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Discussion regarding lmarkus001's framework only. Other posts deleted without notice! :)



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Dragon
 
Joined: Mon Sep 11, 2006 9:12 am
Posts: 468
 Post subject: HP Bar appearance
PostPosted: Wed Aug 03, 2011 2:17 pm 
I am importing my tokens and the HP bar does not appear at all by default. ( http://prpg.imarvintpa.com/ACharacter.php?ID=8 )
What button do I need to press to make the HP bar appear?
Pressing the damage button does not do the trick.
If I create a token from scratch or attempt to convert a stat block, it works. But I already have the HP values filled in.

When clicking the "attack" button and you select targets, should the hit targets get damaged automatically or do you need to click the damage button?

Thanks,
IMarv


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: HP Bar appearance
PostPosted: Wed Aug 03, 2011 2:43 pm 
IMarvinTPA wrote:
I am importing my tokens and the HP bar does not appear at all by default. ( http://prpg.imarvintpa.com/ACharacter.php?ID=8 )
What button do I need to press to make the HP bar appear?

I usually hit the FullHP button that belongs to the GM from the Campaign panel; that turns on the hp bar. But anything that changes the value of the HP property should do the job.

Quote:
When clicking the "attack" button and you select targets, should the hit targets get damaged automatically or do you need to click the damage button?

Thanks,
IMarv

You have to damage them separately. At some point it would be nice to have the FW automatically handle DR, ER, SR, and so on. But that is VERY complicated stuff. I've looked at it once or twice and gotten discouraged by all of the variables involved. And it's not useful unless it factors in everything. :|

Btw, the pfrpg.imarvintpa.com site needs the token builder updated. It should set the Property Type field on the token to "Pathfinder", and it would be nice if the original statblock could be dumped into the GM Notes field with only the names of Special Attacks and Special Qualities used in those properties, and the feats populated into the FeatsMisc property. As it stands, the statsheet that pops up always flows off the right side of my window and if just the names were used it would be fit better. (The "FeatsMisc" property is new. Neofax added it awhile back, after your site went live. Thanks for that, btw -- very handy!)


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Dragon
 
Joined: Mon Sep 11, 2006 9:12 am
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 Post subject: Re: HP Bar appearance
PostPosted: Wed Aug 03, 2011 2:58 pm 
Azhrei wrote:
IMarvinTPA wrote:
I am importing my tokens and the HP bar does not appear at all by default. ( http://prpg.imarvintpa.com/ACharacter.php?ID=8 )
What button do I need to press to make the HP bar appear?

I usually hit the FullHP button that belongs to the GM from the Campaign panel; that turns on the hp bar. But anything that changes the value of the HP property should do the job.

I'm getting {Unknown JSON type "" in function "json.contains".} when I click that button. I found a way to get the attack macro to work when that occurs...

Edit (2): I think it is the creature type JSON since I did not populate it completely for Character Tokens.

Azhrei wrote:
Quote:
When clicking the "attack" button and you select targets, should the hit targets get damaged automatically or do you need to click the damage button?

Thanks,
IMarv

You have to damage them separately. At some point it would be nice to have the FW automatically handle DR, ER, SR, and so on. But that is VERY complicated stuff. I've looked at it once or twice and gotten discouraged by all of the variables involved. And it's not useful unless it factors in everything. :|


I saw so much that made it look like it could work. I'm satisfied that it isn't something broken on my end.

Now, on to even-better Token exporting from my online character editor. (And monsters too sometime. The code is getting close to convergence.)

Thanks,
IMarv

Azhrei wrote:
Btw, the pfrpg.imarvintpa.com site needs the token builder updated. It should set the Property Type field on the token to "Pathfinder", and it would be nice if the original statblock could be dumped into the GM Notes field with only the names of Special Attacks and Special Qualities used in those properties, and the feats populated into the FeatsMisc property. As it stands, the statsheet that pops up always flows off the right side of my window and if just the names were used it would be fit better. (The "FeatsMisc" property is new. Neofax added it awhile back, after your site went live. Thanks for that, btw -- very handy!)


Yeah, I haven't previously been a user of the framework, so I haven't monitored it closely. At a recent game, we got tired of it going slowly, so we wanted to add buttons to do things quickly and I figured the framework would be the best place to start. I don't know how much I'll have ready for this weekend's game.

The reason the statblock is empty on the Pathfinder tokens is the field in the database for it is empty. I need to make it generate it from the normalized fields which I hope to do when I create the pathfinder stat block character page.

Now that I think I'll be using the framework, I'll be able to stay closer to its changes.

IMarv


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
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 Post subject: Re: HP Bar appearance
PostPosted: Thu Aug 04, 2011 6:56 am 
The "targetting" in the attack dialog is solely to speed up communication (let the DM know who you are attacking).

Automatic damage application is waaaaay too fraught with complications to let that happen. I have seen a suggestion that I like which would be to put a macroLink in the output that the GM could hit to apply the damage.

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Great Wyrm
 
Joined: Tue May 26, 2009 7:51 pm
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 Post subject: Re: HP Bar appearance
PostPosted: Thu Aug 04, 2011 7:08 am 
The macrolink is good as Wrathgon's Spell Manager does this. When I get a chance, I was planning to extend that to also include Active-Mods as well. I wonder if it could also make a copy of the timer token and add it to the initiative and set it up as well using the information from the spell and the originator.


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 Post subject: Re: HP Bar appearance
PostPosted: Thu Aug 04, 2011 12:12 pm 
Just remember to change the Timer's setup macro so that it doesn't sort the initiative! Man, that gets me every time. :|


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 Post subject: Re: HP Bar appearance
PostPosted: Thu Aug 04, 2011 12:36 pm 
That and Black Tentacles. I normally remember those to change it my version of Lindsay's FW.


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Cave Troll
 
Joined: Sun Jan 15, 2012 3:44 am
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 Post subject: Re: HP Bar appearance
PostPosted: Fri Aug 10, 2012 8:09 am 
IMarvinTPA wrote:
What button do I need to press to make the HP bar appear?


There also is the "mouseover" option for the each of the bars themselves, under campaign properties...

Image

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Joined: Tue Nov 10, 2009 6:11 pm
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 Post subject: Re: HP Bar appearance
PostPosted: Fri Aug 10, 2012 8:59 am 
patnodewf wrote:
IMarvinTPA wrote:
What button do I need to press to make the HP bar appear?


There also is the "mouseover" option for the each of the bars themselves, under campaign properties...

Image

I've made a tweak to the code where only tokens that have damage have the hp bar show up. I like it better than having to mouse over each token to see who's damaged.

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