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Skyth
Cave Troll
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Joined: Mon Sep 26, 2011 8:21 am Posts: 27
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Post subject: Skyth's 3.5 D&D Framework Posted: Fri Oct 21, 2011 10:24 pm |
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The Campaign Framework for my 3.5 D&D campaign. I have only added calculations/record keeping functions. I have purposfully not had it calculate results. For instance, there is a macro to calculate the attack roll for the weapon being used, but that macro does not determine if the attack hits or not.
The framework is a work in progress. The following are on a list of things I would like to add to it:
Bane Weapons Caster Level checks (Spell Resistance) Change AC bonuses (Armor, Deflection Natural) Class Levels Equipment weight Favored Enemy Inventory tracker Modify Weapon Monk Weapons Multiple Attacks for high BAB Negative levels Paladin Spells Race Ranger Spells Rapid Shot Separate skirmish and sneak attack Set type of sight Spell Failure check
File Updated 08/30/2012. Current Version 1.3
Last edited by Skyth on Thu Aug 30, 2012 12:04 pm, edited 2 times in total.
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Skyth
Cave Troll
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Joined: Mon Sep 26, 2011 8:21 am Posts: 27
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Post subject: Re: Skyth's 3.5 D&D Framework Posted: Sat Oct 29, 2011 7:07 pm |
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File has been updated.
Added: Spellbooks Metamagic Favored Soul Bug with point blank shot fixed.
Turned most menus to radios rather than lists.
New to do:
Paladin Spells Psion Powers Psychic Warrior Powers Ranger Spells Ability score requirements to cast spells Full Beguiler Spells Modify Weapon Monk Weapons Multiple Attacks for high BAB Negative levels Output for information (weapons ,armor, etc) Rapid Shot Separate skirmish and sneak attack Set type of sight Temporary/max stat Turn/Rebuke Undead Add and Set unarmed to default attack Bane Weapons Caster Level checks (Spell Resistance) Change AC bonuses (Armor, Deflection Natural) Class Levels Equipment weight Favored Enemy Inventory tracker Natural Reach Race Skills Spell Failure check
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Skyth
Cave Troll
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Joined: Mon Sep 26, 2011 8:21 am Posts: 27
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Post subject: Re: Skyth's 3.5 D&D Framework Posted: Sun Dec 04, 2011 3:31 pm |
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Updated file to version 1.2
Changes: Removed extraneous commas from critical hit damage Added turning Added Psionics Added Character Sheet Fixed bug with negative strength modifier to damage for two handed weapons
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Skyth
Cave Troll
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Joined: Mon Sep 26, 2011 8:21 am Posts: 27
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Post subject: Re: Skyth's 3.5 D&D Framework Posted: Thu Aug 30, 2012 12:06 pm |
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Updated Original Post to Version 1.3
Updates Added reach for large sized creaturre Added recording of base stats Added skills Streamlined adding weapon and armor Added confirmation on Setup Token button Added confirmation roll for criticals Added Knowledge(religion) synergy to turn check Added a daily heal macro for healing over a day.
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