Wolph42's 'Drop-in' Difficult Terrain v.1.0

These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.

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wolph42
Winter Wolph
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Re: Wolph42's 'Drop-in' Difficult Terrain v.1.0

Post by wolph42 »

if you like, here's the WIP version. Will be deleted as soon as Im finished but gives you an idea of where I'm currently at...

Edit: ok I've got te core functionality working for limit movement. Still need to Link up eventMacros which I'll do later. But if you want to use limit movement only you can use the wip version.

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CoveredInFish
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Re: Wolph42's 'Drop-in' Difficult Terrain v.1.0

Post by CoveredInFish »

Thanks a lot. So I can start and add my Move-Counting-Stuff again.

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wolph42
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Re: Wolph42's 'Drop-in' Difficult Terrain v.1.0

Post by wolph42 »

Done! The wip version is now fully functional. Their were still a couple of bugs since the lat time I said that it a ready. Now I only need to update the manual and make a new post.

Elorebaen
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Re: Wolph42's 'Drop-in' Difficult Terrain v.1.0

Post by Elorebaen »

Just saw this. Very cool idea!! Will post when I get a chance to test.

Thank you!!

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wolph42
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Re: Wolph42's 'Drop-in' Difficult Terrain v.1.0

Post by wolph42 »

You're welcome. Do note that this add on is also available in my bag of tricks. With extra bells and whistles. I just build this version for testing purposes before I integrated it in the BoT but its fully functional as a standalone drop in.

I'm curious to your feedback.

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