MT1.3b87.04 Pathfinder + D&D3.5 Framework
Posted: Wed Apr 24, 2013 8:46 am
Released!
MT1.3.87.04_DnD35_Pathfinder.cmpgn
I recommend a stack size of 3MB for this version.
1.3b87_04
=========
Campaign Properties: Pathfinder & DnD35: Weapon16-19, State icons
Lib:libDnD35Pathfinder
Campaign Macros
Table - Conditions, SysVars, SysSetup
MT1.3.87.04_DnD35_Pathfinder.cmpgn
I recommend a stack size of 3MB for this version.
1.3b87_04
=========
- NEW! Frame based Attack window - A floating frame that can be left up (I recommend stack docking with the character sheet). HALLELUJAH!
- Attack Change - Undid my dumb merging of Cover and Fire into Melee, they are separate things!
- Healing Change - Now the new mod-sets Staggered, Disabled, Prone and Unconscious are integrated into the healing macros. So when you get healed back up, you use the Active Mods dialog to remove Prone when you stand up (it is no longer just a state icon).
- New Mod-Sets: Prone, Unconscious, Disabled, Staggered
- New State Icons: Disabled, Staggered, Prone, Unconscious
- Tons of changes and tweaks all over the place!
- Extreme cleanup of summoned monsters Pathfinder level 1-4.
- Resolute & Entropic templates
- Summoned Critters can be timer tokens too!
- Character Sheet - corrected an issue with the cache so now the Main sheet skill links will work even post campaign reload. Little tweaks here and there on the sheet.
- Fixed issue with Active-mods and worn items (which are mods in their own right). There was an issue with active-mods if you had no items created for the token.
- Setup Blank - Changed Notes to Languages and moved so is more prominent.
- Property changes - default weapons now include: improvised club, unarmed attack, touch, ranged touch. Moved all of these to the last 4 weapon-set slots.
- Mod-Set Tweaks: Many tweaks and corrections to include: Fatigued, Combat Expertise
OTHER's TOOLS - Upgraded to Wolf42 Bag of Tricks 23 -- CUSTOMIZED to support my UDF Wiki: setSize() and to support the automatic movement of the "shadow" invisible token. These customizations are implemented via Event macros on lib:EventMacros. Preliminary token movement restriction code, choose Limit Movement = non-zero integer (1 works well) to activate.
- Plothos Spell Manager with Aliasmask tweaks (which in turn require his lib:players). Please report any system latency/lag issues and I fear adding the lib:players + Bag of Tricks might be too much overhead for the return.
Campaign Properties: Pathfinder & DnD35: Weapon16-19, State icons
Lib:libDnD35Pathfinder
Campaign Macros
Table - Conditions, SysVars, SysSetup