Veggiesama's Framework (D&D 4e) -- Download v2.34

Framework(s) for D&D 4e, including Veggiesama's.

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Veggiesama
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Re: Veggiesama's Framework (D&D 4e) -- Download v2.33

Post by Veggiesama »

v2.1.5
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- minor bugfixes; you can now do more Custom Code (see post on pets)
- added a toggle for DISABLE_CUSTOM_CODE_IN_POWERS if you're paranoid about custom code security problems and don't trust your players
Last edited by Veggiesama on Thu Oct 14, 2010 8:15 am, edited 1 time in total.

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Veggiesama
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Posts: 619
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Re: Veggiesama's Framework (D&D 4e) -- Download v2.33

Post by Veggiesama »

v2.3
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- added: new macro powers for Player Characters (aid another, charge, ready action, etc.)
- added: initiative rolls have decimals for tiebreaking (props to Zalarian)
- added: initiative rolls autosort after each roll
- added: new pretty tooltip for initiative rolls and saving throws
- added: more aura colors, so multiple overlapping auras (of different sizes) can be differentiated
- added: token states should be compatible with DeviantNull v5 / (future) Hybrid campaign
- added: new token states, removed a few others, changed the names of many
- added: custom rest code for short rests and extended rests, works similarly to Custom Code
- added: Psionics! MaxPP property added to character sheet, while CurrentPP refreshes on short/extended rests
- added: Augmentable powers subtract psionic power points when used; warn when PP depleted; no custom code required
- added: Psionic power points show up on mouse-over StatSheet, but only if you have at least 1 MaxPP
- added: Power macros have option to show trigger/hitAppend/miss/effect/sustain/special/customRows in chat room
- added: Two more custom rows for power macros
- added: optionally, attack rolls can now be compared to PC and/or NPC defenses, showing (Hit) or (Miss) after the attack roll
- added: My States / Target's States macros now show every state's picture (code borrowed from my SR4 framework)
- added: can now change weapon at time of attack (props to Blakey)
- added: New Custom Code functions and examples for players to use
- added: click-toggle Associated States when executing powers- changed: reorganized and cleaned up most dialogs (especially power creator); added basic HTML for better readability
- removed: apply state to target when executing power (associated states fully replace this function)
- removed: Fast Whisper campaign macro and token macros
- changed: "Action Point Used" state added to character when spending an AP; removed on rest
- changed: reorganized a few buttons on the PC and Monster tokens
- changed: powers now remember your last temporary atk/dmg bonuses (props to Blakey)
- added: Show / Hide Token button on monsters to quickly conceal and reveal them in combat
- changed: Skill / ability checks no longer use a /me description
- changed: In power macro creator, Multiple dmg rolls (non-AOE) now defaults to ON.
- fixbug: Monster rest macro now uses /self instead of broadcasting the rested monster's stats to the chat room
- fixbug: Minus HP macro name now saves properly
- fixbug: "Damage bonus only" option under "Damage dice" in power creator now works properly
- ... plus other stuff i forgot
Last edited by Veggiesama on Thu Oct 14, 2010 8:14 am, edited 1 time in total.

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Veggiesama
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Re: Veggiesama's Framework (D&D 4e) -- Download v2.33

Post by Veggiesama »

v2.31
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- added: helpful clicky icons on the starter map
- added: Initiative dialog now has checkbox for auto-sorting the list after the roll
- added: more useful links in character sheet / power creator
- fixbug: Associated states now looks correct with "Use Tooltips for Inline Rolls" unchecked
- changed: modified sample ranger beast companion to be an NPC

v2.32
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- fixbug: broken links in character sheet / power creator (new D&D subforum, woo!)

v2.33
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- added: vulnerability, movement, and other new miscellaneous states (most are placeholders), and removed or renamed a few others
- added: three new customizable campaign properties for Lib:Veg, mostly to make states hybrid- and update-friendly. These properties are STATE_EXCLUSIONS (list), STATE_EXCLUSION_GROUPS (list), and STATE_TRANSLATIONS (json object)
- fixbug: Show-stopping associated states bug eliminated (thanks!, MHolman & co.)
- fixbug: Turning off a previously created power's supplemental checkbox now actually works
- fixbug: getAC(), getFortitude(), getReflex(), getWill() all work on NPCs now
- fixbug: power creator dialog typos

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Veggiesama
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Joined: Wed Aug 29, 2007 1:18 am

Re: Veggiesama's Framework (D&D 4e) -- Download v2.33

Post by Veggiesama »

v2.34
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- added: character sheet lets you choose ability score for hit point calculation (for purpose of some backgrounds or feats). Defaults to Constitution.
- added: rollSkillCheck() and rollAbilityCheck() can now take a single argument to specify which skill/ability, such as rollSkillCheck("Athletics") or rollAbilityCheck("Intelligence").
- fixbug: SHOW_BLOODIED_ICON and SHOW_BLOODIED_BLUR were reversed, now correct
- fixbug: broken links in power creator / character sheet (HOPEFULLY FOR THE LAST TIME)
- changed: Roll skill/ability check listbox shows bonus before name of skill/ability
- changed: KnockedOut state (when you hit 0 hp before death) now 50% less ugly
- changed: reverted main 4e states back to AidyBaby defaults, removed duplicates
- changed: updated Z order of some states, including Death (always on top), Bloodied & KnockedOut (always on bottom), AFK icon, and death saves
- new states include Tunneling, Drown icon, Stars icon, Syringe icon
- updated states include Dazed, Dominated, Used Action Point, Used Immediate Action, Used Sneak Attack, Terrainwalk, all vulnerabilities, Combat adv. (all), Stance, AFK icon, Bloodied, KnockedOut, 1st/2nd Failed Death Save
- removed states include Boom icon, Cloud icon
My D&D 4e Campaign FrameworkMy Shadowrun 4e Campaign Framework
RPGA#: 5223846427 — Skype: Veggiesama — Fear the ferret.

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