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Dragon
 
Joined: Mon Nov 29, 2010 3:50 am
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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Sun Mar 06, 2011 1:49 pm 
I've tried clicking on/off all the settings....did that paste work for you?

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Dragon
 
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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Sun Mar 06, 2011 2:04 pm 
It's not one of the option check boxes.
At the top of the input screen, it says "MM1 Monster Stat Card Entry"
Below that it says "Click to switch to MM3 monster format"
Click that line of text.

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Dragon
 
Joined: Tue Mar 24, 2009 2:34 pm
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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Sun Mar 06, 2011 6:09 pm 
Dielzen wrote:
I started doing this, and it rocks the MM1 cards, but when I try to make tokens MM3 style, I don't get any powers.


I'm getting this too, and yeah, I'm swapping to MM3 in the Stat Card Entry Box. It happens when using both the basic DN 5 campaign and the hybrid Veggie/DN5 campaign in use over on the LFR boards. I'm using a Mac.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Sun Mar 06, 2011 6:59 pm 
What you posted does not post the powers.
Is that a new adventure?
I'm guessing they changed the format or hidden characters for spaces or tabs or something, and that's what is causing them not to be recognized.
As an aside, if you use the compendium, the Evil Eye power doesn't show up, but the other 2 powers do.
So that's something that TravisT will have to look at.
Do all the other monsters from that adventure work?
Do the monsters from older adventures work for you?
I would provide TravisT as much info as possible.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Sun Mar 06, 2011 7:29 pm 
Aha, betcha I know what it is (now that I'm sure we're not insane). Here's a block that fails:

Quote:
Drow Ranger (level 20) Level 20 Artillery
Medium fey humanoid (drow) XP 1,600
HP 140; Bloodied 70 Initiative +15
AC 32, Fortitude 32, Reflex 34, Will 31 Perception +17
Speed 7 Darkvision
STANDARD ACTIONS
m Longsword (weapon) • At-Will
Attack: Melee 1 (one creature); +25 vs. AC
Hit: 3d8 + 15 damage.
r Longbow (weapon) • At-Will
Attack: Ranged 10/20 (one creature); +27 vs. AC
Hit: 3d8 + 15 damage, plus 2d6 quarry damage if the target is the
closest enemy.
R Double Attack (weapon) • At-Will
Effect: The drow ranger makes two longbow attacks against the same
target.
Skills Dungeoneering +17, Stealth +20
Str 16 (+13) Dex 20 (+15) Wis 15 (+12)
Con 14 (+12) Int 13 (+11) Cha 12 (+11)
Alignment evil Languages Common, Elven
Equipment 40 arrows, leather armor , longbow , longsword.


Note: "STANDARD ACTIONS" in all caps. When I change that to read "Standard Actions" in mixed case, it works.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Mon Mar 07, 2011 12:55 am 
PinkRose wrote:
It's not one of the option check boxes.
At the top of the input screen, it says "MM1 Monster Stat Card Entry"
Below that it says "Click to switch to MM3 monster format"
Click that line of text.


*sigh*

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Last edited by Dielzen on Mon Mar 07, 2011 1:03 am, edited 1 time in total.

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Dragon
 
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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Mon Mar 07, 2011 1:01 am 
Thanlis wrote:
Aha, betcha I know what it is (now that I'm sure we're not insane). Here's a block that fails:

Quote:
Drow Ranger (level 20) Level 20 Artillery
Medium fey humanoid (drow) XP 1,600
HP 140; Bloodied 70 Initiative +15
AC 32, Fortitude 32, Reflex 34, Will 31 Perception +17
Speed 7 Darkvision
STANDARD ACTIONS
m Longsword (weapon) • At-Will
Attack: Melee 1 (one creature); +25 vs. AC
Hit: 3d8 + 15 damage.
r Longbow (weapon) • At-Will
Attack: Ranged 10/20 (one creature); +27 vs. AC
Hit: 3d8 + 15 damage, plus 2d6 quarry damage if the target is the
closest enemy.
R Double Attack (weapon) • At-Will
Effect: The drow ranger makes two longbow attacks against the same
target.
Skills Dungeoneering +17, Stealth +20
Str 16 (+13) Dex 20 (+15) Wis 15 (+12)
Con 14 (+12) Int 13 (+11) Cha 12 (+11)
Alignment evil Languages Common, Elven
Equipment 40 arrows, leather armor , longbow , longsword.


Note: "STANDARD ACTIONS" in all caps. When I change that to read "Standard Actions" in mixed case, it works.


hmm, tried that change and still not working with the monsters in my PDF =/

For what it matters, my chat window has output that looks like this

Quote:
 Invalid condition in IF(getState(tempCond) == 1) roll option.       Statement options (if any): r, if(getState(tempCond) == 1), code       Statement Body (first 200 characters): { [r: macroLink(strformat(" ", getStateImage(tempCond, 25)), "Info@Lib:Sheet", "none", json


There's also a big-red-X image icon in there as well

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Mon Mar 07, 2011 1:11 am 
Quote:
please verify it works before you insinuate that I can't read how to use it.

I didn't insinuate. I was making sure that all steps had been taken. I wasn't able to run the program at the time.
Sorry to bother you.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Mon Mar 07, 2011 7:51 am 
Change all the uppercase section heads to mixed case.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Mon Mar 07, 2011 12:39 pm 
Thanlis wrote:
Change all the uppercase section heads to mixed case.

Yea, tried that =/

Looking at your example which now works and mine that doesn't, I'm not seeing any context differences, driving me nuts.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Tue Mar 08, 2011 9:51 am 
Dielzen wrote:
Thanlis wrote:
Change all the uppercase section heads to mixed case.

Yea, tried that =/

Looking at your example which now works and mine that doesn't, I'm not seeing any context differences, driving me nuts.


Huh. I'll mess around with yours some later.

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Sirath (deva shaman H1) // Alesk (dragonborn cleric H3) // Kevin (halfling barbarian H1)


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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Tue Mar 08, 2011 3:46 pm 
I tried the Drow Ranger, and all I had to do was change "STANDARD ACTIONS" to "Standard Actions" to create the powers. If you still have issues with it creating powers--and assuming the sheet type selection is correct--then, double check to make sure that you have your stack size set to around 4MB. If the stack size isn't set high enough, then the parser will fail at some point as it goes through its iterations. It won't give you an error message; it will just fail to process. Powers are created after stats in the process, so your token could get all of its stats but still fail in the power creation process.

Attachment:
File comment: Settings for Drow Ranger input
settings.PNG
settings.PNG [ 56.92 KiB | Viewed 488 times ]
Attachment:
File comment: Drow Ranger Character Sheet
yield.PNG
yield.PNG [ 55.46 KiB | Viewed 488 times ]

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Tue Mar 08, 2011 9:12 pm 
I took the Cyclops Hewer, and changed the following things:

TRAITS -> Traits
TRIGGERED ACTIONS -> Triggered Actions
STANDARD ACTIONS -> Standard Actions

Worked like a charm. Evil Eye needed a little cleanup, but otherwise it's good.

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Reed (halfling sorcerer P3) // Collin (human fighter P2) // Cine (eladrin psion H2)
Sirath (deva shaman H1) // Alesk (dragonborn cleric H3) // Kevin (halfling barbarian H1)


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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Tue Mar 08, 2011 9:46 pm 
really? hmm, I tried that and it was still throwing errors..now that I know it works I'll mess with it again.

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 Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
PostPosted: Tue Mar 08, 2011 9:57 pm 
Well, apparently I am an idiot, afterall, as this time when I did it, it worked.

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