Set Random HP issue?
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Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
Set Random HP issue?
Not sure it's meant to function this way, but the "Set Random HP" macro when used on a token seems to set it up to so that the MaxHP of a token changes every single time I mouseover a token...not sure why, I need it to set it randomly once when I click it and stay that way, I'd think that's what the functioning should be, am I doing something wrong, or missing the intention here?
- lmarkus001
- Great Wyrm
- Posts: 1867
- Joined: Sat Mar 29, 2008 12:30 am
- Location: Layfayette Hill, PA
Re: Set Random HP issue?
It is working as intended.
The idea is you build a monster token, then set its random maximum hitpoints. Now when you want to use that monster, you copy-paste it and then either "edit Core" + OK to roll the random hitpoints, or use the new macro (that is more focused on summoning) to roll the hitpoints for you.
The idea is you build a monster token, then set its random maximum hitpoints. Now when you want to use that monster, you copy-paste it and then either "edit Core" + OK to roll the random hitpoints, or use the new macro (that is more focused on summoning) to roll the hitpoints for you.
Re: Set Random HP issue?
Ok so if I copy, then paste the Token I want to use into the map I want it on after setting it this way, and then click editCore and then hit OK the hitpoints will stop fluctuating and stay at the value they were when I opened the sheet? Awesome, thank you!