DN's D&D4e Character Sheet Framework
Posted: Thu Sep 02, 2010 11:56 pm
Hello, I'm DeviantNull and this thread is for sharing and talking about the latest incarnation of my interactive character sheet framework.
You Need Maptools Version 1.3b74
You can find a copy of the current version campaign file that contains the Lib Tokens and all the settings you need to start using it right away right here:
http://www.mediafire.com/file/ttl6pqmec ... v5-1.cmpgn
If you're interested in seeing some screen shots of the basics, here are a few to give you an idea of what it is:
By deviantnull at 2010-09-02
I'll answer some frequently asked questions in the next few posts... and when I say some, I mean every freaking question I could think of.
You Need Maptools Version 1.3b74
You can find a copy of the current version campaign file that contains the Lib Tokens and all the settings you need to start using it right away right here:
http://www.mediafire.com/file/ttl6pqmec ... v5-1.cmpgn
Version Change Notes
5.0 to 5.1
*Fixed* HP Bonus not included in HP calculations
macros: HPEdit @ Lib:Sheet
*Fixed* Passive Insight not calculating
macros: VisionEdit @ Lib:Sheet
*Fixed* Magic Items Powers prompting for DNT_EntryDamageSpecial
macros: ItemPowerStats@ Lib:Sheet
*Fixed* Giving items breaks equipping items
macros: ItemList @ Lib:Sheet
*Fixed* Alignment List not alterable, also includes "Super Evil".
macros: Alignment @ Lib:Information
Property: AlignmentList @ Information
*Fixed* Cant save action point Info
macros: ActionPointNotesEdit@Lib:Sheet
*Fixed* Item Condition window formating off
macros: ItemConditionSort@Lib:Sheet, ItemConditionsEntry@Lib:Sheet
*Fixed* Power Condition window formating off
macros: PowerConditionEntry@Lib:Sheet
*Fixed* Condition notes not showing from item use
macros: ItemUseAttack@Lib:Execute
*Fixed* Trigger & Requirements both showing on PowerList if either selected and both have entries
macros: PowersList@Lib:Sheet
*Fixed* Targets should be Targets in condition durrations
macros: ConditionDurrations@Lib:Information (needs to execute)
*Fixed* perception spelled as passive on character edit
macros: VisionEditDisplay@Lib:Sheet
*Fixed* add temp to temp hp gain output
macros: HPRecoard@Lib:Execute
*Fixed* Saving Throws for condtions not adding in the conditions penalty
macros: SavingThrow@Lib:Execute
*Fixed* Token item updater creating unaccessable Unarmed entry on some tokens
macros: Item Updater v5@Lib:Information
*Fixed* Token power updater not working on some tokens with default power groups
macros: Power Updater v5@Lib:Information
*Fixed*Giving bags does not wipe equipped items
macros: GiveGroupEdit@Lib:Sheet
*Fixed*Rings not updating to ItemType Ring
macros: Item Updater v5@Lib:Information
*Fixed* giving a bag to yourself breaks equipment display
macros: GiveGroupEdit@Lib:Sheet
*Fixed* Magic Item not having recharge for item powers greater then 1
macros: ItemPowerStats@Lib:Sheet
*Fixed* Ritual Book entry using ritual and not item color code
macros: PageRituals@Lib:Sheet
*Fixed* Bag management code not removing subpage entries from users
macros: BagEdit@Lib:Sheet, RitualBookEdit@Lib:Sheet, GiveGroupEdit@Lib:Sheet
*Fixed* Augment spelled Augement in chat from Power Point usage
macros: PowerUseCheck@Lib:Execute
*Fixed* Power & Item attacks not adding in conditional attack modifiers
macros: PowerUseAttacks@Lib:Execute, ItemUseAttack@Lib:Execute
*Fixed* Power usage not refreshing the character if a token was not selected at execution
macros: PowerUseCheck@Lib:Execute
*Fixed* Wield misspelled when unequipping items
macros: EquipmentEdit@Lib:Sheet
*Fixed* Ritual Duration misspelled in entry
macros: RitualEntry@Lib:Sheet, PracticeEntry@Lib:Sheet
*Fixed* Sustain action not recalling on editing powers
macros: PowerEntry@Lib:Sheet
*Fixed Critical Damage and Critical Range on a power not recalling on editing
macros: PowerAttacksEntry@Lib:Sheet
*Change* Power Ranges changed to display weapon ranges and reach property and better detection on if a powers distance should be displayed (supressed on some range selections such as close or personal). Similar change made to Item Powers
macros: PowerInfo@Lib:Sheet, ItemPowerStats@Lib:Sheet, PowerRanges@Lib:Information (needs to execute)
*Change* Initiative shortened to Init and it and Perception right justified in NPC header
macros: NPCHeader@Lib:Sheet
*Change* Power Info formating adjusted for table cellpadding to bring it in line with the style of the other info windows
macros: PowerInfo@Lib:Sheet PowerAttackInfo@Lib:Sheet
*Change* Health bar option included
macros: HPRecord@Lib:Execute, SurgeRecord@Lib:Execute, RestRecord@Lib:Execute
*Change* HP Bonus now adds in after HP multiplication
macros: HPCalc @ Lib:Sheet
*Change* Added additional conditions: Curse:Purple, Curse:White, Mark:Purple, Mark:White, Quarry:Purple, Quarry:White, Immediate Used, Insubstantial, Atk Bonus, Atk Penalty, Combat Advantage, Def Bonus, Def Penalty, Dmg Bonus, Dmg Penalty
macros: All the above added to Lib:Information, ConditionGroups@Lib:Information, ConditionPowerList@Lib:Information
*Change* Resized Condition/Item/Power windows for additional conditions
macros: Entry@Lib:Sheet, PowerEntrySort@Lib:Sheet
*Changed* Altered Surge restoration calculation to allow surge restoration to occure simultaneously with expenditure to mimic spending a surge that does not cost a surge
macros: SurgeRecord@Lib:Execute
*Change* Added damage option As if Spent Surge & 0 Surge Value to powers and items
macros: PowerAttacksEntry@Lib:Sheet, PowerAttackInfo@Lib:Sheet, PowerUseAttack@Lib:Execute, ItemPowerEntry@Lib:Sheet, ItemPowerInfo@Lib:Sheet, ItemUseAttack@Lib:Execute, Health@Lib:Execute, SurgeEntry@Lib:Sheet
*Change* Removed Daily Magic Item Usage counter
macros: Equip@Lib:Sheet
*Change* Added Item Rarity selection
macros: ItemEntry@Lib:Sheet, ItemRarity@Lib:Information
Properties: ItemRarity @ Information
*Change* Power and Item use targeting altered to allow for targeting of non-framework tokens.
macros: TokenTargets@Lib:Sheet, PowerUseTargetEntry@Lib:Sheet, PowerUseModsEntry@Lib:Sheet, ItemUseTarget@Lib:Sheet, ItemUseDamageEntry@Lib:Sheet, ItemUseModsEntry@Lib:Sheet
*Change* Aid Other in Ability & Skill Check target list also changed to allow for targeting on non-framework tokens.
macros:AbilityCheckEntry@Lib:Sheet, SkillCheckEntry@Lib:Sheet
*Change* Passive Perception & Insight added to the Maptools mini stat sheet
Properties: DNA_ShowPassive @ DNA
*Fixed* HP Bonus not included in HP calculations
macros: HPEdit @ Lib:Sheet
*Fixed* Passive Insight not calculating
macros: VisionEdit @ Lib:Sheet
*Fixed* Magic Items Powers prompting for DNT_EntryDamageSpecial
macros: ItemPowerStats@ Lib:Sheet
*Fixed* Giving items breaks equipping items
macros: ItemList @ Lib:Sheet
*Fixed* Alignment List not alterable, also includes "Super Evil".
macros: Alignment @ Lib:Information
Property: AlignmentList @ Information
*Fixed* Cant save action point Info
macros: ActionPointNotesEdit@Lib:Sheet
*Fixed* Item Condition window formating off
macros: ItemConditionSort@Lib:Sheet, ItemConditionsEntry@Lib:Sheet
*Fixed* Power Condition window formating off
macros: PowerConditionEntry@Lib:Sheet
*Fixed* Condition notes not showing from item use
macros: ItemUseAttack@Lib:Execute
*Fixed* Trigger & Requirements both showing on PowerList if either selected and both have entries
macros: PowersList@Lib:Sheet
*Fixed* Targets should be Targets in condition durrations
macros: ConditionDurrations@Lib:Information (needs to execute)
*Fixed* perception spelled as passive on character edit
macros: VisionEditDisplay@Lib:Sheet
*Fixed* add temp to temp hp gain output
macros: HPRecoard@Lib:Execute
*Fixed* Saving Throws for condtions not adding in the conditions penalty
macros: SavingThrow@Lib:Execute
*Fixed* Token item updater creating unaccessable Unarmed entry on some tokens
macros: Item Updater v5@Lib:Information
*Fixed* Token power updater not working on some tokens with default power groups
macros: Power Updater v5@Lib:Information
*Fixed*Giving bags does not wipe equipped items
macros: GiveGroupEdit@Lib:Sheet
*Fixed*Rings not updating to ItemType Ring
macros: Item Updater v5@Lib:Information
*Fixed* giving a bag to yourself breaks equipment display
macros: GiveGroupEdit@Lib:Sheet
*Fixed* Magic Item not having recharge for item powers greater then 1
macros: ItemPowerStats@Lib:Sheet
*Fixed* Ritual Book entry using ritual and not item color code
macros: PageRituals@Lib:Sheet
*Fixed* Bag management code not removing subpage entries from users
macros: BagEdit@Lib:Sheet, RitualBookEdit@Lib:Sheet, GiveGroupEdit@Lib:Sheet
*Fixed* Augment spelled Augement in chat from Power Point usage
macros: PowerUseCheck@Lib:Execute
*Fixed* Power & Item attacks not adding in conditional attack modifiers
macros: PowerUseAttacks@Lib:Execute, ItemUseAttack@Lib:Execute
*Fixed* Power usage not refreshing the character if a token was not selected at execution
macros: PowerUseCheck@Lib:Execute
*Fixed* Wield misspelled when unequipping items
macros: EquipmentEdit@Lib:Sheet
*Fixed* Ritual Duration misspelled in entry
macros: RitualEntry@Lib:Sheet, PracticeEntry@Lib:Sheet
*Fixed* Sustain action not recalling on editing powers
macros: PowerEntry@Lib:Sheet
*Fixed Critical Damage and Critical Range on a power not recalling on editing
macros: PowerAttacksEntry@Lib:Sheet
*Change* Power Ranges changed to display weapon ranges and reach property and better detection on if a powers distance should be displayed (supressed on some range selections such as close or personal). Similar change made to Item Powers
macros: PowerInfo@Lib:Sheet, ItemPowerStats@Lib:Sheet, PowerRanges@Lib:Information (needs to execute)
*Change* Initiative shortened to Init and it and Perception right justified in NPC header
macros: NPCHeader@Lib:Sheet
*Change* Power Info formating adjusted for table cellpadding to bring it in line with the style of the other info windows
macros: PowerInfo@Lib:Sheet PowerAttackInfo@Lib:Sheet
*Change* Health bar option included
macros: HPRecord@Lib:Execute, SurgeRecord@Lib:Execute, RestRecord@Lib:Execute
*Change* HP Bonus now adds in after HP multiplication
macros: HPCalc @ Lib:Sheet
*Change* Added additional conditions: Curse:Purple, Curse:White, Mark:Purple, Mark:White, Quarry:Purple, Quarry:White, Immediate Used, Insubstantial, Atk Bonus, Atk Penalty, Combat Advantage, Def Bonus, Def Penalty, Dmg Bonus, Dmg Penalty
macros: All the above added to Lib:Information, ConditionGroups@Lib:Information, ConditionPowerList@Lib:Information
*Change* Resized Condition/Item/Power windows for additional conditions
macros: Entry@Lib:Sheet, PowerEntrySort@Lib:Sheet
*Changed* Altered Surge restoration calculation to allow surge restoration to occure simultaneously with expenditure to mimic spending a surge that does not cost a surge
macros: SurgeRecord@Lib:Execute
*Change* Added damage option As if Spent Surge & 0 Surge Value to powers and items
macros: PowerAttacksEntry@Lib:Sheet, PowerAttackInfo@Lib:Sheet, PowerUseAttack@Lib:Execute, ItemPowerEntry@Lib:Sheet, ItemPowerInfo@Lib:Sheet, ItemUseAttack@Lib:Execute, Health@Lib:Execute, SurgeEntry@Lib:Sheet
*Change* Removed Daily Magic Item Usage counter
macros: Equip@Lib:Sheet
*Change* Added Item Rarity selection
macros: ItemEntry@Lib:Sheet, ItemRarity@Lib:Information
Properties: ItemRarity @ Information
*Change* Power and Item use targeting altered to allow for targeting of non-framework tokens.
macros: TokenTargets@Lib:Sheet, PowerUseTargetEntry@Lib:Sheet, PowerUseModsEntry@Lib:Sheet, ItemUseTarget@Lib:Sheet, ItemUseDamageEntry@Lib:Sheet, ItemUseModsEntry@Lib:Sheet
*Change* Aid Other in Ability & Skill Check target list also changed to allow for targeting on non-framework tokens.
macros:AbilityCheckEntry@Lib:Sheet, SkillCheckEntry@Lib:Sheet
*Change* Passive Perception & Insight added to the Maptools mini stat sheet
Properties: DNA_ShowPassive @ DNA
Older Versions
Stats Page
Equipment Page
By deviantnull at 2010-09-02