MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
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Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
Discussion regarding lmarkus001's framework only. Other posts deleted without notice!
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- Cave Troll
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- Joined: Sat Aug 10, 2013 10:03 pm
Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
Do you know why my players can't see the campaign macros unless they connect as GM?
- lmarkus001
- Great Wyrm
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- Location: Layfayette Hill, PA
Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
You did not reply to my question...
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- Cave Troll
- Posts: 45
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
So sorry; yes you have fixed my stupid oversight. One more thing, sorry again lol. Now that we can all connect as players only, we can still see NPC stats such as HP, AC, and such, as well as edit all of the tokens. However, we are correctly barred from running GM macros. Any thoughts?
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- Kobold
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
If I may interject here.. are the other options checked? Strict Token Ownership to be specific? 'eck, I check all of them for good measure.smartsoldier wrote:So sorry; yes you have fixed my stupid oversight. One more thing, sorry again lol. Now that we can all connect as players only, we can still see NPC stats such as HP, AC, and such, as well as edit all of the tokens. However, we are correctly barred from running GM macros. Any thoughts?
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- Cave Troll
- Posts: 45
- Joined: Sat Aug 10, 2013 10:03 pm
Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
We checked all those sexy boxes and we can still see all the juicy stats
Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
Re: can see and edit all NPC tokens. What does ownership on token say?
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- Kobold
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
I have been attempting to test this framework however I've been getting out of memory pop-ups and no matter how high or low I set things it doesn't do anything. Any assistance will be appreciated.
- lmarkus001
- Great Wyrm
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Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
Out of memory issues result from Stack Size configurations. I run with a stack size of 3 MB without issue. 2 MB will give issues, and greater than 4MB is un-desireable. I think the batch files default to 512k with will definitely not work. I have only run with Java6 and Java7, I have not tested Java8.A Fluffy Deathclaw wrote:I have been attempting to test this framework however I've been getting out of memory pop-ups and no matter how high or low I set things it doesn't do anything. Any assistance will be appreciated.
Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
did you use the new launcher that comes with b91 ? and what settings did you use?A Fluffy Deathclaw wrote:I have been attempting to test this framework however I've been getting out of memory pop-ups and no matter how high or low I set things it doesn't do anything. Any assistance will be appreciated.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
- lmarkus001
- Great Wyrm
- Posts: 1867
- Joined: Sat Mar 29, 2008 12:30 am
- Location: Layfayette Hill, PA
Re: MT1.3b87.07.u02 Pathfinder + D&D3.5 Framework (UPDATE 2)
I assume you are referring to the MapTool StatSheet (the thing that appears in the lower left when you hover over a token).smartsoldier wrote:We checked all those sexy boxes and we can still see all the juicy stats
What appears in a StatSheet is controlled by the Campaign Token Properties. In the case of my framework, the relevant property sets are DnD35 and Pathfinder. At the very bottom/end of the list of properties, I place those that are displayed in the StatSheet (look for the separator ---|StatSheet|---, everything below that is on the StatSheet).
You may change the visibility or completely remove any property that begins with sheet.