[MOD] Edit Mods/Edit Items - Open Window (MT1.3b82 r01)

Discussion concerning lmarkus' campaign framework for D&D3.x and Pathfinder.

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Edit Mods/Edit Items - Open Window

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Okay
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Total votes: 5

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aliasmask
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[MOD] Edit Mods/Edit Items - Open Window (MT1.3b82 r01)

Post by aliasmask »

I don't know about you, but when I edit mods or items I tend to do them in groups and it's kind of a pain to keep having to open the macro, especially for items. So, if you put this at the very bottom of "subModEdit", whenever you finish with 1 item or mod, the window will remain open. Clicking Cancel will close the window.
/// mod: subModEdit \\\

Code: Select all

<!-- Recursive Call - only Cancel exits input screen. Place this at the end of subModEdit macro and delete comment -->
[H: link = macroLinkText("subModEdit@lib:libDnD35Pathfinder","gm-self",json.set( "{}", "modType", modType ),currentToken())]
[H: execLink(link,1)]

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Azhrei
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Re: [MOD] Edit Mods/Edit Items - Open Window (MT1.3b82 r01)

Post by Azhrei »

Sounds like a useful item to me. :)

Elorebaen
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Joined: Sat Dec 22, 2007 5:37 pm

Re: [MOD] Edit Mods/Edit Items - Open Window (MT1.3b82 r01)

Post by Elorebaen »

VERY useful. thank you!

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