PF Macro Buttons
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Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
PF Macro Buttons
Hey All
I have seen screen shots of but can no longer find of PF macrobuttons that look nice and evenly spaced, I know its a long shot but does anyone know where I can find that Macroset?
Glock
I have seen screen shots of but can no longer find of PF macrobuttons that look nice and evenly spaced, I know its a long shot but does anyone know where I can find that Macroset?
Glock
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
Do you mean this post?:
http://forums.rptools.net/viewtopic.php ... 97#p205607
Yeah, this is my WIP campaign where I'm adding some tweaks, although it is being optimized for 3.5 (mostly with the drop-in tokens). Tomorrow, I'll start another thread to keep track of changes I've been making.
One of the things I didn't mention before is whatever token you select and then edit, will change that token property type to the system being used. Be sure to run edit Global mods if you're using pathfinder. Also, you'll need to run the config on the spell library to clear the cache and change to pathfinder.
edit: I updated campaign to show startup and added the PF tables needed for the spell library.
http://forums.rptools.net/viewtopic.php ... 97#p205607
Yeah, this is my WIP campaign where I'm adding some tweaks, although it is being optimized for 3.5 (mostly with the drop-in tokens). Tomorrow, I'll start another thread to keep track of changes I've been making.
One of the things I didn't mention before is whatever token you select and then edit, will change that token property type to the system being used. Be sure to run edit Global mods if you're using pathfinder. Also, you'll need to run the config on the spell library to clear the cache and change to pathfinder.
edit: I updated campaign to show startup and added the PF tables needed for the spell library.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: PF Macro Buttons
Cheers heap Alias, thats the exact one I was looking for.
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
I had a play with it last night and have decided to use it as my mainstay, I just have to change the spells to PF but that's not a biggy I suspect.
Question: When I go to import a statblock into a token it states I'm not impersonating the token, So I tried the "Impersonate" button and got nowhere and had to use "Impersonate" by right-clicking the token and then using the statblock import button... Is that a feature /fault/or me misunderstanding??
Cheers
G-9mm
Question: When I go to import a statblock into a token it states I'm not impersonating the token, So I tried the "Impersonate" button and got nowhere and had to use "Impersonate" by right-clicking the token and then using the statblock import button... Is that a feature /fault/or me misunderstanding??
Cheers
G-9mm
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
I never used that macro, but impersonate means right click on token and select Impersonate. The Impersonate button is just a frame for the GM talk as another token.Glock-9mm wrote:I had a play with it last night and have decided to use it as my mainstay, I just have to change the spells to PF but that's not a biggy I suspect.
Question: When I go to import a statblock into a token it states I'm not impersonating the token, So I tried the "Impersonate" button and got nowhere and had to use "Impersonate" by right-clicking the token and then using the statblock import button... Is that a feature /fault/or me misunderstanding??
Cheers
G-9mm
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: PF Macro Buttons
Kool, cheers for that
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
Sounds like the macro should have had "Apply to Selected" on it (which automatically impersonates the selected token) and it got turned off somehow.Glock-9mm wrote:When I go to import a statblock into a token it states I'm not impersonating the token, So I tried the "Impersonate" button and got nowhere and had to use "Impersonate" by right-clicking the token and then using the statblock import button... Is that a feature /fault/or me misunderstanding??
Re: PF Macro Buttons
Man, I should change my Avatar to that of a Badger... lol
I have another question
1: Skills Button, I hit it and it didst popped up, let me add in whether the roll was secret/public, if it had a mod.... Then it looked as though it worked but nothing came out in the chat pane. This happened as player and GM. When I switched its code out for the skill code in LadyDrgns framework it worked. Any idea why it would not work on Pre-loaded tokens?
I have another question
1: Skills Button, I hit it and it didst popped up, let me add in whether the roll was secret/public, if it had a mod.... Then it looked as though it worked but nothing came out in the chat pane. This happened as player and GM. When I switched its code out for the skill code in LadyDrgns framework it worked. Any idea why it would not work on Pre-loaded tokens?
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
Ah, that's why I put that * on that button. I was doing an update a long time ago, but never finished it. If you change the code to the * SKILL button to this:
Basically, delete the abort(0) and everything after it in the macro. It should start working. You'll also need to UNCHECK the "Apply to Selected Tokens" on the macro.
Original link has been updated with the correct code.
Code: Select all
[H, if(!json.isEmpty(macro.args)): targSkill = json.get(macro.args,0); targSkill = "" ]
[MACRO("subSkillCheck@Lib:libDnD35Pathfinder"): json.set( "{}", "targSkill", targSkill ) ]
Original link has been updated with the correct code.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: PF Macro Buttons
Ahh, ok.
I did that and it worked fine but not as Dynamically as LDs one, LDs one gives you what skills the tokens has in complete form: IE: In stead of just "Knowledge" it gives me "Knowledge - Hats & Coats" etc
So Im using this code which works better for what I want.
I did that and it worked fine but not as Dynamically as LDs one, LDs one gives you what skills the tokens has in complete form: IE: In stead of just "Knowledge" it gives me "Knowledge - Hats & Coats" etc
So Im using this code which works better for what I want.
Code: Select all
[H: ids = getSelected()]
[H: abort(if(ids == "", 0, 1))]
[H: skillList = ""]
[H: gSkillsSys = getLibProperty("SkillsSys", "Lib:GlobalsSRDPF")]
[H: gSystem = getLibProperty("System", "Lib:GlobalsSRDPF")]
[H: gSkillsIndex = json.get(getLibProperty("SkillsIndex", "Lib:GlobalsSRDPF"), gSystem)]
[H: gSysSkillTemplate = json.get(json.get(gSkillsSys, gSystem), "sysSkillTemplate")]
[H: gSkills = json.get(json.get(gSkillsSys, gSystem), "sysSkills")]
[H: numSkills = json.length(SkillsJ)]
[H: tSkillsJ = "[]"]
[H, FOREACH(s, SkillsJ), CODE: {
[H, IF(json.contains(s, "fullname")): skN = json.get(s, "fullname"); skN = json.get(s, "name")]
[skR = json.get(s, "rank")]
[H, IF(json.contains(gSkillsIndex, skN)): gSkill = json.get(gSkills, json.get(gSkillsIndex, skN)); gSkill = gSysSkillTemplate]
[H, IF(json.contains(s, "subcat")): skSubCat = json.get(s, "subcat"); skSubCat = ""]
[H, IF(isNumber(skSubCat)): skSubCat = table("SysLocale", skSubCat)]
[H: skLocN = table("SysLocale", json.get(gSkill, "locID")) + if(skSubCat == "", "", " (" + skSubCat + ")")]
[H: skUntrain = json.get(gSkill, "untrain")]
[H: skValid = if(skUntrain, 1, if(skR > 0, 1, 0))]
[IF(skValid): skillList = listAppend(skillList, skLocN)]
[IF(skValid): tSkillsJ = json.append(tSkillsJ, json.merge(s, gSkill))]
}]
[H: lastskill = getStrProp( Private, "LastSkill" )]
[H: lastskill = if( isNumber(lastskill), lastskill, 0 ) ]
[H: cancel = input(
"tempSkill | " + skillList + " | Select a skill | LIST | SELECT=" + lastskill,
"tempBonus | 0 | Temporary bonus",
"take|Roll, Take 10, Take 20|Check Intensity|RADIO|ORIENT=H SELECT=0",
"secret|Public, Secret|Secret?|RADIO|ORIENT=H SELECT=0"
)]
[H: abort(cancel)]
[H: Private = setStrProp(Private, "LastSkill", tempSkill)]
[H: tSkill = json.get(tSkillsJ, tempSkill)]
[MACRO("charSkillCheck@Lib:libDnD35Pathfinder"): json.set(tSkill, "doInput", 0, "inputTake", take, "inputSecret", secret, "inputTempBonus", tempBonus)]
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
So if the * means its a WIP - Is there anything I need to be concerned regarding "HP Change" and "Negative Levels" as they are both "WIP"?
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
Sort of. I'll have to check the Negative levels, but I've checked and used that one before and all the changes that needed to be done have been done as far as I can tell. The HP Change will change in the future, but I have to adapt it to newer framework. The change consists of more options to include better output about damage and damage reduction. You can see an example of how I use to have it here http://forums.rptools.net/viewtopic.php ... 93#p142260 under "Dying".Glock-9mm wrote:So if the * means its a WIP - Is there anything I need to be concerned regarding "HP Change" and "Negative Levels" as they are both "WIP"?
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: PF Macro Buttons
Man, Im already looking foward to that!
Cheers for the answer :_)
Cheers for the answer :_)
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
Do you have plans to add a button for Multi Skill/Stat Checks?
I tried to Hi-Jack Lady Dragons but if it isnt in her framework it doesnt work right in that It keeps rolling an a new instance of skill checks till everyone you are rolling for has had a turn rolling, lol. So if you have 10 monsters each making 10 Perceptoon I have to look at 100 rolls (10 sets of 10) rather that just 1 set of 10.
Make sense?
G-9mm
I tried to Hi-Jack Lady Dragons but if it isnt in her framework it doesnt work right in that It keeps rolling an a new instance of skill checks till everyone you are rolling for has had a turn rolling, lol. So if you have 10 monsters each making 10 Perceptoon I have to look at 100 rolls (10 sets of 10) rather that just 1 set of 10.
Make sense?
G-9mm
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Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Glock-9mm (Wgtn, NZ)
Shooting from the hip... Never the lip!
Re: PF Macro Buttons
The current Skill Check does multiple checks at one time. I'm not sure about the stat or saves though, but I'll check.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools