Hello Wolph42,wolph42 wrote: thats clearly an error generated by the Bag of Tricks. So why are you posting that here? You should report this error, preferably just load the entire campaign file (or link a dropbox link) with a precise description of how to recreate the error in the bag of tricks thread, not here. Ill have a look what goes wrong.
also, i wouldnt call the macro script 'fragile' granted, it has its flaws, but in the end code is as strong as the coder who makes it and the user who breaks it . What im saying is that there is no way to code something complex and taking care of ALL possible permutations that users will use it in. Apparently you are using it in a way i did not foresee and hence it breaks (or i just made a mistake and its a bug). either way, this stuff happens with ANY code in complex environments and yes, maptool with all its frameworks, different users with different systems, IS a complex environment. So stuff breaks. What you do is report it (in the right spot preferably) and ask for the creators help.
edit: you *did* read the reported issues in the BoT thread, right??
There are some things I cannot 'work around' and they will fail whatever i do. For example the use of the banefull ' (<---yes that quote). Put that anywhere in a name and see things burn down. Like that there are other things that should be avoided.
The reason I posted here is because I am using the Framework which included BoT. I came to BoT from here, so I posted here. My Bad. I'll try to post in the relevant area next time.
Keep in mind I'm not dissing any of the programmers or the work behind MT and the Macro language. I'm coming back to this program after a 5 year absence and trying to get back in the swing of things as they are now.
My statement about the system being fragile was not meant in a negative way. I just seem to run into the occasional weird issues, as you know, since you have already fixed one of the bugs I reported earlier. And since I'm not actually writing macros, only using them, I wanted to see if perhaps I'm doing things wrong and creating my own issues.
That said, I ran game tonight, with my rolled back file version (from error above) and everything worked fantastic for 6 hours of gamming. My current adventure file has 25 maps, some very large (2000px+), and weights in at 76.3MB. I run on a LAN with 5 clients and 2 GM's. It all hung together and most maps load very quickly.
Three Cheers to all the coders on the project!
-David