PDF Monster Parser for DN's D&D4e Character Sheet Framework

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PinkRose
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by PinkRose »

I'm not seeing the Race.
It's there when I edit, but it's not showing up on the Character Sheet.

EDIT: Non-issue. Unless it is a problem for others, then let me know and I'll tell you what I did.
Last edited by PinkRose on Sun Feb 13, 2011 4:21 pm, edited 2 times in total.
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Zalarian
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by Zalarian »

I am not sure if the issue is only when a power does 1d6 damage, but there have been many times that instead of generating the power with 1d6, it generates it with 1d6+6. I can likely dig up a monster that does this if unable to find the issue.
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travist627
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by travist627 »

Zalarian wrote:I am not sure if the issue is only when a power does 1d6 damage, but there have been many times that instead of generating the power with 1d6, it generates it with 1d6+6. I can likely dig up a monster that does this if unable to find the issue.
If you can find2 or 3 examples, I will take a look at what is making it do that.

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travist627
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by travist627 »

PinkRose wrote:I'm not seeing the Race.
It's there when I edit, but it's not showing up on the Character Sheet.

EDIT: Non-issue. Unless it is a problem for others, then let me know and I'll tell you what I did.
PR, go ahead and let me know what you did, then I'll look at a fix. I didn't realize it wasn't showing.

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PinkRose
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by PinkRose »

What I meant was never mind, because it was a DN macro issue not yours.
Something that I must have done last year sometime.
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PinkRose
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by PinkRose »

Traps don't work for me.
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travist627
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by travist627 »

PinkRose wrote:Traps don't work for me.
I haven't looked at traps since before MM3, so it's about time they receive a little love. Are you copying from the compendium or a different source? If it's the former, then it looks like I might have to check to see if they have a new format.

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PinkRose
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by PinkRose »

I went from pdf.
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travist627
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by travist627 »

It looks like I never added support for the new framework for traps. I've been going line by line to make it work, but I'm also adding in some more functionality. Hopefully, I'll be able to post a working version this weekend.

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travist627
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by travist627 »

Added very basic support for traps, using the F4 mapped button. Knowledge check option works on traps that only use perception. Traps with other types of knowledge traps mess up the token when the knowledge check option is selected. The attack/damage rolls show up on the F2 sheet, but haven't made it into powers yet.

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Zalarian
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by Zalarian »

travist627 wrote:
Zalarian wrote:I am not sure if the issue is only when a power does 1d6 damage, but there have been many times that instead of generating the power with 1d6, it generates it with 1d6+6. I can likely dig up a monster that does this if unable to find the issue.
If you can find2 or 3 examples, I will take a look at what is making it do that.
Here is one monster that causes it. Instead of 1d6 for Great Position it has 1d6+6. The stat card looks fine:

Code: Select all

Goblin Warrior (level 4) Level 4 Skirmisher
Small natural humanoid XP 175
Initiative +6 Senses Perception +2; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 18, Will 15
Speed 6; see also mobile ranged attack and goblin tactics
m Spear (standard; at-will) ✦ Weapon
+9 vs. AC; 1d8 + 3 damage.
R Javelin (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 3 damage.
R Mobile Ranged Attack (standard; at-will)
The goblin warrior can move up to half its speed; at any point
during that movement, it makes one ranged attack without
provoking an opportunity attack.
Great Position
If, on its turn, the goblin warrior ends its move at least 4 squares
away from its starting point, it deals an extra 1d6 damage on its
ranged attacks until the start of its next turn.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +11, Thievery +11
Str 14 (+3) Dex 17 (+4) Wis 12 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, spear, 5 javelins in sheaf
Here is just the power line for one that caused it just in a game recently. Instead of rolling 2d8, the converted power rolled 2d8+8. Again, the stat card was fine; only the DN power listing.

Code: Select all

Combat Advantage
A Thuranni assassin deals 2d8 extra damage on attacks against
any creature granting combat advantage to it.
Hybrid File
LFR Roster
LFR Roster:
P2 Zerin Stargazer / P2 Crymisil Silvershroud / E1 Llendil R'uthgalad Nelath
P3 Maddox "Mongoose" / P2 Vargaz / H3 Soulherder Vanya Mythseeker
E1 Kyla Marillion / H2 Ender/ P1 Locknar the Red of the Blue Order/ P3 Corinth Enilef
H3 Korben Airspur / H1 Alif Fluidsmith / H3 Navarre
Skype ID:Zalarian
I have no issues playing low

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travist627
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by travist627 »

Zalarian, thanks for the post. I'll definitely plug those in and see if I can figure out what's confusing the parser.

Update:
I found out what the issue was--an unnecessary question mark in the code--and have edited for MM1 and MM3 blocks. I have some other things I'm modifying, but this fix will be in the next token update.

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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by Darakonis »

Just posting my support of travist627's work.

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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by Dielzen »

I started doing this, and it rocks the MM1 cards, but when I try to make tokens MM3 style, I don't get any powers.

For reference, I input this
Cyclops Hewer (level 19) Level 19 Soldier
Large fey humanoid (plant) XP 2,400
HP 182; Bloodied 91 Initiative +14
AC 35, Fortitude 34, Reflex 30, Will 32 Perception +18
Speed 8
TRAITS
Truesight
The cyclops can see invisible creatures and objects.
STANDARD ACTIONS
m Battleaxe (weapon) • At-Will
Attack: Melee 2 (one creature); +24 vs. AC
Hit: 2d12 + 14 damage.
TRIGGERED ACTIONS
Evil Eye • At-Will
Trigger: An enemy the cyclops can see misses one of the cyclop’s allies
with a melee attack.
Effect (Immediate Reaction): The cyclops uses battleaxe against the
triggering enemy. In addition, until the end of the encounter or until
the cyclops uses this power again, whenever the triggering enemy
moves more than 2 squares away from the cyclops, the cyclops can
shift 1 square closer to the target as an immediate reaction.
Str 25 (+16) Dex 16 (+12) Wis 19 (+13)
Con 22 (+15) Int 10 (+9) Cha 12 (+10)
And I get everything but powers.

The source for the paste is the file for SPEC 3-2, page 21, if that matters. I've tried all 3 monsters on that page and all fail in the same way.

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PinkRose
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew

Post by PinkRose »

Have you clicked where it says
"Click to swith to MM3 monster format"
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