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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9485
Location: Netherlands
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Wed Aug 30, 2017 7:55 am 
ok. updated the message macro. it now allows for an additional parameter to set the width of the message. See function manual for more detailed instructions.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
Posts: 3844
Location: MD
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Wed Aug 30, 2017 9:35 pm 
wolph42 wrote:
ok. updated the message macro. it now allows for an additional parameter to set the width of the message. See function manual for more detailed instructions.

Thanks.

I went ahead and did it a slightly different way, adding an optional width field to the header text argument:

Code:
[h,if(argCount() > 1): headerText   = arg(1) ; headerText   = ""]
[h, if (indexOf(headerText, ":width=") != -1), CODE:
   {
      [h: break = indexOf(headerText, ":width=")]
      [h: width = substring(headerText, break + 7)]
      [h: headerText = substring(headerText, 0, break)]
      
   };
   {
      [h: width = "100%"]
   }
]

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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Thu Aug 31, 2017 12:24 am 
Ah yes, that's also a possibility. Ive aded that in the BoT as well. (That is, alternatively you can use either the headertext width or arg(7), where arg(7) precedes the headertext. Manual is also updated with this. bot version 42d

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Wed Oct 14, 2015 10:39 pm
Posts: 3
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Fri Nov 17, 2017 6:54 am 
I tried to import the tools and a few other parts, but i'm getting an error saying this was meant for 1.4.1.5 and if i continue it gives a java exception.
I don't see that it on the download page anymore, but that would still put it in the development release as the version i'm running is the stable 1.4.0.5.

Are those development versions good to use, or am i just doing something wrong and it shouldn't be giving me this popup?


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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Fri Nov 17, 2017 7:05 am 
Apparently i made the mistake of saving it using a later version. The beta version s however work great!

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Thu Nov 23, 2017 12:57 am
Posts: 2
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Thu Nov 23, 2017 1:05 am 
I've downloaded and loaded the Bot onto my maptool campaign. The problem I keep having whenever I try to press onCampaignLoad I get a error in body roll.

"Error in body of roll.       Statement options (if any): h,if(getLibProperty('maxGroupSelect','lib:EventMacros') == "")       Statement Body : setLibProperty("maxGroupSelect", 500,"lib:EventMacros")"

Is what pops up everytime. So I'm wondering if I missed something, or could it be possible, that it will not work cuz I changed some of the Campaign Properties.

I wold please like to know what I can do, for I would really like to use some if not most of the BoT features.


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Thu Nov 23, 2017 6:41 am 
thats a really weird error. I'll need to have a look. Could you share your campaign file (e.g. link it through dropbox) so I can have a look directly in it?

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Thu Nov 23, 2017 12:57 am
Posts: 2
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Fri Nov 24, 2017 9:20 am 
I got the BoT feature to work but when I was finished. I save the campaign and closed Maptool. Then when I reopened to adjust the campaign it no loger works I get a new error.

Error in body of roll.       Statement options (if any): H       Statement Body : disguiseMacro = getLibProperty("am.bot.disguiseMacro")

Is the new error code. So I have decided even though BoT is a nice feature and you put a great deal of time and effort, but I will not use it for it is just one problem after another, I thank you for your time and looking into the matter but all I wanted to use was the walk on teleports but guess it just doesn't work for me.


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Fri Nov 24, 2017 11:50 am 
ok...but can you still share you campaign, cause that errors not supposed to happen, at least i can fix that!

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Tue Dec 19, 2017 3:55 am 
@Sereptus: as it turned out the comment in the settings was a bit misleading. What I meant was: you can give any value to the token property 'movement' as long as its numeric (e.g. [r:strength+toughness*agility]).
But thats not what it specifically said.

So I updated the limitmovement macro in lib:Eventmacros and I updated lib:DH to allow for ANY property (like "spd") to be set in the limitmovement section of the settings.

In other words: if you replace BOTH lib:DH AND lib:EventMacros AND run the settings again (as all the settings are store on lib:EventMacros) and go through them, then it should work.

Let me know whether it actually does.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Giant
 
Joined: Tue Jun 07, 2011 11:08 am
Posts: 104
Location: Canada
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Tue Dec 19, 2017 11:36 am 
wolph42 wrote:
In other words: if you replace BOTH lib:DH AND lib:EventMacros AND run the settings again (as all the settings are store on lib:EventMacros) and go through them, then it should work.

Let me know whether it actually does.


It does! and thank you soo much! I really appreciate that! Just threw the tokens on, updated settings, saved campaign and reloaded. Good to go except for one glitch where the invisibility toggle was checkmarked and it spit out an error as I don't have the appropriate props set for that. Thanks again. 8)

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Joined: Sat Sep 08, 2012 10:05 am
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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Thu Dec 28, 2017 10:55 am 
404 file not found


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 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.42 [VIEW ANIMATIO
PostPosted: Thu Dec 28, 2017 7:47 pm 
bloody dropbox :evil: I've updated the links (again). Thanks for the heads up!

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 20, 2009 4:40 am
Posts: 9485
Location: Netherlands
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Wed Jan 10, 2018 9:18 am 
NEW VERSION 43 1.4.0.5+ compatible

The new Features:
Added Embarkation. This allows you to move tokens into a vehicle, move the vehicle around and when required disembark the tokens once more. See manual for more info.

Other changes are:
- fixed bug in limit movement.
- fixed bug in delete properties.
- fixed bug in disguise button.
- added 'cycle disguise' macro, not added to the enchilada
- added bot_message() width parameter also to header text on suggestion of full bleed.
- added additional parameter to bot_message() to allow you to set the width of the table.
- updates to the function manual.
- added bot_getTokCDistance() including manual entry. Function calculates distance between the corners of two tokens, returns distance in either cells, pixels or dpc
- added back link to the introduction window
- fixed error message on clean install

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1762
Location: Chicagoland
 Post subject: Re: Wolph42's 'Drop-in' Bag of MT Tricks v.43 [EMBARKATION]
PostPosted: Wed Jan 10, 2018 12:24 pm 
Embarkation you don't say?

Doe this perhaps keep them in there seat too? ie if you rotate the bus I'm assuming they rotate with it properly?

Real question, does it require a vehicle? Can it be used to, say, just keep a "Party" together moving around a dungeon? If you want a side challenge, if you could move a group of say, 6 tokens, in a standard party order, that can be rotated, and automatically shrinks/expands if walked into a smaller/larger room (ie keep the tokens out of the vbl/walls), well then, that would be spiffy! :D

In the meantime, gonna have to check this out!

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