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Discussion regarding lmarkus001's framework only. Other posts deleted without notice! :)



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Kobold
 
Joined: Fri Apr 19, 2013 8:27 am
Posts: 15
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
PostPosted: Thu May 01, 2014 9:14 am 
If you still want to use b90, use this; that will fix the problem.

viewtopic.php?f=20&t=24882


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Cave Troll
 
Joined: Sat Aug 10, 2013 9:03 pm
Posts: 45
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
PostPosted: Fri May 09, 2014 4:16 pm 
Power attack does not seem to increment correctly. For example, I have reached a BAB of +5 at level 5 and yet when I power attack the tooltip that shows all the calculations only has a -1 in the misc category at the end, when it should have incremented to -2 to attack and +4 to dmg. Any thoughts?


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Kobold
 
Joined: Mon Mar 12, 2012 5:27 pm
Posts: 23
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
PostPosted: Fri May 09, 2014 4:54 pm 
smartsoldier wrote:
Power attack does not seem to increment correctly.

There's a minor limitation with Power Attack that requires, after a level-up or increase in BAB, that you to remove the Power Attack modifier then reapply it.


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Kobold
 
Joined: Tue Jul 15, 2014 11:46 am
Posts: 1
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
PostPosted: Tue Jul 15, 2014 12:01 pm 
dungeonlord wrote:
Sorry but since one week now i cannot open the campaign file containing the pathfinder framework. I'm running on windows 7 and after i start maptool and select the campaign file to be loaded is imply get a loading campaign message and after a long while this message appear" Cannot determine campaign file format; not loaded"....
I tried with the .87 and .89 but the results are the same...
any suggestion?
Thanks


Same thing here. Any help, please?


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1864
Location: Layfayette Hill, PA
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
PostPosted: Fri Jul 18, 2014 8:29 am 
Scruffy wrote:
dungeonlord wrote:
Sorry but since one week now i cannot open the campaign file containing the pathfinder framework. I'm running on windows 7 and after i start maptool and select the campaign file to be loaded is imply get a loading campaign message and after a long while this message appear" Cannot determine campaign file format; not loaded"....
I tried with the .87 and .89 but the results are the same...
any suggestion?
Thanks


Same thing here. Any help, please?


I just downloaded (from page 1) the 06 campaign file, and opened it with Maptool 1.3b87. It appears to be functioning as intended. I recommend a fresh download... also a new version is coming soon with lots of cool additions...

Remember that b87 requires Java6 so make certain your Java6 instal is intact, and that your MapTool launch (bat or exe) correctly points to Java6.


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Dragon
 
Joined: Sat Dec 22, 2007 5:37 pm
Posts: 355
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (NEW! Latest V
PostPosted: Sat Jul 19, 2014 12:02 pm 
lmarkus001 wrote:
Scruffy wrote:
dungeonlord wrote:
Sorry but since one week now i cannot open the campaign file containing the pathfinder framework. I'm running on windows 7 and after i start maptool and select the campaign file to be loaded is imply get a loading campaign message and after a long while this message appear" Cannot determine campaign file format; not loaded"....
I tried with the .87 and .89 but the results are the same...
any suggestion?
Thanks


Same thing here. Any help, please?


I just downloaded (from page 1) the 06 campaign file, and opened it with Maptool 1.3b87. It appears to be functioning as intended. I recommend a fresh download... also a new version is coming soon with lots of cool additions...

Remember that b87 requires Java6 so make certain your Java6 instal is intact, and that your MapTool launch (bat or exe) correctly points to Java6.


Great to hear! What maptool version are you aiming at with the new version?


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1864
Location: Layfayette Hill, PA
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Sun Jul 20, 2014 7:37 am 
Will be the last b87. Shortly after will do a b90 beta with the newer Bag of tricks. Then am likely to move it to MOTE. My playtest session is this Friday so I should start releasing start of August.

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Dragon
 
Joined: Sat Dec 22, 2007 5:37 pm
Posts: 355
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Sun Jul 20, 2014 9:13 am 
lmarkus001 wrote:
Will be the last b87. Shortly after will do a b90 beta with the newer Bag of tricks. Then am likely to move it to MOTE. My playtest session is this Friday so I should start releasing start of August.


Thanks for the head's up LM! Side note, not familiar with "MOTE" ?


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Cave Troll
 
Joined: Sat Aug 10, 2013 9:03 pm
Posts: 45
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Mon Jul 21, 2014 7:25 pm 
Is there a way to grant the "Furious" enchantment to my weapon?


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1864
Location: Layfayette Hill, PA
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Mon Jul 21, 2014 10:37 pm 
smartsoldier wrote:
Is there a way to grant the "Furious" enchantment to my weapon?


I have no "Weapon Active Mods". and since Furious is weapon specific, my recommendation is to create 2 weaponset entries, one for the normal weapon, and one for the furiously enhanced weapon. Then select the correct one when attacking (based on if you are raging or not).

So you might have:
Greatsword +1 (Attack Bonus +1, Damage Bonus +1)
Furious Greatsword +1 (Attack Bonus +3, Damage Bonus +3)

As to the skills, I would just add a note on the relevant skills (+3 if Furious Greatsword +1 is in hand and Raging Climber active).

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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
Posts: 3573
Location: MD
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Tue Jul 22, 2014 1:35 am 
Elorebaen wrote:
lmarkus001 wrote:
Will be the last b87. Shortly after will do a b90 beta with the newer Bag of tricks. Then am likely to move it to MOTE. My playtest session is this Friday so I should start releasing start of August.


Thanks for the head's up LM! Side note, not familiar with "MOTE" ?

viewtopic.php?f=6&t=24863

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Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9162
Location: Netherlands
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Tue Jul 22, 2014 2:03 am 
lmarkus001 wrote:
Will be the last b87. Shortly after will do a b90 beta with the newer Bag of tricks. Then am likely to move it to MOTE. My playtest session is this Friday so I should start releasing start of August.

note that there is a b91 but its completely untested. A couple of Lee's last patches (among which the json.sort issue and the light cone issue) have been applied there. AFAIK (but did not check) there should not be any version conflict between b90 and b91-beta so they *should* be exchangeable.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1864
Location: Layfayette Hill, PA
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Tue Jul 22, 2014 1:45 pm 
I looked where you linked and could not find the b91. I must just be blind...

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9162
Location: Netherlands
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Tue Jul 22, 2014 3:24 pm 
lmarkus001 wrote:
I looked where you linked and could not find the b91. I must just be blind...

My bad: forgot to update the text. The 91 is part of the new zip. Updated post.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Mar 21, 2011 7:06 am
Posts: 2
 Post subject: Re: MT1.3b87.06 Pathfinder + D&D3.5 Framework (Latest Ver)
PostPosted: Mon Jul 28, 2014 8:05 am 
Is normal memory usage?
In my pc with 1.3.b87 it need 761M/989M

THANK YOU!

Code:
==== MapTool Information ====
MapTool Version: 1.3.b87
MapTool Home...: C:\Users\Comet\.maptool
Max mem avail..: 989M
Max mem used...: 989M

==== Java Information ====
Java Vendor.: Oracle Corporation
Java Home...: C:\Program Files (x86)\Java\jre7
Java Version: 1.7.0_65
............: Java(TM) SE Runtime Environment (build 1.7.0_65-b20)
............: Java HotSpot(TM) Client VM (build 24.65-b04, mixed mode, sharing)


==== OS Information ====
OS Name........: Windows 7
OS Version.....: 6.1
OS Architecture: x86
Processor......: Intel64 Family 6 Model 15 Stepping 13, GenuineIntel
PATH...........: null
Number of Procs: 2

==== User Information ====
User Name: Comet
User Home: C:\Users\Comet
User Dir.: C:\MT_B87

==== Network Interfaces ====
Display Name..: Software Loopback Interface 1
Interface Name: lo
Address...: 127.0.0.1
Address...: 0:0:0:0:0:0:0:1

Display Name..: Scheda USB Sitecom 300N X2 WL-344
Interface Name: net4
Address...: 192.168.1.6
Address...: fe80:0:0:0:81a8:202b:9d5b:5333%11

Display Name..: Teredo Tunneling Pseudo-Interface
Interface Name: net5
Address...: 2001:0:9d38:6abd:c34:7ea:3f57:fef9
Address...: fe80:0:0:0:c34:7ea:3f57:fef9%13

Host Address...: 192.168.1.6
Default Gateway: 192.168.1.1

==== Locale Information ====
Country.: Italia
Language: italiano
Locale..: italiano (Italia)
Variant.:

==== Display Information ====
Number of Displays: 1
Display 1: 1440x900(32)

==== Internet Gateway Devices ====
   No IGDs Found!


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