NEW UPDATE: It was not an issue with hidden properties it was a conflict problem with my framework that was actually corrupting Plo's token. Once I moved it to a clean framework I was able to use getPropertyNames() and then just add them to a clean framework and viola I can see and edit them.

Now the long process of removing all the 4e stuff and adding all the items for 5e not to mention changing the macros to reflect 5e. To bad Plo's not about to update it LOL.

By chance has anyone else modified this already???

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Last edited by dantarith on Wed Jan 14, 2015 8:52 am, edited 1 time in total.

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 8008
Location: Bay Area
 Post subject: Re: Plo's Inventory Manager
PostPosted: Sun Nov 30, 2014 4:14 pm 
I haven't looked at the code, but he probably has some kind of initialization macro that writes the data to the token. I would look for that. As for how it's referenced, you'll have to go throw the code for that. You should write some debugging tools to help you sort through the data as it's running.

I made really simple watch and pause functions here: viewtopic.php?f=20&t=24704#p249452

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Kobold
 
Joined: Sat Jan 09, 2016 2:15 am
Posts: 1
 Post subject: Re: Plo's Inventory Manager
PostPosted: Sat Jan 09, 2016 2:22 am 
I have installed the inventory tool correctly (I think..., I'm new to this)

Opening inventory and adding items works fine, but I get an error when trying to interact with the coin purse, among other things.
I think this is due to the token lacking the Coinpurse property, but I'm not sure what to add for it, I have added it but with no default value as I am unsure whether it is an integer, string etc.

Can someone please advise me to what properties I should have?


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1870
Location: Layfayette Hill, PA
 Post subject: Re: Plo's Inventory Manager
PostPosted: Mon Jan 11, 2016 2:29 pm 
In the Pathfinder/D&D35 Framework I use the following token property for coinpurse:

Code:
Coinpurse:{"Denomdata":{"Denom0":"Copper Pieces","Shortden0":"CP","Value0":1,"Valreport0":"1 CP = 1 CP","Weight0":0.02,"Denom1":"Silver Pieces","Shortden1":"SP","Value1":10,"Valreport1":"1 SP = 10 CP","Weight1":0.02,"Denom2":"Gold Pieces","Shortden2":"GP","Value2":100,"Valreport2":"1 GP = 100 CP","Weight2":0.02,"Denom3":"Platinum Pieces","Shortden3":"PP","Value3":1000,"Valreport3":"1 PP = 1000 CP","Weight3":0.02},"Showparty":"Open","Personal":{"Copper Pieces":0,"Silver Pieces":0,"Gold Pieces":0,"Platinum Pieces":0},"Party":{"Copper Pieces":0,"Silver Pieces":0,"Gold Pieces":0,"Platinum Pieces":0},"Countpartyweight":0,"Countweight":1}


Code:
{
    "Denomdata":     {
        "Denom0": "Copper Pieces",
        "Shortden0": "CP",
        "Value0": 1,
        "Valreport0": "1 CP = 1 CP",
        "Weight0": 0.02,
        "Denom1": "Silver Pieces",
        "Shortden1": "SP",
        "Value1": 10,
        "Valreport1": "1 SP = 10 CP",
        "Weight1": 0.02,
        "Denom2": "Gold Pieces",
        "Shortden2": "GP",
        "Value2": 100,
        "Valreport2": "1 GP = 100 CP",
        "Weight2": 0.02,
        "Denom3": "Platinum Pieces",
        "Shortden3": "PP",
        "Value3": 1000,
        "Valreport3": "1 PP = 1000 CP",
        "Weight3": 0.02
    },
    "Showparty": "Open",
    "Personal":     {
        "Copper Pieces": 0,
        "Silver Pieces": 0,
        "Gold Pieces": 0,
        "Platinum Pieces": 0
    },
    "Party":     {
        "Copper Pieces": 0,
        "Silver Pieces": 0,
        "Gold Pieces": 0,
        "Platinum Pieces": 0
    },
    "Countpartyweight": 0,
    "Countweight": 1
}

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Cave Troll
 
Joined: Sat Jan 03, 2015 11:05 am
Posts: 37
 Post subject: Re: Plo's Inventory Manager
PostPosted: Tue Jul 12, 2016 1:20 pm 
Here is my updated version of Plo's Inventory Manager..(Maptools 1.4.0.5)VERS 2.0

FIXES:
modifying items
adding new items to database
item stacking

UPDATES:
Player inventory
Looting
Market System(including mounts)

NOTES:
if token doesn't have item/enough money = won't do action.
If targets inventory is empty, will prompt again for item name.
set lootable items to lootable, add items/gold to its inventory.
looting dead bodies will give bodies inventory/gold.
be within 10 feet of merchant.
set merchants to merchant state/merchant property to desired sales-
armor
goods
weapons
ammo
special
tools
mounts

https://www.dropbox.com/s/srfkupy6uhwgw ... cmpgn?dl=0


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