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Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Thu Jul 11, 2013 9:17 pm
by Dorn
Aliasmask's lib:players is on the token layer. It's right in the middle of the pink field under the words that say "For onTokenMove, See BASE map."

In any case, I'm completely unable to duplicate your problem. The lock movement in iniative is never forced on for me. That's what you're saying is happening, correct? You open the framework, set everything up, have players connect, give them ownership of their tokens, and when you start a new encounter the lock movement option in the initiative panel is forced on? I just can't make a scenario where that happens.

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Fri Jul 12, 2013 1:23 am
by aliasmask
if the lock movement is being done because of my lib, you do have to have vision set to day/night for map for it to enforce. So, if you turn off vision and you can move, then you know it is related to my lib.

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Fri Jul 12, 2013 1:30 am
by Dorn
aliasmask wrote:if the lock movement is being done because of my lib, you do have to have vision set to day/night for map for it to enforce. So, if you turn off vision and you can move, then you know it is related to my lib.
The map I tested did have vision.

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Fri Jul 12, 2013 8:26 pm
by Elorebaen
Dorn wrote:Aliasmask's lib:players is on the token layer. It's right in the middle of the pink field under the words that say "For onTokenMove, See BASE map."

In any case, I'm completely unable to duplicate your problem. The lock movement in iniative is never forced on for me. That's what you're saying is happening, correct? You open the framework, set everything up, have players connect, give them ownership of their tokens, and when you start a new encounter the lock movement option in the initiative panel is forced on? I just can't make a scenario where that happens.
Thanks for checking Dorn. The scenario you describe is correct. I cannot find the lib:players anywhere, strange. I'm going to try out LM's new build when he releases it and see what happens. Thanks again!

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Fri Jul 12, 2013 8:27 pm
by Elorebaen
lmarkus001 wrote:My next game session is Friday night. After that I will release the next version of the framework (I like to get at least one game session of testing under my belt before releasing). Just a heads up for anyone struggling with this version.
Thanks LM. I look forward to it!

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Sat Jul 13, 2013 1:11 am
by Glock-9mm
For some reason the PF Statblocktotoken 2.0 now makes my NPC stat blocks see-able, I run the below Campaign Properties section called "NPC", it meant that players only nee the "Move" statsheet and thats it... If I make the token using 1.8 its 100% fine... Any ideas?

Here is what it looks from player view below, It should always look the one on the left

Image
Spoiler
Private:" ; "
PrivateJSON:{}
Public_Note
Race:{"name":"","family":"","type":"","subtype":[],"notes":""}
CreatureType:[R: json.get(Race, "type") + " " + json.toList(json.get(Race, "subtype"))]
SizeM:0
Level:1
Levels:TurnLevel=0 ; ECL=Level ;
LevelsInfo (Level/CR):[R: Level] | [R: eval( "" + getStrProp(getProperty("Levels"), "ECL") ) ]
Languages:[R: json.get(getProperty("Race"), "notes")]
*#HP:0
*#HPmax:[R: max( Level, ( 1 + (ConB * Level) ) )]
HPtemp:0
HPNonLethalDMG:0
IsBloodied (Is Bloodied):[r:if(HP/HPmax < 0.5, "YES!", "")]
BAB:0
CMBMod:0
CMDMod:0
*#Reach:5
MiscATK:0
MiscDMG:0
---| Daily Uses |---
ChannelEnergy:0
HealingSurges:0
Daily:ChannelEnergy=0 ; HealingSurges=0 ; NegativeLevels=0 ;
---| Informational Text |---
InitMod:0
*Movement (Mov):30
Speed:{"base" : 30,"climb" : 0,"swim" : 0,"burrow" : 0,"fly" : 0,"flymaneuver" : 0,"encumbered" : 0,"special" : ""}
SpeedMod:{"base" : 0,"climb" : 0,"swim" : 0,"burrow" : 0,"fly" : 0,"flymaneuver" : 0,"encumbered" : 0,"special" : ""}
MoveRemain
MoveActive:base
MoveCurrentRound
Elevation (Elv)
*#AC (AC/TH/FF/CMD/CMDFF)
Visible_Gear
ArmorClass:Armor=0 ; ArmorMod=0 ; Shield=0 ; ShieldMod=0 ; ArmorACP=0 ; ShieldACP=0 ; MaxDex=50 ; Natural=0 ; NaturalMod=0 ; Deflection=0 ; Dodge=0 ; ACMod=0 ; Description= ;
*#SpecialATK:NA
SpecialQual:NA
DR
DRER:{"Damage Reduction":{"All":0, "Adamantine":0, "ColdIron":0, "Epic":0, "Magic":0, "Silver":0, "Bludgeoning":0, "Piercing":0, "Slashing":0, "Chaos":0, "Evil":0, "Good":0, "Law":0, "Note":""}, "Energy Resistance":{"Acid":0, "Cold":0, "Electricity":0, "Fire":0, "Sonic":0, "Note":""}, "Energy Vulnerability":{"V.Acid":0, "V.Cold":0, "V.Electricity":0, "V.Fire":0, "V.Sonic":0, "Note":""}, "Spell Resistance":{"SR":0, "Note":""}}
DRERMod:{"DR_All":0, "DR_Adamantine":0, "DR_ColdIron":0, "DR_Epic":0, "DR_Magic":0, "DR_Silver":0, "DR_Bludgeoning":0, "DR_Piercing":0, "DR_Slashing":0, "DR_Chaos":0, "DR_Evil":0, "DR_Good":0, "DR_Law":0, "DP_P.All":0, "DP_P.Adamantine":0, "DP_P.ColdIron":0, "DP_P.Epic":0, "DP_P.Magic":0, "DP_P.Silver":0, "DP_P.Bludgeoning":0, "DP_P.Piercing":0, "DP_P.Slashing":0, "DP_P.Chaos":0, "DP_P.Evil":0, "DP_P.Good":0, "DP_P.Law":0, "ER_Acid":0, "ER_Cold":0, "ER_Electricity":0, "ER_Fire":0, "ER_Sonic":0, "EP_P.Acid":0, "EP_P.Cold":0, "EP_P.Electricity":0, "EP_P.Fire":0, "EP_P.Sonic":0, "EV_V.Acid":0, "EV_V.Cold":0, "EV_V.Electricity":0, "EV_V.Fire":0, "EV_V.Sonic":0, "SR_SR":0}
BonusTypedItems:{}
ItemSlots:{}
---| Stats/Saves |---
Strength (Str):10
StrMod:0
Dexterity (Dex):10
DexMod:0
Constitution (Con):10
ConMod:0
Intelligence (Int):10
IntMod:0
Wisdom (Wis):10
WisMod:0
Charisma (Cha):10
ChaMod:0
StatCheckMod:{"StrengthCheckMod":0,"DexterityCheckMod":0,"ConstitutionCheckMod":0,"IntelligenceCheckMod":0,"WisdomCheckMod":0,"CharismaCheckMod":0}
*#AllStats (Str,Dex,Con,Int,Wis,Cha):[R: Strength+StrMod],[R:Dexterity+DexMod],[R:Constitution+ConMod],[R:Intelligence+IntMod],[R:Wisdom+WisMod],[R:Charisma+ChaMod]
Fort:0
FortBonus:0
Reflex:0
ReflexBonus:0
Will:0
WillBonus:0
*#AllSaves (Fortitude, Reflex, Will):[R:Fort+ConB+FortBonus], [R:Reflex+DexB+ReflexBonus], [R:Will+WisB+WillBonus]
SaveMisc
---| Skills and Feats |---
SkillsJ:[{"name":"Acrobatics","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Appraise","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Bluff","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Climb","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Craft","subcat":"99","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0},{"name":"Diplomacy","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Disable Device","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Disguise","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Escape Artist","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Fly","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Handle Animal","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Heal","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Intimidate","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Knowledge","subcat":"99","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0},{"name":"Linguistics","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Perception","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Perform","subcat":"99","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0},{"name":"Profession","subcat":"99","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0},{"name":"Ride","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Sense Motive","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Sleight of Hand","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Spellcraft","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Stealth","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Survival","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Swim","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""},{"name":"Use Magic Device","rank":0,"classskill":0,"racialmod":0,"synergy":0,"feats":0,"equip":0,"misc":0,"notes":"","altstat":"","speedmod":0,"subcat":""}]
Skills:Acrobatics=0 ; Appraise=0 ; Bluff=0 ; Climb=0 ; Diplomacy=0 ; DisableDevice=0 ; Disguise=0 ; EscapeArtist=0 ; Fly=0 ; HandleAnimal=0 ; Heal=0 ; Intimidate=0 ; KnowledgeArcana=0 ; KnowledgeDungeoneering=0 ; KnowledgeEngineering=0 ; KnowledgeGeography=0 ; KnowledgeHistory=0 ; KnowledgeLocal=0 ; KnowledgeNature=0 ; KnowledgeNobility=0 ; KnowledgePlanes=0 ; KnowledgeReligion=0 ; Linguistics=0 ; Perception=0 ; Perform=0 ; Ride=0 ; SenseMotive=0 ; SleightOfHand=0 ; Spellcraft=0 ; Stealth=0 ; Survival=0 ; Swim=0 ; UseMagicDevice=0 ;
SkillStat:Acrobatics=DexB ; Appraise=IntB ; Bluff=ChaB ; Climb=StrB ; Diplomacy=ChaB ; DisableDevice=DexB ; Disguise=ChaB ; EscapeArtist=DexB ; Fly=DexB ; HandleAnimal=ChaB ; Heal=WisB ; Intimidate=ChaB ; KnowledgeArcana=IntB ; KnowledgeDungeoneering=IntB ; KnowledgeEngineering=IntB ; KnowledgeGeography=IntB ; KnowledgeHistory=IntB ; KnowledgeLocal=IntB ; KnowledgeNature=IntB ; KnowledgeNobility=IntB ; KnowledgePlanes=IntB ; KnowledgeReligion=IntB ; Linguistics=IntB ; Perception=WisB ; Perform=ChaB ; Ride=DexB ; SenseMotive=WisB ; SleightOfHand=DexB ; Spellcraft=IntB ; Stealth=DexB ; Survival=WisB ; Swim=StrB ; UseMagicDevice=ChaB ;
SkillArmor:Acrobatics=1 ; Appraise=0 ; Bluff=0 ; Climb=1 ; Diplomacy=0 ; DisableDevice=0 ; Disguise=0 ; EscapeArtist=1 ; Fly=1 ; HandleAnimal=0 ; Heal=0 ; Intimidate=0 ; KnowledgeArcana=0 ; KnowledgeDungeoneering=0 ; KnowledgeEngineering=0 ; KnowledgeGeography=0 ; KnowledgeHistory=0 ; KnowledgeLocal=0 ; KnowledgeNature=0 ; KnowledgeNobility=0 ; KnowledgePlanes=0 ; KnowledgeReligion=0 ; Linguistics=0 ; Perception=0 ; Perform=0 ; Ride=0 ; SenseMotive=0 ; SleightOfHand=1 ; Spellcraft=0 ; Stealth=1 ; Survival=0 ; Swim=1 ; UseMagicDevice=0 ;
ArmorCheckPenalty:0
SkillMisc:0
CacheSkills
CacheCSSkills
Feats:ImprovedInitiative=0 ; AgileManeuvers=0 ; ImprovedBullRush=0 ; ImprovedDisarm=0 ; ImprovedGrapple=0 ; ImprovedOverrun=0 ; ImprovedSunder=0 ; ImprovedTrip=0 ; PointBlankShot=0 ; ManyShot=0 ; TwoWeaponFighting=0 ; ImprovedTwoWeaponFighting=0 ; GreaterTwoWeaponFighting=0 ; MultiAttack=0 ; WeaponFinesse=0 ; CriticalFocus=0 ; UncannyDodge=0 ; ImprovedTurning=0 ; VitalStrike=0 ; ImprovedVitalStrike = 0 ; GreaterVitalStrike = 0 ;
FeatsJ:{}
---| Weapons |---
Weapon0:Name=Slam ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon1:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon2:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon3:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon4:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon5:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon6:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon7:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon8:Name=Touch ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=0d1 ; DmgMax=0 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=0 ; TwoHanded=0 ; Finesse=1 ; OHLight=2 ; Ranged=0 ;
Weapon9:Name=Ranged Touch ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=0d1 ; DmgMax=0 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=0 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=1 ;
Weapon10:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon11:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon12:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon13:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon14:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon15:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon16:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon17:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon18:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
Weapon19:Name=NA ; Primary=1 ; Quantity=1 ; Manufactured=0 ; AtkBonus=0 ; CritMult=2 ; CritRange=20 ; Damage=1d4 ; DmgMax=4 ; DmgExtra=0d6 ; DmgExtraCrit=0d10 ; DmgExtraName= ; DmgBonusCap=50 ; TwoHanded=0 ; Finesse=0 ; OHLight=2 ; Ranged=0 ;
---| Calculated |---
StrB:[R: floor((Strength+StrMod-10)/2)]
Str2hB:[R: floor(floor((Strength+StrMod-10)/2)+(max(0,floor((Strength+StrMod-10)/4))))]
StrSecB:[R: floor((Strength+StrMod-10)/4)]
DexB:[R: floor((Dexterity+DexMod-10)/2)]
ConB:[R: floor((Constitution+ConMod-10)/2)]
IntB:[R: floor((Intelligence+IntMod-10)/2)]
WisB:[R: floor((Wisdom+WisMod-10)/2)]
ChaB:[R: floor((Charisma+ChaMod-10)/2)]
---| Wrathgon |---
CasterBackup:{}
SAGroup:{}
MasterEH:{}
PCFeats:[]
BloodlineList
BloodlineListPF
ClassDetail
ClassDetailPF
DomainList
DomainListPF
System
SchoolSpells
SchoolSpellsPF
SLATemplate
SLATemplatePF
SpellCastingInfo
SpellCastingInfoPF
Spells
SpellsPF
---| Wrathgon And Plothos |---
CasterInfo:{}
SpecAbils:{}
SACats
---| Plothos |---
CI_SpecAbils:{}
CISA_Groups:{}
SAGroups:{}
AMSL:0
BMSL:0
BGMSL:0
CMSL:0
DMSL:0
PMSL:0
RMSL:0
SMSL:0
WMSL:0
ACL:0
BCL:0
BGCL:0
CCL:0
DCL:0
PCL:0
RCL:0
SCL:0
WCL:0
APL:0
BpL:0
BGPL:0
CPL:0
DPL:0
PPL:0
RPL:0
SPL:0
WPL:0
IsCaster:0
FirstDomain:(None)
SecondDomain:(None)
Cleric_Good_or_Evil:Good
SchoolSpec:(None)
ProhibSchool1:(None)
ProhibSchool2:(None)
ObjectBond:0
Bloodline:(None)
AssassinSPD:1=0;2=0;3=0;4=0
AssassinSpellsLeft:1=0;2=0;3=0;4=0
Assassin1:(None)
Assassin2:(None)
Assassin3:(None)
Assassin4:(None)
BardSPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0
BardSpellsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0
Bard0:(None)
Bard1:(None)
Bard2:(None)
Bard3:(None)
Bard4:(None)
Bard5:(None)
Bard6:(None)
BlackguardSPD:1=0;2=0;3=0;4=0
BlackguardSpellsLeft:1=0;2=0;3=0;4=0
BlackguardPrep:1=(None);2=(None);3=(None);4=(None)
Blackguard1:(None)
Blackguard2:(None)
Blackguard3:(None)
Blackguard4:(None)
ClericSPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
ClericSpellsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
ClericDomsPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
ClericDomsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
ClericDomainPowers:(None)
ClericPrep:0=(None);1=(None);2=(None);3=(None);4=(None);5=(None);6=(None);7=(None);8=(None);9=(None);
Cleric0:(None)
Cleric1:(None)
Domain1:(None)
Domain1Prepped:(None)
Cleric2:(None)
Domain2:(None)
Domain2Prepped:(None)
Cleric3:(None)
Domain3:(None)
Domain3Prepped:(None)
Cleric4:(None)
Domain4:(None)
Domain4Prepped:(None)
Cleric5:(None)
Domain5:(None)
Domain5Prepped:(None)
Cleric6:(None)
Domain6:(None)
Domain6Prepped:(None)
Cleric7:(None)
Domain7:(None)
Domain7Prepped:(None)
Cleric8:(None)
Domain8:(None)
Domain8Prepped:(None)
Cleric9:(None)
Domain9:(None)
Domain9Prepped:(None)
DruidSPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
DruidSpellsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
DruidPrep:0=(None);1=(None);2=(None);3=(None);4=(None);5=(None);6=(None);7=(None);8=(None);9=(None);
Druid0:(None)
Druid1:(None)
Druid2:(None)
Druid3:(None)
Druid4:(None)
Druid5:(None)
Druid6:(None)
Druid7:(None)
Druid8:(None)
Druid9:(None)
PaladinSPD:1=0;2=0;3=0;4=0
PaladinSpellsLeft:1=0;2=0;3=0;4=0
PaladinPrep:1=(None);2=(None);3=(None);4=(None)
Paladin1:(None)
Paladin2:(None)
Paladin3:(None)
Paladin4:(None)
RangerSPD:1=0;2=0;3=0;4=0
RangerSpellsLeft:1=0;2=0;3=0;4=0
RangerPrep:1=(None);2=(None);3=(None);4=(None)
Ranger1:(None)
Ranger2:(None)
Ranger3:(None)
Ranger4:(None)
SorcererSPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
SorcererSpellsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0;
Sorcerer0:(None)
Sorcerer1:(None)
Sorcerer2:(None)
Sorcerer3:(None)
Sorcerer4:(None)
Sorcerer5:(None)
Sorcerer6:(None)
Sorcerer7:(None)
Sorcerer8:(None)
Sorcerer9:(None)
BloodlinePowers:(None)
WizardSPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
WizardSpellsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
WizardSpecsPD:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
WizardSpecsLeft:0=0;1=0;2=0;3=0;4=0;5=0;6=0;7=0;8=0;9=0
WizardBondPD:0
WizardBondLeft:0
WizardPowers:(None)
WizardPrep:0=(None);1=(None);2=(None);3=(None);4=(None);5=(None);6=(None);7=(None);8=(None);9=(None);
Wizard0:(None)
Wizard1:(None)
Wizard2:(None)
Wizard3:(None)
Wizard4:(None)
Wizard5:(None)
Wizard6:(None)
Wizard7:(None)
Wizard8:(None)
Wizard9:(None)
Template
Coinpurse:{"Denomdata":{"Denom0":"Copper Pieces","Shortden0":"CP","Value0":1,"Valreport0":"1 CP = 1 CP","Weight0":0.02,"Denom1":"Silver Pieces","Shortden1":"SP","Value1":10,"Valreport1":"1 SP = 10 CP","Weight1":0.02,"Denom2":"Gold Pieces","Shortden2":"GP","Value2":100,"Valreport2":"1 GP = 100 CP","Weight2":0.02,"Denom3":"Platinum Pieces","Shortden3":"PP","Value3":1000,"Valreport3":"1 PP = 1000 CP","Weight3":0.02},"Showparty":"Open","Personal":{"Copper Pieces":0,"Silver Pieces":0,"Gold Pieces":0,"Platinum Pieces":0},"Party":{"Copper Pieces":0,"Silver Pieces":0,"Gold Pieces":0,"Platinum Pieces":0},"Countpartyweight":0,"Countweight":1}
am.spellManager

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Sat Jul 13, 2013 1:39 am
by Dorn
By 2.0 version I assume you mean mine. I tried adding the "NPC" token type to my campaign properties exactly as you wrote out, and the statsheet only showed movement for players connected to my server. The only way they wouldn't would be if you didn't set the token to the npc property set after it was built. Or you could edit the macro to have it set the property type to NPC instead of Pathfinder so you don't have to manually change it.

Re: MT1.3b87.04 Pathfinder + D&D3.5 Framework (Latest Versio

Posted: Sat Jul 13, 2013 3:44 am
by Glock-9mm
Dorn wrote:By 2.0 version I assume you mean mine. I tried adding the "NPC" token type to my campaign properties exactly as you wrote out, and the statsheet only showed movement for players connected to my server. The only way they wouldn't would be if you didn't set the token to the npc property set after it was built. Or you could edit the macro to have it set the property type to NPC instead of Pathfinder so you don't have to manually change it.
Yup it was yours and your advice worked 100% on the nose, now my sneaky players can see the bad guys statblocks...

All last week I had this sneaky feeling that they new the guy was a vampire but did anyone say "Hey Guy, we can see his statblock!"

Thx Dorn, your a star!