1) I'm using the newest version of maptool to date: 1.3.b82
2) I've tried both the 'PFS-FW_Core5-V3.cmpgn' and 'PFS-LindsayCore05-B74.cmpgn' files. (Neither seems non-broken as far as I can tell...)
3) I'd like to do the following:
a) Drag a blank token from the library to the map. (I have several that I've made that are simply letters. I'm testing against a dwarf, so I'm using the one for the letter 'D'.)
b) Set it's properties to that of 'Pathfinder', as included in either framework and/or on that separate post in this same forum.
c) Use a statblock import macro to copy some/many/all of the stats into the token
d) Use maptool itself to edit in the stats that don't copy.
e) Save off the token file for later use.
4) I'd like to repeat the above for all the PC's and at a minimum the NPC's for the first module I have planned.
5) I'm willing to use any statblock I can as needed, and cannot yet determine which format I should be using. Here's a simple one that seems like it ought to work, from out of PCGen:
Berekast Keshani, Male Dwarf Cleric3 CR 2; Size: M Face: 5 ft. Type Humanoid ( Dwarf, Dwarf ); HD (3d8)+6; hp 23; Init +0 (+0 Dex, +0 Misc); Spd Walk 20 ft.; AC 17 (touch 10, flatfooted 17), Sling +2 50 ft./B (1d4+1 20/x2 Carried M ) or *Warhammer +3 0 ft./B (1d8+1 20/x3 Primary M ); SA: Acid Dart (Sp), Aura of Good (Ex), Aura of Law (Ex), Channel Positive Energy (Su), Defensive Training (Ex), Greed (Ex), Hardy (Ex), Hatred (Ex), Orisons, Resistant Touch (Sp), Spontaneous Casting, Stability (Ex), Steady (Ex), Stonecunning (Ex), Weapon Familiarity (Ex), ; Vision: Darkvision (60 ft.) AL: LG; Sv: Fort +6, Ref +2, Will +7; STR 12, DEX 11, CON 14, INT 12, WIS 17, CHA 9
Skills and Feats: Climb -2, Craft (Armor) +5, Handle Animal +0, Knowledge (Dungeoneering) +2, Knowledge (Religion) +5, Ride -5, Spellcraft +5, Survival +4, Use Magic Device +1; Combat Casting, Run
Possessions: 1 Backpack, 1 Bedroll, 5 Candle, 2 Chalk (1 Piece), 1 Grappling Hook, 1 Healer's Kit, 1 Holy Symbol (Wooden), 7 Rations (Trail/Per Day), 1 Rope (Silk/50 ft.), 1 Sack, 1 Sack, 1 Sack, 1 Scale Mail, 1 Shield, Heavy Steel, 1 Sling, 3 Torch, 1 Vestments (Cleric's), 1 Warhammer, 1 Waterskin (Filled)
Deity: Torag Domains: Earth () Protection ()
Prepared Spells Prepared Spells: Cleric (CL 3): 0th - mending (DC 13) , purify food and drink (DC 13) , read magic (DC ) , stabilize (DC 13) 1st - command (DC 14) , magic stone (DC 14) , sanctuary (DC 14) , summon monster i 2nd - restoration (lesser) (DC 15) , shield other (DC 15) , summon monster ii
Cleric: Spells per Day: (4/3+1/2+1/0/0/0/0/0/0/ DC:13+spell level) Known: 0th - Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue 1st - Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Remove Fear, Sanctuary, Sanctuary, Shield of Faith, Summon Monster I 2nd - Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Eagle's Splendor, Enthrall, Find Traps, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration (Lesser), Shatter, Shield Other, Shield Other, Silence, Soften Earth and Stone, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth
Observations:
Under 'PFS-FW_Core5-V3.cmpgn'-
A) Using the method above with 'Convert statblock to token v2.0', I get the following error:
"Unknown JSON type "" in function "json.contains"."
None of the properties seem to have applied.
B) Using 'Statblock2token' I get a stack overflow. Some of the properties apply, like hp and saves. But not others such as stats.
C) Using 'Edit Character sheet' I get a stack overflow.
D) Using 'edit Character' > 'Core' I get a stack overflow.
Under - 'PFS-LindsayCore05-B74.cmpgn'
A) With 'Convert statblock to token v2.0':
"Unknown JSON type "" in function "json.contains"."
B) Using 'Statblock2token', same as above.
C) Same as above.
D) Opens properly. Seems to work okay. Missing lots of stuff, though...
Another statblock gets slightly different results:
In this one I get several 'value' prompts, at least one of which causes a stack overflow...Berekast Keshani: Male Dwarf Cleric3 ; CR 2; Medium Humanoid (Dwarf, Dwarf); HD (3d8)+6; hp 23; Init +0; Spd Walk 20 ft.; AC 17, touch 10, flat-footed 17, Base Atk +2; CMB +3; CMD +13; Atk: +2 Ranged (1d4+1/20/x2, Sling , Range 50 ft. ) or +3 Melee (1d8+1/20/x3, *Warhammer ) or ; Full Atk: +2 Ranged (1d4+1/20/x2, Sling , Range 50 ft. ) or +3 Melee (1d8+1/20/x3, *Warhammer ) or ; SA: Acid Dart (Sp), Aura of Good (Ex), Aura of Law (Ex), Channel Positive Energy (Su), Defensive Training (Ex), Greed (Ex), Hardy (Ex), Hatred (Ex), Orisons, Resistant Touch (Sp), Spontaneous Casting, Stability (Ex), Steady (Ex), Stonecunning (Ex), Weapon Familiarity (Ex), ; SQ: Darkvision (60 ft.); AL: LG; SV Fort +6, Ref +2, Will +7; STR 12, DEX 11, CON 14, INT 12, WIS 17, CHA 9 .
Skills and Feats: Climb -2, Craft (Armor) +5, Handle Animal +0, Knowledge (Dungeoneering) +2, Knowledge (Religion) +5, Ride -5, Spellcraft +5, Survival +4, Use Magic Device +1; Armor Proficiency, Light, Armor Proficiency, Medium, Combat Casting, Run, Shield Proficiency, Simple Weapon Proficiency.
Possessions: Holy Symbol (Wooden); Scale Mail; Shield, Heavy Steel; Vestments (Cleric's); Warhammer; Waterskin (Filled); Backpack [ Bedroll; Candle (x5); Chalk (1 Piece) (x2); Club; Grappling Hook; Healer's Kit; Rations (Trail/Per Day) (x7); Rope (Silk/50 ft.); Sack; Sack; Sack; Torch (x3); ]; Sack ; Sack ; Sack ; Sling ;
Deity: Torag Domains: Earth () Protection ()
Prepared Spells Prepared Spells: Cleric (CL 3): 0th - mending (DC 13) , purify food and drink (DC 13) , read magic (DC ) , stabilize (DC 13) 1st - command (DC 14) , magic stone (DC 14) , sanctuary (DC 14) , summon monster i 2nd - restoration (lesser) (DC 15) , shield other (DC 15) , summon monster ii
Cleric: Spells per Day: (4/3+1/2+1/0/0/0/0/0/0/ DC:13+spell level) Known: 0th - Bleed, Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Stabilize, Virtue 1st - Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Remove Fear, Sanctuary, Sanctuary, Shield of Faith, Summon Monster I 2nd - Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Eagle's Splendor, Enthrall, Find Traps, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration (Lesser), Shatter, Shield Other, Shield Other, Silence, Soften Earth and Stone, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth
QUESTIONS:
I) Which framework should I use...
II) What does a well-formed statblock look like for purposes of these tools?
III) Is there a better way to do this?
Thanks!