Discussion and Support

Skip to content

It is currently Wed Aug 23, 2017 2:16 pm 

Forum rules

Discussion regarding lmarkus001's framework only. Other posts deleted without notice! :)

Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3

Previous topic | Next topic 

  Print view

Author Message
Joined: Sat Dec 22, 2007 5:37 pm
Posts: 356
 Post subject: Re: Statblock2Token v1.8 ? I only see v1.6
PostPosted: Thu May 24, 2012 3:56 pm 
Thank you for the update Jamz!!

Joined: Thu May 31, 2012 2:13 am
Posts: 115
 Post subject: Re: Statblock2Token v1.8 ? I only see v1.6
PostPosted: Wed Jul 04, 2012 6:01 am 
could anyone offer a hint as to why all the weapons register on the token's character sheet with a -5 to their atk bonus?
For instance:
Melee Dogslicer +1 (1d4+2/19-20/x2)
Comes out as : dmg 1d4, atk bonus -4

Melee Unarmed Strike +6 (1d2+1/20/x2)
Comes out as: dmg 1d2, atk bonus 1

Melee Longsword +4 (1d10+1/20/x2)
Comes out as : dmg 1d10, atk bonus -1

as you see there is a -5 hidden somewhere..

Using this statblock:

Male Goblin Fighter 4
NE Small Humanoid (Goblinoid)
Init +6; Senses Darkvision; Perception -1
AC 20, touch 13, flat-footed 18   (+7 armor, +2 Dex, +1 size)
hp 46 (4d10+8)
Fort +6, Ref +3, Will +0
Defensive Abilities Bravery +1
Spd 30 ft.
Melee Dogslicer +1 (1d4+2/19-20/x2)
Melee Unarmed Strike +6 (1d2+1/20/x2)
Melee Longsword +4 (1d10+1/20/x2)

Str 12,  Dex 14,  Con 14,  Int 10,  Wis 8,  Cha 13
Base Atk +4; CMB +4; CMD 16
Feats Improved Initiative, Mounted Combat, Ride-by Attack, Spirited Charge, Weapon Focus: Dogslicer
Skills Acrobatics +0, Climb -1, Escape Artist +0, Handle Animal +6, Intimidate +5, Ride +11, Stealth +8, Swim +3
Languages Goblin
SQ Armor Training 1 (Ex)
Combat Gear Dogslicer +1, mwk breastplate +1; Other Gear Dented Crown, Key Ring, Key Ring , Potion of Barkskin +2, Potion of Cure Moderate Wounds (2)
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).

My shared rpg stuff:
(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2kvt/TokenNameChanger3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc6g/PfTiddly01.htm

Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev

User avatar  Offline
Site Admin
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12085
Location: Tampa, FL
 Post subject: Re: Statblock2Token v1.8 ? I only see v1.6
PostPosted: Sun Jul 08, 2012 10:04 pm 
There are no commas between your weapon entries. That means all weapons are part of a single full-attack sequence and thus all incur the penalties for fighting with multiple weapons.

I didn't look at the rest of your stat block (just skimmed that section) but the -5 is likely a secondary natural weapon, so it must also think those are natural instead of manufactured weapons. I guess you'll need to figure that one out separately (although fixing the first problem may fix all of it).

Display posts from previous:  Sort by  
Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 2 users online :: 1 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: Google Feedfetcher and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman