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Giant
 
Joined: Sat Feb 28, 2009 2:04 pm
Posts: 119
Location: North Carolina
 Post subject: Malifaux framework (and questions)
PostPosted: Fri Sep 30, 2011 8:32 am 
I was considering working on a framework for malifaux. Its a steampunkish fantasy wargame more like warmachine then warhammer.

What's holding be back is primarily the fact it uses a deck of cards (normal deck of cards) instead of dice to determine results.

Does anyone know how to emulate this in maptools?

I need something that will successfuly emulate a deck of cards that can have cards "taken away", so say you have 52 and then you use 3 of them, so now you have 49 and those other 3 are not a option anymore for the roll

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Giant
 
Joined: Sat Feb 28, 2009 2:04 pm
Posts: 119
Location: North Carolina
 Post subject: Re: Malifaux framework (and questions)
PostPosted: Fri Sep 30, 2011 10:40 pm 
have managed to do this, in what i'm almost positive is a horribly messy way, but not knowing much of the more complicated things in maptools it's the best i can do.

Right now it uses 2 seprit properties for each card to apply basicly weither it is in the deck, and sepritly to see if it is in your hand.

My main problem now is this.

I need the person to be able to "use" a card in their hand, to discard it basicly, any suggestions on how to do that?

Right now the way a card is determined to be in your hand is by the propertie for it, so say you have a 3 of spades 4 of hearts and jack of diamonds the properties would be
3spadesinhand=1
4heartsinhand=1
jackdiamondsinhand=1

where as all other card properties would be =0.

What i want to be able to do is for them to say they use the 4 of hearts, and for it to change the 4heartsinhand value to 0.


Thanks for any help or suggestions you can give

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