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Discussion regarding lmarkus001's framework only. Other posts deleted without notice! :)



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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1870
Location: Layfayette Hill, PA
 Post subject: MT1.3b91.03 Pathfinder + D&D3.5 Framework
PostPosted: Tue Aug 26, 2014 12:15 pm 
Updated!
https://app.box.com/s/icze4l0mz64sovkrd3ib

I recommend a stack size of 3MB for this version.
NOTE: This release is compatible with MapTool 1.3.b91, MapTool 1.3.b90b, and 1.3.b89_Nerps!_P.
If you wish to use it with serious performance issues, it will work in 1.3.b90 IF you add in the library that corrects the json.sort issue. It may work in a degraded fashion in 1.3.b89 but I have not tested it and will not support it there and for certain the VBL tools will not work.
NOTE2: This release is Java7 compatible. Not Java6, nor Java8.
NOTE3: The framework is not MOTE compatible

1.3b91_03
=========
  • Attack
    • Corrected when ranged attack modifiers are applied
    • Corrected Attack when token has multiple owners or is owned by All
  • Corrected Move Tokens
  • Mod-Sets
    • Corrected Pathfinder Monk AC Bonus
    • Corrected Pathfinder Divine Favor
    • Added state icon to Charge/Lunge/Cleave
  • State Icon: AC_Penalty
  • reloadSheet() - new function to better handle reloading the character sheet when info changes

Changed components include: Main Library Token (Lib:libDnD35Pathfinder), Campaign Properties, Table: SysSetup


1.3b91_02
=========
  • pRage: 0 Wisdom boost option
  • Mod-set: Power Attack/Deadly Aim - removed MiscAtk from mod-set as is calculated in attack macro now.
  • subModToggle - correctly maintains damage as Constitution is modified from Rage and other active-mods.
  • Character Sheet - Feats links to prd working better


1.3b91_01
=========

  • Target Area - Summon target link in Target Area frame - target token now only visible to owner and is visually less intrusive and MUCH easier to summon. You now summon it from the TA frame.
  • Summon - Finish Summon process merged so one click summoning now!
  • Summoned Critters - Some small tweaks like setting weapon sizes and ranges.
  • One-Click Heal/Damage Links: Heal Another; Channel (Pathfinder) - these no longer put up the floating frame with buttons, instead you click the link in the chat.
  • Sheet - corrected feat render issue

  • Mod-Sets -
    • Added Energy Vulnerability to Active mods
    • Finalized - Beast Shape.
    • New Pathfinder Polymorph: Elemental Body, Giant Form, Form of the Dragon

  • New Campaign Macro: Bad IDs - detect tokens that have IDs that won't work with macros because the ID looks like a number instead of a string.
  • New Campaign Macro: Find+Repair IDs - detect tokens that have bad IDs, then cut-paste them to create a new ID.

  • Removed lib:fixb90 - Require b91 or b89.Nerps! (not standard b89)


    OTHER's TOOLS


Specific Areas Modified
Campaign Properties:
Maps: ~ PF Summoned Critters, ~ D&D35 Summoned Critters, Random_PF_Critters, ~~ Libraries & Utils
Library Tokens: Lib:libDnD35Pathfinder
Campaign Macros
Table - FWDnD35PFSystem, SysVars, SysSetup

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Dragon
 
Joined: Sat Dec 22, 2007 5:37 pm
Posts: 358
 Post subject: Re: MT1.3b91.01 Pathfinder + D&D3.5 Framework RELEASED
PostPosted: Mon Sep 01, 2014 5:02 pm 
Awesome! Looking forward to checking it out. Thank you LM!


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Cave Troll
 
Joined: Mon Feb 07, 2011 12:10 pm
Posts: 38
Location: Ocean Springs, MS
 Post subject: Re: MT1.3b91.01 Pathfinder + D&D3.5 Framework RELEASED
PostPosted: Wed Sep 03, 2014 3:39 pm 
Are there instructions available on how to use this creation? I've looked at it and can't figure out where to start...


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Cave Troll
 
Joined: Sat Aug 10, 2013 9:03 pm
Posts: 45
 Post subject: Re: MT1.3b91.01 Pathfinder + D&D3.5 Framework RELEASED
PostPosted: Fri Sep 05, 2014 10:27 am 
My players campaign macros do not load unless they log in as GM. Any thoughts?
In addition, when I rage and unrage I gain some HP. Its like it doesn't subtract the bonus HP I gained from the CON increase when I derage.

Also, my buddies and I are all receiving a random -2 on the Misc Attack under Attack Mods when we power attack (in addition to the correct power attack penalty which is separate). Any ideas?


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Kobold
 
Joined: Fri Apr 19, 2013 8:27 am
Posts: 15
 Post subject: Re: MT1.3b91.01 Pathfinder + D&D3.5 Framework RELEASED
PostPosted: Tue Sep 09, 2014 8:48 am 
whtwulf wrote:
Are there instructions available on how to use this creation? I've looked at it and can't figure out where to start...

There aren't, but what version of D&D are you playing? 3.5 or Pathfinder?

Also..
I'd like to ask how I can make the Target Area frame pop up from a link.. Why? Well, I want to streamline spellcasting for my players since. They. Take. Too. Long. So I was going to modify Plothos' spell manager so that it'd spit out links for certain spells (and perhaps put non-srd spells in the spell library), but I'm only a novice on programming... Or, would it be easier with Wrathgon's spell manager?


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1870
Location: Layfayette Hill, PA
 Post subject: Re: MT1.3b91.01 Pathfinder + D&D3.5 Framework RELEASED
PostPosted: Thu Sep 11, 2014 9:50 am 
whtwulf wrote:
Are there instructions available on how to use this creation? I've looked at it and can't figure out where to start...


I have started to create some crappy tutorials: viewtopic.php?f=53&t=25374

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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1870
Location: Layfayette Hill, PA
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Sep 15, 2014 9:05 pm 
UPDATED...


1.3b91_02
=========
  • pRage: 0 Wisdom boost option
  • Mod-set: Power Attack/Deadly Aim - removed MiscAtk from mod-set as is calculated in attack macro now.
  • subModToggle - correctly maintains damage as Constitution is modified from Rage and other active-mods.
  • Character Sheet - Feats links to prd working better

_________________
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Kobold
 
Joined: Fri Nov 01, 2013 4:47 am
Posts: 1
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Sun Sep 21, 2014 3:06 am 
I've issued the "java -Xmx1224M -Xss512K -jar maptool-1.3.b91-BETA.jar run" command. I've got this message:

---

TinyLaF v1.4.0
Theme: file:/C:/dati/transit/expand/MTB90-TEST/Default.theme
set 21, 2014 10:01:10 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0
x80000002. Windows RegCreateKeyEx(...) returned error code 5.

---

I've opened the "MT1.3.91.02_DnD35_Pathfinder.cmpgn" campaign. I've got many messages like this:

---

at java.util.regex.Pattern$GroupTail.match(Unknown Source)

---

I've chosen the "PF Summoned Critters" map and I've tried to move a token. I've got this message:

---

<html>A stack overflow has occurred.<p>This is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.<br>Please run MapTool again and specify a larger stack size.

---

Would you mind helping me?
Thank very much

Riccardo
Italy


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Kobold
 
Joined: Fri Apr 19, 2013 8:27 am
Posts: 15
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Sep 22, 2014 5:25 pm 
tesric wrote:
I've issued the "java -Xmx1224M -Xss512K -jar maptool-1.3.b91-BETA.jar run" command. I've got this message:

---

TinyLaF v1.4.0
Theme: file:/C:/dati/transit/expand/MTB90-TEST/Default.theme
set 21, 2014 10:01:10 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0
x80000002. Windows RegCreateKeyEx(...) returned error code 5.

---

I've opened the "MT1.3.91.02_DnD35_Pathfinder.cmpgn" campaign. I've got many messages like this:

---

at java.util.regex.Pattern$GroupTail.match(Unknown Source)

---

I've chosen the "PF Summoned Critters" map and I've tried to move a token. I've got this message:

---

<html>A stack overflow has occurred.<p>This is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.<br>Please run MapTool again and specify a larger stack size.

---

Would you mind helping me?
Thank very much

Riccardo
Italy

Try:
java -Xmx1224M -Xss3m -jar maptool-1.3.b91-BETA.jar run

Have you tried using the maptool launcher provided..?


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Dragon
 
Joined: Sat Dec 22, 2007 5:37 pm
Posts: 358
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Sat Oct 04, 2014 5:49 pm 
Running with this version tomorrow. Cannot wait!


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Giant
 
Joined: Fri Jan 05, 2007 7:53 pm
Posts: 178
Location: Wgtn, New Zealand
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Oct 06, 2014 3:07 am 
Trying to get the attack dialogue button to work and all it goves me is the following

Error in body of roll.       Statement options (if any): H,MACRO("Attack@Lib:libDnD35Pathfinder")       Statement Body : json.set("{}", "flagSecret", 0, "numWeapChoice", 4 )

Any thoughts?

G-9mm

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7965
Location: Bay Area
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Oct 06, 2014 3:13 am 
So, it doesn't make it to the input screen or ask you for any variables?

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Giant
 
Joined: Fri Jan 05, 2007 7:53 pm
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Location: Wgtn, New Zealand
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Oct 06, 2014 4:17 am 
Strangely no, The attack Frame works as designed on "The Can" but when I just try and do a non-frame attack I get that.

I tried moding the Command from

[H,MACRO("Attack@Lib:libDnD35Pathfinder"): json.set("{}", "flagSecret", 0, "numWeapChoice", 4 ) ]

to

[MACRO("Attack@Lib:libDnD35Pathfinder"): json.set("{}", "flagSecret", 0, "numWeapChoice", 4 ) ]

Same result - Might just be that I have to have a habit change which isnt the end of the world... Just annoying :)

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7965
Location: Bay Area
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Oct 06, 2014 4:23 am 
I think I've had players run in to this with low memory settings. Using the Gather Debug Info in MT, what is your min/max for mem and do you know what your stack size is.

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Giant
 
Joined: Fri Jan 05, 2007 7:53 pm
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Location: Wgtn, New Zealand
 Post subject: Re: MT1.3b91.02 Pathfinder + D&D3.5 Framework UPDATED
PostPosted: Mon Oct 06, 2014 2:38 pm 
Not at home atm but I am pretty sure I know the answers :)

Min 64 or 256 MB
Max 1024
Stack 4

Maybe increasing the Min size & stack would yield results?

G-9mm

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