[D&D 4E] Dorpond's Face to Face Framework
Posted: Tue Aug 10, 2010 4:08 pm
I have been using and tweaking my framework for a couple years now. I use it every week during game session and it has worked out very well. I thought I would share it with the community to enhance their face to face D&D gaming experience.
Updated Note: This was last tested with Maptool 1.3B70 and it works like a champ from what I could see.
Files are located here:
(Last Tested with Maptool 1.3B70)
Campaign File: http://dorpond.rptools.net/DorpondFrame ... 3b63.cmpgn
Campaign Properties: http://dorpond.rptools.net/DorpondFrame ... 63.mtprops
Campaign Macros: http://dorpond.rptools.net/DorpondFrame ... 3.mtmacset
Selection Macros: http://dorpond.rptools.net/DorpondFrame ... 3.mtmacset
In the campaign file I have some notes. I copied them below for your reference:
** This framework was designed for D&D 4th edition face to face play **
.......................Last Tested with Maptool 1.3b63.........................
This framework is something that I have been putting together and using over the last couple years. My macro writing skills are nothing to write home about so don't be surprised if they are ugly and not optimal.
I would like to thank all of those who have helped me with my macro questions on our forums. If it wasn't for you, I wouldn't have a framework. Thank you!
On a technical end, nothing special is needed to run this framework - There are no lib tokens and no crazy memory requirements. Just load up the campaign file and start making your maps.
This framework is currently setup to use the Selection and Campaign macro windows but depending on your face to face sessions, you may not need to use them both.
To play D&D 4, you will need to go into Preferences in Maptool (on each session) and change the Movement Metric to One_One_One. If not, the token movement won't be correct.
In general, I host my server with the following boxes checked, but these are just my preferences:
- Strict Token Ownership
- Use Individual Views
Conditions are either Red or Blue. Red means that condition also grants combat advantage. This way at a glance, all combatants can instantly tell who they have combat advantage against.
In the Campaign Macro Window, I have 3 macro groups:
Monster Only Macros (Red Macro Buttons): These are only to be used on NPC tokens since they work differently and produce a red health bar.
DM Universal Macros: These can be used on NPC, PC tokens, or no tokens at all. These are my DM tools, more or less - things that speed up game.
Player Only Macros: These are only to be used on the PC tokens. I actually drag these macros to the PC Selection Macro Window so that the players can access them. I prefer when my players manage their own token during game.
I hope this is helpful and I hope you have fun!
Updated Note: This was last tested with Maptool 1.3B70 and it works like a champ from what I could see.
Files are located here:
(Last Tested with Maptool 1.3B70)
Campaign File: http://dorpond.rptools.net/DorpondFrame ... 3b63.cmpgn
Campaign Properties: http://dorpond.rptools.net/DorpondFrame ... 63.mtprops
Campaign Macros: http://dorpond.rptools.net/DorpondFrame ... 3.mtmacset
Selection Macros: http://dorpond.rptools.net/DorpondFrame ... 3.mtmacset
In the campaign file I have some notes. I copied them below for your reference:
** This framework was designed for D&D 4th edition face to face play **
.......................Last Tested with Maptool 1.3b63.........................
This framework is something that I have been putting together and using over the last couple years. My macro writing skills are nothing to write home about so don't be surprised if they are ugly and not optimal.
I would like to thank all of those who have helped me with my macro questions on our forums. If it wasn't for you, I wouldn't have a framework. Thank you!
On a technical end, nothing special is needed to run this framework - There are no lib tokens and no crazy memory requirements. Just load up the campaign file and start making your maps.
This framework is currently setup to use the Selection and Campaign macro windows but depending on your face to face sessions, you may not need to use them both.
To play D&D 4, you will need to go into Preferences in Maptool (on each session) and change the Movement Metric to One_One_One. If not, the token movement won't be correct.
In general, I host my server with the following boxes checked, but these are just my preferences:
- Strict Token Ownership
- Use Individual Views
Conditions are either Red or Blue. Red means that condition also grants combat advantage. This way at a glance, all combatants can instantly tell who they have combat advantage against.
In the Campaign Macro Window, I have 3 macro groups:
Monster Only Macros (Red Macro Buttons): These are only to be used on NPC tokens since they work differently and produce a red health bar.
DM Universal Macros: These can be used on NPC, PC tokens, or no tokens at all. These are my DM tools, more or less - things that speed up game.
Player Only Macros: These are only to be used on the PC tokens. I actually drag these macros to the PC Selection Macro Window so that the players can access them. I prefer when my players manage their own token during game.
I hope this is helpful and I hope you have fun!