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java.lang.NullPointerException error executing expression setProperty("DNA_ActionPointDesc", ConvertHTML(json.get(macro.args, "Desc"), 1).
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
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java.lang.NullPointerException error executing expression setProperty("DNA_ActionPointDesc", ConvertHTML(json.get(macro.args, "Desc"), 1).
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Condition Duration Damage Save Modifier
That's... uh... working as intended... More accurately, it's not something I thought about. I knew that the Reach detection got nixed when I simplified the Range line formating, but I hadn't given any thought to ranged weapons.PinkRose wrote:Bug or Working as Intended?
Powers that used Ranged: Weapons don't show the range anywhere.
Not on the Sheet, nor in the Info.
Not until I click my weapon do I see the range.
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java.lang.NullPointerException error executing expression if(DNT_PrepareState = 1, "prepare", "unprepare")
This looks to be fixed in the final, though possibly not the preview version I sent you. Edit the macro on Lib:Sheet in the Power Group called PreparePower. Down at the bottom you'll see that line. Change it from DNT_PrepareState = 1 to DNT_PrepareState == 1. That will fix it. Or just DL the final versionPinkRose wrote:Another one.Happens when I select the open diamond of a Prepareable spell.Code: Select all
java.lang.NullPointerException error executing expression if(DNT_PrepareState = 1, "prepare", "unprepare")
Where is the omitted apostrophe? I'll fix the Passive Passive, it was likely a case of them both beginning with P and my brain just filling it in without actually reading it.Venatius wrote:Typo notice. Besides the omitted apostrophe in the list of condition-ending... conditions, still being there, I noticed something while editing an NPC. The fields in the "Passive Bonus" box list "Passive" and "Insight". I take it "Passive" should be "Perception" there? Freudian slip, I figure. Happens to everyone.
Whoa... yeah sounds like I'm missing a floor() in there and I flubbed the formula when I pulled out the XP calculation modifier and stuck it in the character type array.Also, I'm unsure if monster XP values should include decimals. I don't think you can have a fractional experience point in the rules as written, but it's also not like you can't just ignore those. What I'm less sure of is why it's reporting a level 1 minion as being worth 6.25 XP. It looks like somehow it's taken the already quartered XP value (100/4=25) and quartered it a second time.
Characters don't have a default container. Converted characters do, but converted characters should have their same power groups as well.Venatius wrote:It's on "targets" in the dropdown of conditions the condition can end on. Should be "target's", on both occurrences of the word. And wow, you are scarily fast with replies. You caught me with my post-editing drawers down yet again. I'm going to have to start proofreading more carefully before I hit submit!
Say, do you think characters should have a "default" power container, by the way, kinda like they have a "default" equipment container (Backpack)?