Posting to answer a few recent questions:
Also, anybody know where the table for the inherent/fixed bonuses is? The table is appears incorrect and is applying the damage portion of the fixed enhancement as if it was a defense bonus, rather than an attack/damage bonus. If need be we can just fake it by pretending like we have enhancements on items, but it would be preferable to just edit the entry to be accurate.
They're located in the Tables
window - they're the ones that begin with "Fixed" (like "FixedAttackBonus"). Looking at them, I don't know why I did them that way - I may have been thinking that you had that bonus for levels X thru
Y, rather than have them kick in at certain levels. Or, I may have just thought I was far more clever than reality permits.
I'm trying to make a campaign for my own designed game, and using yours as an example to learn for the macros. How did you make some macros "hidden" like the rfw.ediChar()? is it possible to find the code?
Those are macros created and deployed using the User Defined Function feature of the scripting language. If you look at the "onCampaignLoad" macro on the different Lib tokens, you'll see where I define the function name (like rfw.editChar()
) and the macro that function names points to (it's basically an alias that lets me pass arguments). I often name the macros the exact same thing as their function call, but not always, because I'm wildly inconsistent.
So check out the onCampaignLoad
s to see the aliases.
I'm just beginning to find my way round this excellent framework (thanks Rumble) but I notice the edit and equip gear buttons don't appear to work on NPCs. Is that because people just don't use gear on monsters? Or am I doing something wrong?
I think the toggle-edit mode is a little off for NPC created by the f4 function, in that it seems to add multiple edit macros. The sample NPC character works just fine though.
It's primarily the first - gear isn't a thing for monsters in 4E, really. The problem may arise that actual NPCs
, as opposed to monsters, are more like PCs, but MapTool doesn't have a third category - everything is either an NPC or a PC, although 4E sorta has three categories - PC, NPC, and Monster.