Rumble's 4th Edition D&D Framework, Version 5.0

Framework(s) for D&D 4e, including Veggiesama's.

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Rumble
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Re: Rumble's 4th Edition D&D Framework, Version 5.0

Post by Rumble »

Doc_Waldo wrote:A few quick questions:

1) Is there a way to establish a library for the powers, just as you have for the equipment? For example, when I go to manage my equipment library, I can see all that has been added over time (I assume), is there a way to have a place that does the same for powers. Even to the point where I could add powers prior?

2) I went to use the "Improvised Attack", I get "Unknown JSON type "" in function "json.get"." error. What I did was imported a new token (PC), hit F4 to set up the token with standard actions, then hit the improvised attach, didn't add any inputs and hit OK. I then tried adding 1d8, but still got the same error. Any idea what I am doing wrong. I would like to be able to add this to my campaign macro in case something goes wrong everyone can use this for a quick attack.

3) I noticed on your Lib:Power 4e token, in the first section you have a maro (new), with nothing else in it, can I delete this?

4) Is there a way to change the default power creation button size from 150 to 100?

5) Is there a way to make it so when I edit the character sheets, as I tab, it highlights the number already in the cell? I am thinking about when I create a monster from scratch and I quickly want to make adjustments, currently I have to shift over because there is a number in there instead of just typing and know it will type over.

Sorry for the laundry list, I do very much appreciate the help.

Thanks.

I did not create a power library (this was intentional, as I do not want to be distributing WotC property if I can help it!); there are ways to do so but I did not plan to implement anything like that.

You can delete any macros called "(new)"

The default button size change would require a change to the code. In a future release I may consider it as an option.

As for the typing thing, I dont' think so - that's not in my control; it's an HTML renderer thing in MapTool.

If you could, please post new requests/bugs/etc. in the D&D 4e Frameworks subforum - make sure to follow the posting guidelines so I notice your reports!

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Deadolus
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Re: Rumble's 4th Edition D&D Framework, Version 5.0

Post by Deadolus »

Hi Rumble,
I hope it is okay to continue with feature requests here. This is not a bug but an idea. It might even have been asked before, but here goes...

Conditions: Aftereffect and On Failed Saves support

Can you add the ability to have secondary and tertiary conditions/effects that dovetail upon initial ones? For example, allow for powers like the medusa's Petrifying Gaze;
  • Hit: the target is slowed (save ends).
    First Failed Save: The target is immobilized instead of slowed (save ends).
    Second Failed Save: The target is petrified (no save).
There are lots of powers that cause secondary, tertiary and maybe even quaternary conditions/effects with successive failed saves.

I imagine this is a big request. Just wondering what your apatite is for it?

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Guy Dude
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Re: Rumble's 4th Edition D&D Framework, Version 5.0

Post by Guy Dude »

If you are still taking suggestions, it would be nice to see more support for non-healing friendly powers and item powers. Showing the number of consumables left, equipment modifying AC, healing potions, that sort of thing. Maybe even an item library for consumables and armor?

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