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I'm creating a new writeup on nations, places, people, etc of this setting. The information should be more up to date then the previous. Info is divided by region.
Not all of this information would be known by the newer PC's, though it can still help out the players themselves.
If you want anything clarified or expanded upon, just ask me.
Western Continent:
Religion: The people of the western continent primarily worship a polytheistic pantheon. The exact gods worshiped vary from place to play, and race to race. Attempts have been made by the church of Karellen to convert people in the region, with some level of success. A portion of the converts have simply begun to worship Karellen alongside their other gods.
-Rasha: A god of cult status. Considered to be the god of shadow, and force of evil. People often associate him with the Riven.
-Some information of Rasha given to you by Certa: “In its original form, the story goes that Rasha hated the light, and hated people who lived in the light of the sun, thus he sought to destroy everything. He brought fire down on the cities of man, and blocked out the sun with the smoke of the flames. But before he could finish everyone off, the gods intervened, and together, defeated him. In the Lemurian version, it was Karellen himself who vanquished Rasha. “
Nations:
Antium, a primarily human nation located on the eastern edge of the continent. They are rich in natural resources, and conduct extensive trade, both on and off shore. At war with with the nearby nation of Miletus.
Notable People:
-General Marius: National Hero of Antium, and hailed as a military genius The party has not met him, but did foil a plot by him to use a specially designed arcane poison on the main river of Miletus in an attempt to gain an upper hand in the coming war.
Miletus, a militaristic nation, known for their powerful army. Much of their strength has come from recently conquered lands.
Cyrene, an independent city state of Eladrin, located off the south east coast of Antium. The city itself floats over the water. Originally populated by Lemurian refugees and powerful Lemurian Mages seeking a way out of the Ionian war, 300 years ago.
Regions:
Capena: Disputed territory at the southern end of the continent, on the borders of Antium and Miletus. Location of the ruins containing the orange orb.
Eastern Continent
Lemuria: The dominant nation on the eastern continent. Ruled by Eladrin, and controls a significant amount of land. While technically a monarchy, true power is held by the Six Great Houses, who often act as independent entities.
Houses important to the main plot:
House Seleucos: An ally of the nation of Antium, and supposed employer of Certa.
-Lord Sereth: Ruler of House Seleucos. In a race that can live past 200 years, Lord Sereth is very young, seeming to be in his early 20's. Known to have enemies within his house, vying for his position.
-Sirius: The young, half-Eladrin half-Human son of Lord Sereth. While technically the heir, he is not considered such by the vast majority due to his impure blood. He has been the victim of previous assassination attempts, one of which was foiled by the party. Currently in Cyrene being tutored by a former PC( Orion )
House Praxis: An ally of House Seleucos
-Lord Xenophon: Ruler of House Praxis. Managed to acquire his position after a long and bloody battle for control, following the disappearance of the soon to be ruler Mandriva.
-Mandriva: Originally designated to become the ruler of House Praxis, she disappeared immediately before taking the position. While some suspect that she was assassinated, she is currently alive and well in the more remote and mountainous regions of Antium. She has recently agreed to help the party against Lord Xenophon
House Mycenae: Involved in many activities that the party has attempted to undo, including the magical experiments taking place in the Capena Ruins. Also an ally of the nation of Miletus.
-Selena: A powerful figure within House Mycenae. Ever since the bandit camp, Kithri has developed an interest in her.
Other less plot significant Lemurian Great Houses.
House Ptolemia
House Cassander
House Lysimachus
Religion of Lemuria:
Karellen is the dominant god in the religion, canonically worshiped monotheistically. The church of Karellen is the central religious authority in Lemurian, an autonomous organization since the Ionian War. The church itself has some fragmentation within the clergy, whose beliefs range from extremist conservatives, to far more moderate and open clergy.
-Lord High Priest Zephyr: Leader of the church of Karellen. The party has met him first in peaceful conditions in Lemuria, and in a more confrontational case in the ruins of the black orb.
-High Priest Cahir: Unofficially the second most powerful figure in the church. He has had several run ins with the party. He interacted with the party in a polite manner, but has given many reasons for distrust, earning the nickname of “Shifty” from Kithri
Other people of Importance:
-Certa: Employer of the party. She is a woman who appears to be in her 20's, and has shown to be quite skilled in magic, something unusual for humans. She lives in Cyrene, in a large and expensive looking house. Unusually well connected for someone of her status. She technically works for House Seleucos, although she claims to be an independent party.
Riven: Also known as Reapers in a derogatory sense, they are humans with the ability to use Shadow Magic. Due to their talents, they are often distrusted, seen as creatures of evil. Their natural talents make them exceptionally skilled as thieves and assassins.
Important Riven:
-Altair: Leader of a riven cult. He recently declared war on Lemurian during the shadow monster attack on a Lemurian Church. Frequently at odds with the party, he has led the Riven who attacked the group, responsible for kidnapping Vela's father, and using Vela for his own ends. He is responsible for Vela's current state.
-Arcturus: Vela's father, and Riven Clan Leader. Last known to have been kidnapped by Altair, although his current state is unknown.
The Magic Orbs: A collection of powerful, glowing, magical orbs. Each orb seems to have a different color and it is unknown exactly how many there are. Cahir claimed there to be 7 of them, one for each of Karellens disciples and one for Karellen himself, although this doesn't explain the existence of a black orb.
-Orange Orb: Found in ancient ruins in the region of Capena. When the party reached this location, it was inhabited by a strange alliance of Miletian soldiers, Lemurian mages, and Riven under Altair. This site seemed to have been used for magical experiments on humans. The Lemurian mages under appeared to be part of the church, although according to letters found at the site, the more powerful figures of the church were unaware of what they were doing. Products of these experiments included a collection of kids whose minds seemed to have been warped, and granted magical power. Others were a collection of Miletian soldiers who were being turned, with their own consent, into some form of magic infused super soldier.
The Orange Orb itself appears to have been used on Vela by Altair, bringing her into her current state. In front of the orb was a strange humanoid statue. The energies of the orb made it too dangerous to approach and it was left in its spot.
There were a group of mechanical Sentries, that seemed to be guards of the orb. A strange crystal with warding properties was used to restrain the movement of the Sentries. When Cahir arrived, he took this crystal, giving the Sentries free reign of the ruins, as his way of closing off access to the area.
-The White Orb: Located in the central Church of Karellen. Unlike the Orange orb, this orb radiated very light magical energy, with a peaceful glow. It was safe enough to touch.
-The Black Orb: This orb was found deep in a nameless ancient underground ruin. The orb was guarded by a strangle, glowing magical creature who identified herself as a “copy of Nyx”. After defeating her, her corpse crystallized and reanimated as the PC Ruby.
Upon finding the Black Orb, the party was confronted by Lord High Priest Zephyr, with three Templar escorts. Zephyr demanded the orb be given to him. Thanks to some action taken by the orb itself to disable Zephyr, and the heroic sacrifice of the PC Leo, the party was able to escape with the orb.
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