Aspect of the Hunter

Discussion concerning lmarkus' campaign framework for D&D3.x and Pathfinder.

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WhiteDrag0n
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Aspect of the Hunter

Post by WhiteDrag0n »

So I have a character playing a Killorin from Races of the Wild and I'm trying to set up his Nature Manifests as equipable items within the framework. Aspect of the hunter for instance gives +2 to initiative and +2 to Spot, Listen, Move silently, and Hide. +2 to Initiative is easy enough. but is there some way to have that +2 be applied to only those specific skills and not to all skills within the framework of an equipped item?

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Azhrei
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Re: Aspect of the Hunter

Post by Azhrei »

Short answer: No.

Long answer: Yes, but it's a lot of work.

You could, for example, put a list of skills into a token property as a string list. Then create an equipment item that uses the globalMod with an IF statement so that if the skill being displayed is NOT one of the ones from the string property list, the result is zero. If it is the current skill, use a numeric value.

The globalMod field is executed using Wiki: eval() from within the macro that calculates everything. You'd need to look in that macro and find out what the variable name is that is used to hold the "current" skill. lmarkus typically puts a lowercase "t" in front of temporary variables, so the one you're looking for probably has a lowercase "t" at the beginning.

As I said, "Yes, but it's a lot of work."

The way DMGenie would handle this (a commercial application for managing campaign info, but not a VTT) would be to have a drop-down list of every possible modifier, then a numeric value next to it, along with the modifier type (enhancement, racial, etc). So the user could check "Skill" from the drop-down box, put "Spot" into the "auxiliary" field, and then "enhancement" and "+2" in the remaining fields. By putting in a bunch of these drop-down fields (DMGenie uses an extensible list) you can have a single item pick and choose which modifiers to affect and what type of effect it is so that stacking can be done properly.

Such a design would require a massive change to the way the existing macros work so it's not likely to happen in 1.3. When MT 1.4 is stable it might be feasible to re-investigate this since the scripting language will change to JavaScript as some point...

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