I'm using the Statblock2token, works pretty well, but on the occasions it doesn't work I'm stumped. Is there any tips & trips for getting the 1.8 import to work smoothly?
Or, if you want specifics, how come this stat block fails to create the attack for the Shortsword?
Zyphus Cultist CR 1
Male or Female human fortune-spurned warrior 1
NE Medium humanoid (human)
Init +1; Senses Perception –2
Aura aura of misfortune (10 ft.)
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 9 (1d10+4)
Fort +1, Ref –1, Will –3
Speed 30 ft.
Melee short sword +2 (1d6+1/19–20)
Before Combat The cultists rest in the light of a single torch in
the northeast corner of the tunnels. If they know the PCs are
coming, they move back out of sight and wait to ambush the
PCs either in the northeast corner or in the south where the
two tunnels reconnect.
During Combat The cultists are not strategic fighters—they pick
the nearest target, get close, and attack furiously.
Morale With no other options left to them, the cultists fight to
Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +2; CMD 13
Feats Toughness, Weapon Focus (short sword)
Skills Climb –1, Intimidate +1, Knowledge (religion) –1, Perception
–2; Racial Modifiers A fortune-spurned creature takes a –
penalty on all skill checks—this penalty stacks with the one it
takes on opposed checks
SQ cursed, diminished criticals, twist of fate, unlucky strike (DC 9)
Combat Gear potion of cure light wounds; Other Gear chain shirt,
heavy wooden shield, short sword