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Discussion regarding lmarkus001's framework only. Other posts deleted without notice! :)



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Dragon
 
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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Tue Mar 03, 2009 1:31 pm 
lol.
What's your to-do list look like? any chance of you can Azhrei combining your amazing macro and coding powers into some form of MT god (second only to trevor ofc)? :P

Mal

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Tue Mar 03, 2009 1:42 pm 
Malekith wrote:
What's your to-do list look like?

Pretty ridiculous, actually. :)

The previous post was part of my todo list for gaming. I have a todo list for writing MapTool code, and another todo list for real work (i.e. Real Life). I try to alternate between them, but there just aren't enough hours in a day, it seems...

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Tue Mar 03, 2009 1:54 pm 
I know how ya feel.
I find myself really lacking time management tools :D i sign myself up to help anyone i can and then i cant concentrate on one thing and get it done, while all the time i should be focussing on A-levels xD. ahh well :D
Good luck with your lists ;)

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 04, 2009 10:09 am 
Yeah I finally figured out what I did wrong. UE totally I accidently deleted the LIB token, DOH!! By deleting the whole map.

LMARKUS -small request to look at. In the weapon creator form could you put magic bonuses in it kinda, like the strength cap radio button?

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 04, 2009 11:15 am 
Big_Mac wrote:
LMARKUS -small request to look at. In the weapon creator form could you put magic bonuses in it kinda, like the strength cap radio button?


That one is harder... for example:

  • Cursed weapon = negative to hit
  • Spiritual Weapon = uses Wisdom bonus to hit instead of STR/DEX so can enter "WisB-StrB" in the hit bonus field to get it to calculate correctly
  • Lots of numbers - This field contains weapon bonuses as well as feat bonuses. So would need to cover up to +9 at least (+3 for feat, +6 for weapon).

Those are the reasons I left it as an entry box...

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 04, 2009 11:30 am 
Yeah it's just that Magic is a little different because it is for hit and damage. How about a Magic Bonus Box instead? Also would allow the handling of Anti Magic field of those darn beholders. That way it is more flexible. It was just a thought if not practical it's okay.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 04, 2009 3:58 pm 
Big_Mac wrote:
Yeah it's just that Magic is a little different because it is for hit and damage.

Except for ammunition. Magical enhancements on a bow do not stack with magical enhancements on ammunition. At least, per RAW. :)

And two boxes, one for attack bonuses and one for damage bonuses, would probably be more flexible.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 04, 2009 4:23 pm 
Azhrei wrote:
Big_Mac wrote:
Yeah it's just that Magic is a little different because it is for hit and damage.

Except for ammunition. Magical enhancements on a bow do not stack with magical enhancements on ammunition. At least, per RAW. :)

And two boxes, one for attack bonuses and one for damage bonuses, would probably be more flexible.



Very true, I forgot about that. My group has a tendency to not buy big magic ammo. Specialty yes(bane, burst and so on). Just get the really nice bow. More cost effective :twisted:

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Mar 07, 2009 3:49 pm 
I'm having a problem with one token (but no others) I can't find the difference. Some things work, but initiative, and attacks don't:

Attack:
net.rptools.parser.function.ParameterException: Illegal argument type java.lang.String, expecting java.math.BigDecimal error executing expression: atkMult = If(OHLight == 2, 0, If(Primary == 1, min(0, max(MultAtkMP, MultAtkMP+(OHLight*2))), min(0, max(MultAtkM, MultAtkM+(OHLight*2)))))

Init:
net.rptools.parser.function.ParameterException: Illegal argument type java.lang.String, expecting java.math.BigDecimal error executing expression: tres = dieroll + Initiative + (0.01 * Initiative)

Stat cehcks, saving throws, and skill checks are fine. Special Attacks work, HP CHange works...


any ideas?

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Mar 07, 2009 4:52 pm 
When you get those errors it's the parser thinking that the variable contains a string and it won't convert it on the fly.

The quickest way I've found to locate the problem is to use all of the variables in a formula on separate statements. For your first example, that would be:

Code:
[floor(OHLight)]
[floor(Primary)]
[floor(MultAtkMP)]
[floor(MultAtkM)]

Now whichever line produces the error is the variable that has the problem. From there you can backtrack to where that variable was created and use the number() or string() function to force the correct data type.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Mar 07, 2009 10:59 pm 
Thanks Azhrei... though it sounds like from your description the quickest way would be just to recreate the stupid thing =P

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Mar 07, 2009 11:52 pm 
Perhaps. It sometimes helps to know why something caused an error so that you can avoid it in the future. ;)



Edit: lmarkus, I've found an error in the weapon portion of the setupBlank3.5 macro. The first weapon has the correct screen layout for the input() function, but the second one has "Cap to STR damage" twice, first as a numeric field and a second time as a set of radiobuttons.

I'm guessing that's just some left-over text from when you used a text field for the STR cap. I'm probably going to ignore it as compared to trying to find the text and fix it. :)

Thanks again -- I'm lovin' the automation so far as I prep for my RttToEE game tomorrow (first one in a long time).

Edit2: Well, I was in there so I fixed that one. I also changed the flat-footed AC calculation so that it included Dex penalties but not Dex bonuses (I added a min(DexB,0) to the formula). I also added a comment to the weapon name field that says "(no commas or semicolons)". As you might guess, I used a comma. ;) I haven't done so yet, but I will likely use multiple tabs on an input box for entry of all the skills during setupBlank3.5 and not just "common" ones. I'm thinking of putting a list of campaign-specific skills on the Lib token for things like Craft, Knowledge, Perform, and Profession.

If I find more as I enter my PCs, I'll either edit or post here. G'night!

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 11, 2009 2:03 pm 
Last night I made first attempt at setting up a monster token for my game. (a skulk from Ch.1 of the SCAP for those playing it) It has a rapier as its primary weapon, and it has Weapon Finesse so it can use its +2 Dex bonus. When I edited the weapon, I checked the box for Finessable? but when I make an attack with it, it's not using the Dex bonus. Is there something else I need to do, or is this a bug?


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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 11, 2009 2:31 pm 
can't wait to see some of your modifications to this Azhrei.
they sound like awesome ideas :D
Keep up the good work :D

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Mar 11, 2009 5:54 pm 
anarce wrote:
Last night I made first attempt at setting up a monster token for my game. (a skulk from Ch.1 of the SCAP for those playing it) It has a rapier as its primary weapon, and it has Weapon Finesse so it can use its +2 Dex bonus. When I edited the weapon, I checked the box for Finessable? but when I make an attack with it, it's not using the Dex bonus. Is there something else I need to do, or is this a bug?

In the Edit Core dialog you have to give the "Weapon Finesse" feat to the creature. You may have noticed that the Edit Weapon screen says, "Finessable", not "Finessed". (Hmm, I guess the first one isn't really a word. Oh well.)

Malekith wrote:
can't wait to see some of your modifications to this Azhrei.
they sound like awesome ideas :D

Thanks for the encouragement. Unfortunately, it's looking like I'm going to be sucked back into that block hole known as "work" very soon (sigh). So I'm going to try to knock out as much of this as I can before the tsunami arrives. I'll post here when I get some of this stuff completed.

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