DarkWiz58 wrote:Hi again,Oh, I wasn't saying that you couldn't change the token name. You'd just have to double-click on the token and change it's name there, then reopen the editing form.
If you click on the token to get the MT-token panel up, and change the name there, then the Character Editor starts to look correct wrt char name. But if you cycle through the Char Editor panels, then go back to the first one showing the name, the original name of the token has been set back into place. This happens even when the form has been saved. Further, the MT-screen token name will be the new name, not the one the Character Editor knows about.
So, as you said in your last post, since the token name is built into many tables, there still is the problem of the Character Editor name being different than the MT-screen-token name because of DM or User "innocent actions."
In fact that blew out a game I was attending, in which the monsters were copied+pasted to make multiples of the same kind. The targeting got all out of whack-- the CTT code was targeting dead enemies that were not even showing on the screen. It resulted in an error, of course.
Yes, that's the case now, in the build you are using. However, in the release, it will not be the case - the release version will make it impossible to change the token name in the "Character Editor" dialog - instead, you need to change the name in the MT token panel, and then restart the editor, at which point you'll be able to navigate the tabs and such without any reversion to an older name (I did test that - once I removed the code that automatically tried to update the name it seems to be working fine).
It is inconvenient but due to the limitations of the macro code it's really the only 100% method - the changing of the token name has plagued this version for a while now and only now did it occur to me to simply make it impossible to do it in the way that breaks the framework.
And now it's not working. How strange. Ah...okay, it's the powers dialogs that throw the problem. I will have to remove the "quick display" option I put in, and have it rebuild the power list every time.