I had the same issue. So, I removed the macro's from global all together. Went to the token and setup those macros with hotkey and it all worked. So, try it by not having the macros anywhere in global/campaign. Weird, but it worked for me.Doc_Waldo wrote:Yes, I've downloaded fresh copies of DN's framework just to make sure I am not doing anything wrong. I copied the token into the framework, exported the macro's, imported then as global, and could never get it to work correctly without having to switch to impersonating, I would get an error message every time. I am working on a mac however, and maybe that makes a difference.--
PDF Monster Parser for DN's D&D4e Character Sheet Framework
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
- travist627
- Giant
- Posts: 140
- Joined: Sat Nov 22, 2008 3:53 pm
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
And I put them in global and assigned the quick keys there because they wouldn't stick on the token. I guess that's what's called a personalized experience.
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
This is pretty cool. The checkbox only shows up for the MM3 Stat Card Entry dialog, tho -- if you swap to MM1 style, it's gone. Not a big deal, just letting you know in case you didn't.travist627 wrote:Well, until we get a special field for full card text, I've settled for the Special field. New token version at the top of the topic. Details are in the change log and preview screen shots below.
- travist627
- Giant
- Posts: 140
- Joined: Sat Nov 22, 2008 3:53 pm
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
I only put it in for MM3 for right now, but real life has sapped my time. I'll enable it for MM1 and test it this week. I also need to update the help page and re-enable the hotkeys.
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
It's working quite well otherwise. I have the same problem with non-impersonated tokens that Venatius reported; I'm on a Mac too, FWIW. but that's in no way a blocker.travist627 wrote:I only put it in for MM3 for right now, but real life has sapped my time. I'll enable it for MM1 and test it this week. I also need to update the help page and re-enable the hotkeys.
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- Dragon
- Posts: 685
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
This may shock some of you, but I've finally got around to actually USING this... What can I say? I designed and wrote my framework; doing monsters by hand via cut & paste and rapid entry is second nature to me and I never got around to actually trying this.
It is awesome and I wish to have it's babies.
Though it took a little while to figure out as I ran into stack issues and didn't immediately recognize that as the problem. I also ran into the impersonation issues. That was much easier to figure out, if other folks are still having that problem you need to select "apply to selected tokens" on the launcher macros, it's not set by default.
If there are ever any changes I can make to the framework to allow for this to work better just let me know.
It is awesome and I wish to have it's babies.
Though it took a little while to figure out as I ran into stack issues and didn't immediately recognize that as the problem. I also ran into the impersonation issues. That was much easier to figure out, if other folks are still having that problem you need to select "apply to selected tokens" on the launcher macros, it's not set by default.
If there are ever any changes I can make to the framework to allow for this to work better just let me know.
- travist627
- Giant
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
This is something I'll need to put in the help screen for sure. Good catch.DeviantNull wrote:Though it took a little while to figure out as I ran into stack issues and didn't immediately recognize that as the problem. I also ran into the impersonation issues. That was much easier to figure out, if other folks are still having that problem you need to select "apply to selected tokens" on the launcher macros, it's not set by default.
We did have some discussion earlier in the thread about where to put the full power information. It would be nice to have a text box for full power text that displays when I click on the power name on the sheet. Like PinkRose, I use the full text to check against the power information. Right now I'm placing the full power text into the Special field, as it has a toggle to output the text.DeviantNull wrote:If there are ever any changes I can make to the framework to allow for this to work better just let me know.
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
What would I have to change so that the powers order in a different order?
I really like to have mine like:
Traits
Free
Triggered
Minor
Move
Standard
Would that be possible?
I really like to have mine like:
Traits
Free
Triggered
Minor
Move
Standard
Would that be possible?
I am a special snowflake!
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
And is there a way to strip out the word "vision" from Low-Light Vision and Dark Vision?
Because I have the Senses in the Float-over pop-up text to remind me if someone has Low-light vision or Tremorsense and it would be nice if I could automagically remove "vision" so it just says "Low-light" or "Dark" and keeps the float-over pop-up condensed.
Because I have the Senses in the Float-over pop-up text to remind me if someone has Low-light vision or Tremorsense and it would be nice if I could automagically remove "vision" so it just says "Low-light" or "Dark" and keeps the float-over pop-up condensed.
I am a special snowflake!
- travist627
- Giant
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Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
It's very possible. Look in the MM3PowersParser macro and you'll see groupings like this:PinkRose wrote:What would I have to change so that the powers order in a different order?
I really like to have mine like:
Traits
Free
Triggered
Minor
Move
Standard
Would that be possible?
Code: Select all
<!--First look for traits-->
[h: id = strfind(StatCard,"(?<=<Traits>)[^<]+")]
[r:FindCount=getFindCount(id)]
[h, if(FindCount==0), CODE:{""}; {
[FoundString="<br>"+getGroup(id, 1, 0)+"<EOF>"]
[Powers=json.set(Powers,"Card",FoundString,"Group",1,"GroupName","Traits")]
[macro("MM3PowerSifter@Lib:RegExParser"):Powers]
}]
For this one you'll need to edit the StatsParser macro. Look for the block of code:PinkRose wrote:And is there a way to strip out the word "vision" from Low-Light Vision and Dark Vision?
Because I have the Senses in the Float-over pop-up text to remind me if someone has Low-light vision or Tremorsense and it would be nice if I could automagically remove "vision" so it just says "Low-light" or "Dark" and keeps the float-over pop-up condensed.
Code: Select all
<!--Pull perception-based abilities-->
[h: tempStatCard=tempStatCard+"Perception +10; "]
[h: id = strfind(tempStatCard, "Perception\\s\\+[0-9]?[0-9](;|[;])?\\s+[A-Za-z\\- ,]+")]
[h: tempPercep=getGroup(id,1,0)]
[h: id = strfind(tempPercep, "(?<=[0-9]\\s|;|;)[^\\^]+")]
[h: tempVision=getGroup(id,1,0)]
[h: setProperty("DNA_Vision",tempVision)]
Code: Select all
[h: tempVision=replace(tempVision,"vision","")][h: tempVision=replace(tempVision,"Vision","")]
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Thank you so much.
I am a special snowflake!
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- Kobold
- Posts: 13
- Joined: Thu Jun 24, 2010 9:15 pm
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Has anyone else had any trouble with the parser not parsing out the powers. No matter what I try it won't create powers.
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
I have when I try to stuff MM1 info into the MM3 window, or vice-versa.
That's what I would check first.
That's what I would check first.
I am a special snowflake!
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Liking this utility. I was curious if anyone else ran into this problem.
You know I think I had the same problem as well with it and wondered why the parser token got mangled. I didn't have to modify the parser token at all so this may be an issue with the utility itself. I will post this on the other thread.
Dareus wrote:I fooled around with the file you sent me extensively the other day. It ran great. I played with most of the states and created a bunch of monster tokens. The only problem I ran into was while creating MM3 monsters, The parser wouldn't switch to the proper token when I tried to run it. It would switch to the parser token. Starting toggling between MM1 and MM3 monsters and it would magically switch to the proper token. That was the only problem I ran into.
Hybrid File
Skype ID:Zalarian
I have no issues playing low
LFR Roster
LFR Roster:
P2 Zerin Stargazer / P2 Crymisil Silvershroud / E1 Llendil R'uthgalad Nelath
P3 Maddox "Mongoose" / P2 Vargaz / H3 Soulherder Vanya Mythseeker
E1 Kyla Marillion / H2 Ender/ P1 Locknar the Red of the Blue Order/ P3 Corinth Enilef
H3 Korben Airspur / H1 Alif Fluidsmith / H3 Navarre
P2 Zerin Stargazer / P2 Crymisil Silvershroud / E1 Llendil R'uthgalad Nelath
P3 Maddox "Mongoose" / P2 Vargaz / H3 Soulherder Vanya Mythseeker
E1 Kyla Marillion / H2 Ender/ P1 Locknar the Red of the Blue Order/ P3 Corinth Enilef
H3 Korben Airspur / H1 Alif Fluidsmith / H3 Navarre
I have no issues playing low
Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Just a suggestion, but it may be a good idea to include in your first post an explanation on how to use the monster parser. I've gleaned some stuff from reading through the thread, but it seems like the kind of information you'd want right there in the first post.
I still haven't gotten it to work properly because I'm not sure which of the various macros to use or in what order; I'm sure if I put more time into it I'll figure it out, but at this point it would have been faster for me to just put in the monster stats manually.
I think this is a great idea and I'm sure it's an awesome tool once you learn how to use it; I think more people would use it if there were instructions
Peace,
-Darakonis
I still haven't gotten it to work properly because I'm not sure which of the various macros to use or in what order; I'm sure if I put more time into it I'll figure it out, but at this point it would have been faster for me to just put in the monster stats manually.
I think this is a great idea and I'm sure it's an awesome tool once you learn how to use it; I think more people would use it if there were instructions
Peace,
-Darakonis
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