neofax wrote:
The ones in the framework I posted are the ones I use. However, I have been meaning to change it to work for HeroLabs properly and some of the other tweaks I use like putting languages in the note field on the race tab, properly doing DR/ER and Dodge/Deflection bonuses. Personally though, I think we are almost to the point where all of this is only needed for creature tokens, which are already handled by IMarvin's site already. Some of the templates are already made and for normal characters, Lindsay's Active Mods can be used to just add them to tokens and allows the DM tounderstand where every bonus is known. The only things that need to be updated(IMHO) is attacks need to be swapped over to something like Active Mods and Skills incorporated. Down the road I wish feats and traits can be treated like this as well.
@Elorebean: I also have a 2.0 version, but it was originally designed by Imperium for HeroLab statblock's specifically. I haven't used it in a long time so don't know if it works or not. If you want it, I can send it to you.
Thanks for the info. What is the statblock2token lib used for?
Since I use HL, I would appreciate the version that works with that, thank you. jasonck at comcast.net