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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Wed Aug 28, 2013 6:44 pm 
MAXMEM=3072
MINMEM=64
STACKSIZE=20

is my memory settings. I always tried to do it with all the tiles selected, Going to try doing one at a time. And the campaign file was a fresh copy downloaded, new map made, and then create Random dungeon in that order.


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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Thu Aug 29, 2013 12:38 am 
Try
1024
64
2

and I still would like a broken map from you

edit: especially the '20' is staggeringly high. I'm surprised that MT runs at all on your system with those settings. My framework (which is one of the most complex ones out there) requires stack 3. Granted in my 'bad coding' days it required 6 and there are FW's out there that claim to require 10 (which is really really bad for game play), but 20 ?!?

Also 3042 I don't think it really is an issue (unless you're running x86 and not x64) but again the biggest map collection on one map I ever created (and I think its the largest ever created in MT) contained somewhere around 30 full blown maps on one MT map. that campaign required 1600Mb memory to load all maps. With less you got the 'X' instead of the image.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Thu Aug 29, 2013 5:02 pm 
heh, I'll try dropping the settings a little later, wife is hoading the laptop right now where I do all the work, I can't get Maptools to work period on my desktop, keep getting cannot create virtual machine.


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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Thu Aug 29, 2013 5:06 pm 
http://mgxp.blogspot.nl/2013/02/could-n ... e.html?m=1
Maybe helps?

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Wed May 22, 2013 2:15 am
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 Post subject: Re: [Drop-In] Jamz & W42 - Dungeon Builder 2
PostPosted: Sat Aug 31, 2013 4:36 pm 
JamzTheMan wrote:
OK, so now who wants to add in a Random Monster generator to stock this baby with CR appropriate baddies? :)


I do... take a look at this guy's work here
https://github.com/jamis/dnd-dungeon
and here and here too
http://www.myth-weavers.com/generate_dungeon.php
http://www.myth-weavers.com/generate_npc.php?do=npcgen

I'm thinking that if we set up a little bit of code to translate the NPC random generator into something that can be read by Maptools and auto-associated with a token it should be possible... but looking at the gethub to build it requires a little be of expertees (make file doesn't work?) and it's written in c so Maptools being Java will require some bilingual programming to get it done... or perhaps there is an easier way of going about it, just thought I would share something that looks like we could just port it right into the map generator here :-D

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I have ported Maptools Mobile for Android.
link to guide to do it yourself step by step
Maptools on ARM (Android & Pi)
or
rptools [Guide] thread
link to script to use after using section 1 of above guide
My github Repos
You may contact me through the document that I'm writing or though email or through one of the mirrors that I've posted this information on for public viewing such as XDA Developers or through PM through this very site.


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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Sat Aug 31, 2013 6:35 pm 
Don't forget http://donjon.bin.sh/ he started it all. And the dungeon builder 1 is connected to that site.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Thu Sep 05, 2013 7:07 pm 
yeah I've used that one. Only thing I don't like about it is the hallways can only be once size and I like my players to be able to move around each other.


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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Fri Sep 20, 2013 7:20 pm 
Im relatively new here and for the life of me cant figure out how to make this work.
is there a dungeon builder for dummies? :)

I Downloaded the maptool-1.3.b89_Nerps and dungeon builder 2 file but have no idea what to do with it. Thanks for helping a newb!

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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Sun Sep 22, 2013 11:07 am 
tooley1chris wrote:
Im relatively new here and for the life of me cant figure out how to make this work.
is there a dungeon builder for dummies? :)

I Downloaded the maptool-1.3.b89_Nerps and dungeon builder 2 file but have no idea what to do with it. Thanks for helping a newb!



create a new map. Then on the campaign macros panel, you'll see a bunch of buttons. They should be self explanatory.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 01, 2013 5:35 pm
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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Sun Sep 22, 2013 3:54 pm 
No wonder I couldnt figure it out. That's too simple. LOL. Thanks!

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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Sun Sep 22, 2013 4:32 pm 
wait...what do I need to do with the dungeon files? the assets file, ect....?

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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Sun Sep 22, 2013 5:23 pm 
ok. i may have figured it out. just gotta work on some memory settings i think.

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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Sun Sep 22, 2013 6:11 pm 
bah, now Im getting the "you are running maptool with insufficient memory allocated(63MB) crud. Dont have this issue running my normal maptools...

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 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Mon Sep 23, 2013 5:20 am 
note that you can edit your posts... so you don't need to create a post for every new remark when no one has replies yet.

as for increasing memory. That would be your maxmem, Set it to 1024, that should be enough.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
PostPosted: Tue Nov 05, 2013 5:30 am 
updated OP and added link to b90-beta.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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