Is their anyway to make this program use exploding dice? I'm considering moving my earthdawn game from table top to web, but While the map deal works great, I need to figure out how to role as an expample.
D20+d4 and if either rolls max they roll again and add up, while also seeing all the original rolls. I.E. 15,2=17 or 10,4,4,2=20
Is their anyway to accomplish this in the system?
Exploding Dice?
Moderators: dorpond, Azhrei, giliath
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- Kobold
- Posts: 3
- Joined: Tue Oct 27, 2009 3:04 pm
Re: Exploding Dice?
I set up my tab like this:
Step 1: ED(4)-2
Step 2: ED(4)-1
Step 3: ED(4)
Step 4: ED(6)
Step 5: ED(8)
Step 6: ED(10)
Step 7: ED(12)
Step 8: ED(6):ED(6)
Step 9: ED(8):ED(6)
Step 10: ED(10):ED(6)
Step 11: ED(10):ED(8)
Step 12: ED(10):ED(10)
Step 13: ED(12):ED(10)
Step 14: ED(20):ED(4)
Step 15: ED(20):ED(6)
Step 16: ED(20):ED(8)
Step 17: ED(20):ED(10)
Step 18: ED(20):ED(12)
Step 19: ED(20):ED(6):ED(6)
Step 20: ED(20):ED(8):ED(6)
You can change the :'s to +'s if you only want to see the result, but I like to see each die's result.
And here's my functions.js:
Step 1: ED(4)-2
Step 2: ED(4)-1
Step 3: ED(4)
Step 4: ED(6)
Step 5: ED(8)
Step 6: ED(10)
Step 7: ED(12)
Step 8: ED(6):ED(6)
Step 9: ED(8):ED(6)
Step 10: ED(10):ED(6)
Step 11: ED(10):ED(8)
Step 12: ED(10):ED(10)
Step 13: ED(12):ED(10)
Step 14: ED(20):ED(4)
Step 15: ED(20):ED(6)
Step 16: ED(20):ED(8)
Step 17: ED(20):ED(10)
Step 18: ED(20):ED(12)
Step 19: ED(20):ED(6):ED(6)
Step 20: ED(20):ED(8):ED(6)
You can change the :'s to +'s if you only want to see the result, but I like to see each die's result.
And here's my functions.js:
Code: Select all
function registerFunctions() {
var map = new java.util.HashMap();
map.put("ED", step01);
return map;
}
function step01(a) {
row.label="ED("+a+")";
var roll = Math.floor(Math.random()*a)+1;
var result = roll;
if (roll == 1) {
row.setForegroundColor(255,0,0);
}
while (roll == a) {
roll = Math.floor(Math.random()*a)+1;
result = result + roll;
row.setForegroundColor(0, 255, 0);
row.label="ED("+a+")+";
}
return result;
}
Re: Exploding Dice?
I believe you want to add an e to the end to get exploding dice. Your example is: d20e + d4e. Not exactly sure what is shown.Corwin wrote:Is their anyway to make this program use exploding dice? I'm considering moving my earthdawn game from table top to web, but While the map deal works great, I need to figure out how to role as an expample.
D20+d4 and if either rolls max they roll again and add up, while also seeing all the original rolls. I.E. 15,2=17 or 10,4,4,2=20
Is their anyway to accomplish this in the system?
-
- Kobold
- Posts: 3
- Joined: Tue Oct 27, 2009 3:04 pm
Re: Exploding Dice?
Is that a feature in the maptools? I tried your example in Dicetools and get a parsing error.jay wrote:I believe you want to add an e to the end to get exploding dice. Your example is: d20e + d4e. Not exactly sure what is shown.
Re: Exploding Dice?
It is in the dice library code, so it must just be in maptools. Not sure why it didn't get back to dicetool...