Requires MapTool 1.3.b86 or later
Formerly "An attempt to return the framework to its classic form."
This is the final version of this framework.
Update includes:
* Fixed intermittent chat display bug with skill / ability checks (same bug as before, just forgot to fix this occurrence)
Couple Notes:
If you want to import a token from the "big" framework I have (affectionately called "V5"), drop the token on the map, then hit the Convert from V5 campaign macro. Afterwards, make sure the powers are right (yes, this means checking every power). V5 conversion is not a core feature of the framework, so if it doesn't work, you're on your own.
Finally, DON'T PUT SINGLE QUOTES IN ANY POWER TEXT. Seriously, it breaks things, and I'm too lazy to make the code bulletproof. So don't do it.
Using It
The basic process to create a token is:
1. Drag a token onto the map.
2. Hit F4 to add the basics.
3. Click the Edit Character Campaign Macro to edit the character's details.
4. Click the "Make Power" Campaign Macro to make a power button on the token.
5. If you're making a PC, click the "Basic Attacks" campaign macro to make melee and ranged basic attacks.
6. If you're making a PC, click the Edit Weapons macro to add weapon details
7. If you want, hit F2 to see a character sheet.
That's it. When you click a power macro, it'll pop up a dialog. Click on the targets you want to attack, and hit "Attack"
If you want to import monsters, hit F9; if you want to import a PC summary from the Character builder, hit F5. To import powers copied from the compendium hit F6.
If you need to edit a power, hit the Edit Mode button on your token's selection panel or on the quick character sheet, then click the button/link for the power - the editor window will pop up, and you're good to go!
Screenshots:
Targeting and Hit checking: Launch powers, select targets, apply modifiers, and determine hits/misses/damage: