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Discussion regarding lmarkus001's framework only. Other posts deleted without notice! :)



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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 53
 Post subject: Skyth's 3.5 D&D Framework
PostPosted: Fri Oct 21, 2011 10:24 pm 
The Campaign Framework for my 3.5 D&D campaign. I have only added calculations/record keeping functions. I have purposfully not had it calculate results. For instance, there is a macro to calculate the attack roll for the weapon being used, but that macro does not determine if the attack hits or not.

The framework is a work in progress. The following are on a list of things I would like to add to it:

Bane Weapons
Caster Level checks (Spell Resistance)
Change AC bonuses (Armor, Deflection Natural)
Class Levels
Equipment weight
Favored Enemy
Inventory tracker
Modify Weapon
Monk Weapons
Multiple Attacks for high BAB
Negative levels
Paladin Spells
Race
Ranger Spells
Rapid Shot
Separate skirmish and sneak attack
Set type of sight
Spell Failure check

File Updated 08/30/2012. Current Version 1.3


skyth13.cmpgn [407.03 KiB]
Downloaded 565 times


Last edited by Skyth on Thu Aug 30, 2012 12:04 pm, edited 2 times in total.
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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 53
 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Sat Oct 29, 2011 7:07 pm 
File has been updated.

Added:
Spellbooks
Metamagic
Favored Soul
Bug with point blank shot fixed.

Turned most menus to radios rather than lists.

New to do:

Paladin Spells
Psion Powers
Psychic Warrior Powers
Ranger Spells
Ability score requirements to cast spells
Full Beguiler Spells
Modify Weapon
Monk Weapons
Multiple Attacks for high BAB
Negative levels
Output for information (weapons ,armor, etc)
Rapid Shot
Separate skirmish and sneak attack
Set type of sight
Temporary/max stat
Turn/Rebuke Undead
Add and Set unarmed to default attack
Bane Weapons
Caster Level checks (Spell Resistance)
Change AC bonuses (Armor, Deflection Natural)
Class Levels
Equipment weight
Favored Enemy
Inventory tracker
Natural Reach
Race
Skills
Spell Failure check


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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 53
 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Sun Dec 04, 2011 3:31 pm 
Updated file to version 1.2

Changes:
Removed extraneous commas from critical hit damage
Added turning
Added Psionics
Added Character Sheet
Fixed bug with negative strength modifier to damage for two handed weapons


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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 53
 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Thu Aug 30, 2012 12:06 pm 
Updated Original Post to Version 1.3

Updates
Added reach for large sized creaturre
Added recording of base stats
Added skills
Streamlined adding weapon and armor
Added confirmation on Setup Token button
Added confirmation roll for criticals
Added Knowledge(religion) synergy to turn check
Added a daily heal macro for healing over a day.


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Kobold
 
Joined: Sun Sep 15, 2013 11:22 pm
Posts: 1
 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Sun Sep 15, 2013 11:34 pm 
what's the latest version of maptools that this works with?


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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
Posts: 53
 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Mon Sep 23, 2013 4:14 pm 
I use 1.3.b86


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Kobold
 
Joined: Wed Feb 05, 2014 7:58 pm
Posts: 2
 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Tue Mar 04, 2014 5:33 am 
Think you can mod this for the 5e playtest? I can provide the PDFs for the "books."


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Cave Troll
 
Joined: Mon Sep 26, 2011 8:21 am
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 Post subject: Re: Skyth's 3.5 D&D Framework
PostPosted: Mon Sep 29, 2014 8:01 am 
I am working with Pathfinder at the moment. Not much intetest in 5th edition, I'm afraid.


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